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 -Alteisen Arsenal Labs- ))AAL Product [Under work] 
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Joined: Wed Jan 07, 2009 10:26 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
maddog321 wrote:
On all fours? :-P anyways, hope this comes soon, maybe a week or so?

I don't think numgun meant that... or were you being sarcastic...
Is that even possible? That would be awesome.....as long as you don't resort to making it a crab....


Wed Jan 21, 2009 2:40 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
numgun wrote:
Thats right, I goddamn lvlup'd thanks to our local heroes Roon3 and Geti who were awesome to make some really good tutorials.

Makes me feel important...

numgun wrote:
lol its not that Lua water zalo did. This is just a block of placable water material, nothing more. But believe it or not, its hella fun to mess with and throw stuff in it and go for a "swim".


Can you explain?
Is it this thing:
Code:
AddMaterial = Material
   Index = 160
   PresetName = Water
   Bounce = 0.1
   Friction = 0.01
   StructuralIntegrity = 1
   DensityKGPerVolumeL = 1.0
   GibImpulseLimitPerVolumeL = 15
   GibWoundLimitPerVolumeL = 0.1
   Priority = 5
   IsScrap = 1
   Color = Color
      R = 15
      G = 105
      B = 145

Have you done any changes to the code to make it more waterish?


Wed Jan 21, 2009 9:57 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Yeah its a bunker block made out of that material. When something falls into it, all the pixels goes to the bottom. Its not real water, but its fun to mess with and it can save your life if you drop from a high place.
It can be used in missions or something, or just make a cool moat around your castle.

However, I was thinking making this thing act like water by using a pinned semi-transparent MOSR. It would be more or less some sort of "distorsion field" rather than water, but it would work somehow. Think of when you try to stand on a dropship and you phase through it... except easier. I'll experiment on it later.


Wed Jan 21, 2009 10:31 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
One Word:Epic!


Wed Jan 21, 2009 7:12 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
numgun wrote:
However, I was thinking making this thing act like water by using a pinned semi-transparent MOSR. It would be more or less some sort of "distorsion field" rather than water, but it would work somehow. Think of when you try to stand on a dropship and you phase through it... except easier. I'll experiment on it later.

In my experience, this usually results in exploding legs.


Thu Jan 22, 2009 12:03 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Image

Well, I guess my amazing bunker module set is done. It sure does allow you to be creative and make a bunker of any size without looking like dog crap, but it takes ages to place each piece. But still, its pretty!

Also that grey pilot recolor is called a "Infiltrator Pilot". He's got a jetpack instead of the jump thing like the two orange guys inside the bunker.

I'm working on getting the door work now. Then we'll have a blastdoor to seal some exits!


Thu Jan 22, 2009 12:41 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
numgun wrote:
Image

Well, I guess my amazing bunker module set is done. It sure does allow you to be creative and make a bunker of any size without looking like dog crap, but it takes ages to place each piece. But still, its pretty!

Also that grey pilot recolor is called a "Infiltrator Pilot". He's got a jetpack instead of the jump thing like the two orange guys inside the bunker.

I'm working on getting the door work now. Then we'll have a blastdoor to seal some exits!


Wow! I really hate actors who jump, or have jetpacks >:( so i guess im going to use that grey pilot alot.


Thu Jan 22, 2009 12:55 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
You should also make a weak slow door that activates a shield on one side when completely closed(because you seem to have a shield theme going).


Thu Jan 22, 2009 12:55 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
numgun wrote:
image

So are you also a beta tester or using the mac version?


Thu Jan 22, 2009 1:01 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
robolee wrote:
numgun wrote:
image

So are you also a beta tester or using the mac version?

I'm sure its becuase he is a DRL Developer. Also, are you keeping those silver-ish bunker tiles? I would like to see them as crates.


Thu Jan 22, 2009 2:08 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Um, geez robolee, get with the times...


Looking good numgun, I can't wait for the pilots. those guys are some of the most fun actors ever made.


Thu Jan 22, 2009 2:11 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
robolee wrote:
numgun wrote:
image

So are you also a beta tester or using the mac version?

I'm guessing since he has the DRL Developer tag, it would be very likely, and also they have the power of weighted nagging.

And I'm wanting that Trooper! ( and during the time in Science, while I'm spacing out, I think the Marine is the combination of a Pilot and a Cannonball, the Rocket just transforms, and uses the Quantum Hold to fit the body in. )




And numgun, you do what Loki (?) did with his secret doors, attach them to each other to make something fancy, like, two doors come down, then they meet.


Thu Jan 22, 2009 2:15 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
CandleJack wrote:
You should also make a weak slow door that activates a shield on one side when completely closed(because you seem to have a shield theme going).

Seconded if possible...
The actor looks rather... orange... is it possbile to darken him slightly? Also - you need an AAL brain to fit in with your bunker tiles...


Thu Jan 22, 2009 3:38 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
Foa wrote:
And I'm wanting that Trooper!quote]

What trooper? If you mean the new unit I was intending to make that would be between the pilot and the marine, I havent even started on him.

However, I have him visualized in my head quite clearly. So I'll start spriting him as soon as I get the others parts completed and working properly.

maddog321 wrote:
Also, are you keeping those silver-ish bunker tiles? I would like to see them as crates.


Well, not really, I removed them from the code entirely, but I saved all the sprites in a single .zip incase I might need those again. For now, they'll remain pretty much unused.


Im gonna list the stuff I have to do so I could reference it myself later.
-Finish the blast door.
-Make new sprites for MPAM's legs. (Current ones are lacking for proper bending)
-Make a new walkpath for the MPAM.
-Fix the Marine's limbpaths so he could move properly.
-See if theres anything I could do to improve the limbpaths for rocket's legs.
-Fix the railcannon not make MPAM blow up.
-Create new bunker backgrounds with more plain style.
-Test if the pinned mirrors will work and deflect the TGS laser right.
-Create the AAL Reactor (brain) with shields and destroyable generators powering them.
-Create the trooper unit and his weapons.
-Test if the novastar works properly and add more fire for the cannon's firing emitter.


Thu Jan 22, 2009 9:27 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product [Under work]
oh god those modules look sexy. its exactly how i pictured it, well done. im assuming vanilla stuff can still damage it, aswell?
if you pull off the reactor is true first-party style with sexy gibs and sub-gibs and lovely MOSP effects, ill love you long time/use it in skirmish.
also, im the base pilot sprites still look myeh on its helmet (needs an outline) but that new beast is an orgasm for my eyes. wickedcool.

oh, just btw, is there any chance you know when b23 is going to come our way? or info on what it's waiting on (content, game code, nothing?)


Thu Jan 22, 2009 12:13 pm
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