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 -Alteisen Arsenal Labs- ))AAL Product [Under work] 
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Joined: Wed Jan 07, 2009 10:26 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Numgun wrote:
Im gonna list the stuff I have to do so I could reference it myself later.
-Create the AAL Reactor (brain) with shields and destroyable generators powering them.

*Drools*
Would it be possible to make reactors seperate modules? Like as in having a shielded brain, then having cables leading out from the brain to different parts of your base to the reactors and to deactivate the shielding you have to either destroy the reactors or the cables....


Fri Jan 23, 2009 12:14 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
I think going for more subtle styling with your bunker modules is a good idea, those ones are a bit Over The Top considering they're military walls.

Unless your changing AAL's products from military equipment to party drugs...


Fri Jan 23, 2009 12:35 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Yeah, bunker modules are waaaay too orange.
A lot more gray is needed; maybe even *gasp* some blue?
The orange gets really tiring; it's like Newark at midnight.


Fri Jan 23, 2009 1:03 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
holy crap :-P . I remember when these first came out and i was slobering all over them and saying OMGLOLZ!!!
But then i stopped playing. Thank god these have made a come back!


Fri Jan 23, 2009 3:02 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
minim16 wrote:
holy crap :-P . I remember when these first came out and i was slobering all over them and saying OMGLOLZ!!!
But then i stopped playing. Thank god these have made a come back!

It did in, B14, B19 ( or was it B18? ) and Now.


Fri Jan 23, 2009 3:08 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
@orange removal: because they are cross-sections, the orange is on the inside. i like it.


Fri Jan 23, 2009 4:24 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Geti wrote:
@orange removal: because they are cross-sections, the orange is on the inside. i like it.

Finally, a good point, maybe it is the power lines, or energized super rebar.


Fri Jan 23, 2009 4:25 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
i thought it was build 14. Man, i have been gone for a long time.


Fri Jan 23, 2009 5:32 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
I guess I'll remove the orange from the backgrounds completely. Otherwise the modules themselves are good imo. The backgrounds are a little annoying to the eye.

Btw, now I have the new weapons that are intended for the new unit (that is not started yet) are sprited and coded and now they are in testing phase and they are cool so far.

Image

Another example of an AAL base. I'll be removing the orange from the background tiles. You can also see the blast door which is a bit out of place within the bunker, but ah well. Its still cool.

Btw say "Hi" to mr blob.


Fri Jan 23, 2009 6:25 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
:o This is becoming one of my favorite mods after seeing Mr. blob...
nah just joking but it really looks cool. 8)

BTW, you got my dl a long time before i created an account


Fri Jan 23, 2009 6:39 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Question, Will the Base pieces be as tough as the enforcer pieces? Because it gets tiring after placing all those enforcer blocks. =/


Fri Jan 23, 2009 7:09 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Warboy wrote:
Question, Will the Base pieces be as tough as the enforcer pieces? Because it gets tiring after placing all those enforcer blocks. =/


No, this is ment to be a "balanced" faction so those modules are only a tad stronger than the vanilla modules.


Fri Jan 23, 2009 7:39 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
numgun wrote:
Warboy wrote:
Question, Will the Base pieces be as tough as the enforcer pieces? Because it gets tiring after placing all those enforcer blocks. =/


No, this is ment to be a "balanced" faction so those modules are only a tad stronger than the vanilla modules.

So, we can experience a massive power-down to the marines and such? or will they still be as strong as ever?
Oh, and the infiltrator pilot looks awesome - it should be the main unit, with some enhancements.
EDIT: After looking at that picture a bit something caught my eye. What is that thing above the brain room?


Fri Jan 23, 2009 8:18 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
if the marines were as strong as ever, balanced would be no-where near accurate. those bastards are almost impossible to kill even with a full drop-ship gib rain.
the pilot helmet is looking better, but i think it just needs one shade darker on the outline orange.. just to be a detail ♥♥♥♥♥.
also: i spy a weak point in your defences, to the right of the brain room. mr. blob is going down :D


Fri Jan 23, 2009 11:38 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Are the marines going to be breakable down to their delicious meaty cores?


Sat Jan 24, 2009 1:00 am
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