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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
CandleJack wrote: Are the marines going to be breakable down to their delicious meaty cores? And is their armor segmented, and the other gore details. ( Which I hope is going to be like the Soccer Klones, you know destructible. ) ( Hand to All ( Pagan ) , I'll love you forever if you make them as destructible as the Soccer Klones ( this includes armor ) . )
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Sat Jan 24, 2009 1:11 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Well, numgun's currently unfinished BW Mercenaries had the soccer-klone level of attachables and gore, so I'm going to assume Numgun isn't too lazy and implements it here, even though it is a fair chunk of work. not too hard with the actor editory, but very time consuming.
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Sat Jan 24, 2009 2:33 am |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
I read that you were looking for an actor that would be a mix of the Pilot and the Marine, sort of like a basic soldier or something. I remember seeing one of those once. You made it, too. It was on one of the Novastar pictures. Is this what you want to do? If so, I would recommend making the legs and arms 150% bigger, the head 120% bigger and the torso 133% bigger.
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Sat Jan 24, 2009 3:14 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
that looks like it could be an early prototype of the infiltrator..
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Sat Jan 24, 2009 4:04 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Geti wrote: that looks like it could be an early prototype of the infiltrator.. It was the Trooper Prototype, he discontinued it, and blatant thing is that he made the Infiltrator in it's color scheme, and has some features of it.
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Sat Jan 24, 2009 4:53 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
ah, i see. infiltrator looks cooler anyway.
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Sat Jan 24, 2009 4:57 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Infiltrator looks great, I particularly like the shoulder pads and jetpack.
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Sat Jan 24, 2009 6:14 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Brainwashed wrote: I read that you were looking for an actor that would be a mix of the Pilot and the Marine, sort of like a basic soldier or something. I remember seeing one of those once. You made it, too. It was on one of the Novastar pictures.
-picture-
Is this what you want to do? If so, I would recommend making the legs and arms 150% bigger, the head 120% bigger and the torso 133% bigger. Heh, forget that thing, it was an uninspired attempt to make a new unit. And no, he's not even the prototype for the infiltrator. That one came out by an accident while I was trying several recolors on the pilot. He looked cool and I had 2 rifles that one pilot was carrying so I split him and gave him a jet pack. What the new unit is gonna be like is totally different. Its going to be an expensive super-soldier instead. Very similar to the mech in this vid: http://www.youtube.com/watch?v=i0MmsXdgszAI have the weapons 80% done and those include dual wield machinegun rifles, an energy blade and a huge mega cannon. And the unit itself has some awesome features too once I draw a decent concept on the paper so I could sprite him. CandleJack wrote: Are the marines going to be breakable down to their delicious meaty cores? No.
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Sat Jan 24, 2009 9:09 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Sweet, a reference to White Glint, I prefer the Newer Model ( AC4: for Answer ) , but still has that heavy rigging of AC4.
I am going to like the Infiltrator.
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Sat Jan 24, 2009 9:26 am |
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Dare Devil
Joined: Wed Jan 21, 2009 10:15 pm Posts: 35 Location: Behind pc on the internet
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
How much time is left until releasing this new mod of AAL? I barely can wait 'til its release. If its gonna take a long time please, PLEASE hurry up!
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Sat Jan 24, 2009 2:35 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
How's that first party content coming?
And yeah, maybe some progress check up
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Sat Jan 24, 2009 4:15 pm |
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minim16
Joined: Wed Jun 18, 2008 6:03 pm Posts: 28 Location: eating your food, banging your mom
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
wow. you know, this should be made a sticky for 882 posts and 59 pages. does anyone know of a thread that has more pages than this?
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Sat Jan 24, 2009 11:55 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
minim16 wrote: wow. you know, this should be made a sticky for 882 posts and 59 pages. does anyone know of a thread that has more pages than this? Darkstorm has 89 pages, it stayed in it's original thread.
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Sun Jan 25, 2009 12:09 am |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
minim16 wrote: wow. you know, this should be made a sticky for 882 posts and 59 pages. does anyone know of a thread that has more pages than this? If you count the other 30 AAL threads over the years, and they merged, we'd be at somewhere about 500+ pages. The only other huge thread was The Twisted Spork.
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Sun Jan 25, 2009 12:18 am |
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Spartan M43
Joined: Sat Jan 24, 2009 12:16 am Posts: 76 Location: Define: location.....
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Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
I'm sorry if this has already been answered (i dont want to read 59(?) pages and see theres no answer ) but is there a version for build 22 or a way to get it to work? the front page says it hasnt been converted so i would like it if someone could tell me how to make it work or the link to DL the working version, this looks like pure awesomeness . (3rd post)
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Sun Jan 25, 2009 3:00 am |
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