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 -Alteisen Arsenal Labs- ))AAL Product [Under work] 
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Joined: Wed Jun 18, 2008 6:03 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
but they do look cooler.


Tue Jan 27, 2009 1:06 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
News update!

Marines are now locked in quarantine behind new shiny doors to get their retarded legs fixed

Image


And then the test of the first AAL Reactor went well and it was fully operational along with the shield and its generators!
AAL now has an official "brain" thing!


Image


And in other news... Hey? WHAT THE...?!

Image


Sat Jan 31, 2009 6:45 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Are we having fun yet? How's that "brain shield" constructed exactly?

I've thought about how I'd make some bunker modules in the past, but I don't really have any unique ideas that come to mind. So I've left it alone. Seeing somebody else pull it off might be inspiring though.


Sat Jan 31, 2009 6:51 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Darlos9D wrote:
Are we having fun yet? How's that "brain shield" constructed exactly?

I've thought about how I'd make some bunker modules in the past, but I don't really have any unique ideas that come to mind. So I've left it alone. Seeing somebody else pull it off might be inspiring though.


Its divided into 2 things:

An normal Actor brain with a large armor on it and the second thing is the shield.

The shield is an ACRocket that has 4 attachable generators stuck to it and when you kill each of those shield generators, they will cause -25 damage to the shield and when they all are blown up (-100 damage) the shield will scuttle because its an ACRocket and boom, clear path to the core.

It works well and is pretty balanced. I bet AI will have tough time trying to kill this brain since they will keep shooting at the shield rather than the generators, but still, its fukken awesome.


Sat Jan 31, 2009 6:59 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
numgun wrote:
Darlos9D wrote:
Are we having fun yet? How's that "brain shield" constructed exactly?

I've thought about how I'd make some bunker modules in the past, but I don't really have any unique ideas that come to mind. So I've left it alone. Seeing somebody else pull it off might be inspiring though.


Its divided into 2 things:

An normal Actor brain with a large armor on it and the second thing is the shield.

The shield is an ACRocket that has 4 attachable generators stuck to it and when you kill each of those shield generators, they will cause -25 damage to the shield and when they all are blown up (-100 damage) the shield will scuttle because its an ACRocket and boom, clear path to the core.

It works well and is pretty balanced. I bet AI will have tough time trying to kill this brain since they will keep shooting at the shield rather than the generators, but still, its fukken awesome.

So that means that the Entity Blocks are the Laser Defense thing?
And were you able to learn how to you MOPixels as shield ( Reference to a user that showed a gif of a modified gun that blocks everything in the MOID Entity Spectrum. )


Sat Jan 31, 2009 7:53 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
I really dont want to look but when... WHEN! When is this going to get released? I swear this is just fudge awesome waiting to happen!


Sat Jan 31, 2009 9:17 pm
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Post The MunkerBodules are a little Cartoonish....
The bunker modules really don't fit in. Try adding some noise and see if that helps.


Sat Jan 31, 2009 10:56 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
ahaha, flaw in your base: you prioritised your novastar's shield generator rather than your brain. i feel a SHOOP-DA-WOOP coming on. also, your new MPAM better use all the new kid's techniques on its weapons. muzzleflash laser will get you some hard looks these days ;)
maybe make some corner bunker tiles aswell, for better meshing with vanilla CC terrain.


Sat Jan 31, 2009 11:54 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
I think if the blocks were darker they'd be fine.

Looks AWESOME though numgun, that's the kind of brain I'd play with without cheating and covering it in a wall of steel-or-better blocks, 100 meters underground.

Marine looks sweet as too so far.

This is actually getting to the stage where it's almost as awesome as BW:M. But not quite, because Soldat gameplay in CC is about as awesome as one can get.


Sun Feb 01, 2009 12:44 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
So I'm assuming you found and fixed the bug that caused the novastar to float? Out of curiosity, what was the problem?


Sun Feb 01, 2009 1:26 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
So.... Are all the slashes in the .ini's /'s?

Holy goddamn that looks amazing. Please make this be mac-compatible...


Sun Feb 01, 2009 2:28 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
yeah, i've never understood why any modder would use \ instead of /.. unless it was to copy from the properties window, as weak as that is.
oh, also, i suggest raising the CharHeight of the brain sheild, it seems a tad close at the moment..


Sun Feb 01, 2009 5:50 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Looks really good!


Sun Feb 01, 2009 10:19 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
when do you think the cool characters will be downloadable :?:


Mon Feb 02, 2009 6:15 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Dare Devil wrote:
when do you think the cool characters will be downloadable :?:


Shortly after the next build comes out. It requires the new build to work. Saves me the trouble of converting later on. :p

After I get the last few bits done (Getting the marine to walk normally and the "Slayer" unit to work and see if the activities.ini runs fine and make a few premade bases and attempt to make a makeshift mission + possible tweaks and other additions.) I'll be working actively on the first party content to get the next build be awesome and stuff.


Mon Feb 02, 2009 8:39 pm
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