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CantTouchTheGround
Joined: Mon Jul 09, 2007 3:46 pm Posts: 124 Location: Just dont look in your closet.
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Re: Warhammer 40k Weapons pack [BETA]
Nope, its great Done offsets for rocket. Just need to do tweaking with the 'splosion.
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Mon Jun 30, 2008 6:43 pm |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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Re: Warhammer 40k Weapons pack [BETA]
The shotgun is okay, it needs more detail and needs to be longer.
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Mon Jun 30, 2008 7:15 pm |
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CantTouchTheGround
Joined: Mon Jul 09, 2007 3:46 pm Posts: 124 Location: Just dont look in your closet.
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Re: Warhammer 40k Weapons pack [BETA]
Actualy, the shotgun is quite simple and straight forward. it loosk wide enough already to me http://kofler.dot.at/40k/units/Blood_An ... hotgun.gifRockets done. One last test and I'll PM it.
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Mon Jun 30, 2008 8:12 pm |
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Vanakra
Joined: Wed Sep 19, 2007 9:25 pm Posts: 47 Location: UK
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Re: Warhammer 40k Weapons pack [BETA]
thats the pic i used yeah ill add a bit more detail to it Can i see the rocket too? Edit: added a re-sprite for the shotgun, it looks a little cleaner and the shades transition into each other better but its not a big difference. Size can be changed if needed
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Mon Jun 30, 2008 9:10 pm |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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Re: Warhammer 40k Weapons pack [BETA]
I edited the sprite abit more and i just have to do the brown of the stock. Good sprite though vanakra.
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Mon Jun 30, 2008 9:33 pm |
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Vanakra
Joined: Wed Sep 19, 2007 9:25 pm Posts: 47 Location: UK
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Re: Warhammer 40k Weapons pack [BETA]
Ok Thanks
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Mon Jun 30, 2008 10:00 pm |
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CantTouchTheGround
Joined: Mon Jul 09, 2007 3:46 pm Posts: 124 Location: Just dont look in your closet.
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Re: Warhammer 40k Weapons pack [BETA]
Okay my list goes as far: Space Marine rocket launcher : 95% Needs offset changes EDIT : Space Marine Scout shotgun : Done. Space Marine Bolter(s) : 20% Ideas/Sprite chosen. Later work: I'm thinking about some kinda ork rocket launcher and improving on your shoota and making a big shoota. EDIT: I JUST CAN'T GET THE ROCKET OFFSETS T.T I can get it to work when facing one way, but when you turn you shoot yourself...
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Tue Jul 01, 2008 1:05 am |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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Re: Warhammer 40k Weapons pack [BETA]
I'll make a big shoota sprite. Should be finished tomorrow along with some other sprites. "Crosses fingers" Oh and big creds to Touch, he's workin really hard. Good job mate!
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Tue Jul 01, 2008 5:15 am |
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CantTouchTheGround
Joined: Mon Jul 09, 2007 3:46 pm Posts: 124 Location: Just dont look in your closet.
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Re: Warhammer 40k Weapons pack [BETA]
Oo shiney. I'm planning on making it spew out as many inacurate bullets as possible. 'nd I'm gonna get started on that bolter in the morning.
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Tue Jul 01, 2008 5:18 am |
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devilsboy005
Joined: Thu Mar 06, 2008 2:14 am Posts: 94
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Re: Warhammer 40k Weapons pack [BETA]
I like it. Are you planning on making bodys at all because I would love some space marines and Imperial gaurd and I can sprite them if you want.
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Tue Jul 01, 2008 5:26 am |
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CantTouchTheGround
Joined: Mon Jul 09, 2007 3:46 pm Posts: 124 Location: Just dont look in your closet.
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Re: Warhammer 40k Weapons pack [BETA]
Hmm. I havn't done any actors before... I guess I could try after I finnish these guns. But yeah once again, I can't sprite.
EDITS : Done the base code for a big shoota' I just need the sprite and to do offsets and find me some sounds. Its pretty much a bullet sprayer that has crappy sharpness. Best for unarmoured targets.
Fixed the rocket. Mostly.
I'd start a bolter... But they shoot in bursts of 4. Which normal guns cannot do. I'm debating on several things. 1. Make it fire a TDExplosive shot that gibs instantly shooting an emitter that emits 4 bolter shots. 2. Make if fire 4 bullets really fast then you reload (Quickly). 3. Making it single shot. Damn. What sounds best? Its also in order of difficulty.
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Tue Jul 01, 2008 5:32 pm |
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Vanakra
Joined: Wed Sep 19, 2007 9:25 pm Posts: 47 Location: UK
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Re: Warhammer 40k Weapons pack [BETA]
I would have thought making it a fully automatic weapon sounds better. There are so many different places saying how a bolter fires, someones bound to argue with it whatever you do
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Tue Jul 01, 2008 7:15 pm |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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Re: Warhammer 40k Weapons pack [BETA]
For balance purposes i'd say that the single shot would work best, as long as you could tap it fast. In most of the books that's usually how marines use them. One or two shots per target, because that's all the target needs.
Big shoota uploaded. EDIT: My pallete's messed up, can someone make sure the sprite is in pallete?
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Tue Jul 01, 2008 11:57 pm |
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Vanakra
Joined: Wed Sep 19, 2007 9:25 pm Posts: 47 Location: UK
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Re: Warhammer 40k Weapons pack [BETA]
Caelas wrote: For balance purposes i'd say that the single shot would work best, as long as you could tap it fast. In most of the books that's usually how marines use them. One or two shots per target, because that's all the target needs.
Big shoota uploaded. EDIT: My pallete's messed up, can someone make sure the sprite is in pallete? Thats actually quite true. Just checking the sprite is in pallete (great sprite btw ) EDIT: The sprite isn't in pallete .
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Wed Jul 02, 2008 8:29 am |
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CantTouchTheGround
Joined: Mon Jul 09, 2007 3:46 pm Posts: 124 Location: Just dont look in your closet.
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Re: Warhammer 40k Weapons pack [BETA]
Ah, good ol' 70 Caliber explosive rounds. Its a good thing Damn, its not in pallette? Ahh... Vanakra how goes that smoke?
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Wed Jul 02, 2008 3:23 pm |
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