| Author | Message | 
        
			| Gotcha! 
					Joined: Tue Apr 01, 2008 4:49 pm
 Posts: 1972
 Location: The Netherlands
   |   Re: (WIP) Faction: Lizard Men (UPDATED) 8/19/2008Roy-G-Biv wrote: (Man......... this forum has problems with this.)I'd blame the forum too.    Anyway, SnowMonster20, those are amazing sprites. *thumbs up* (Still dislike that egg thing on some of their heads though.)
 
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			| Thu Aug 21, 2008 8:22 am | 
					
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			| SnowMonster20 
					Joined: Wed Jul 16, 2008 12:49 am
 Posts: 226
   |   Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008What egg thing are you talking about?  
 I think the thing you are talking about is the frill.  It's like a triceratops.  It has a frill and 3 horns.  If you shoot off the helmet you can see it a little better.
 
 
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			| Thu Aug 21, 2008 8:25 am | 
					
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			| Gotcha! 
					Joined: Tue Apr 01, 2008 4:49 pm
 Posts: 1972
 Location: The Netherlands
   |   Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008Ah, I see what you mean. (Haven't had the chance to look at them ingame yet. Will do later.)
 About the weapons, I was working on some new guns but can't really fit them in in my mod.
 One of them is a lightning gun. It might be nice if you could make it. These 'thunderlizards' are more appropiate to wield raw elemental/nature powered guns. (Something like the lightning gun in Quake 1.)
 
 I've got plenty of sounds for it if you'd like them.
 
 
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			| Thu Aug 21, 2008 8:40 am | 
					
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			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008SnowMonster, will you reupload the file to a friendlier uploader, like MediaFire, the main reason I ask of this is, drop.io is refusing to give me the file ( error 500 ) .Nevermind, it started to learn who is the receiver. But MediaFire is a friendlier place, you also don't need an account, it's advised to get one, if you work on many computers, or you like to delete cookies. 
 
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			| Thu Aug 21, 2008 8:52 am | 
					
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			| SnowMonster20 
					Joined: Wed Jul 16, 2008 12:49 am
 Posts: 226
   |   Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008Ok here are some sprites for the Chameleon.  If you guys have any sprites you think I could/should use then PM them, or you can post them here. As soon as Data Realms will let me, I will upload the file here.  I don't know if it's the site or my connection but it's not letting me upload.   
 
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			| Thu Aug 21, 2008 9:33 am | 
					
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			| gtaiiilc 
					Joined: Wed Dec 13, 2006 12:10 am
 Posts: 562
 Location: Termina
   |   Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008here is a egg sprite I am not mutch of a spriter so I hate it but I think would make a cool brain. I also am uploading the base I made incase you want to use it for anything. 
 
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			| Thu Aug 21, 2008 11:02 pm | 
					
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			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008I like the Small Egg image. A B21 Idea;
 You protect the Queen's Last Egg with the Former Queen dead, you're on the edge of extinction, * Insert Timer *, * Protect Egg *, * Egg Hatches as the Mission Ends *
 ( If you know how to switch the Brain Status to another being in B21, then you can intergrate these two missions )
 
 * Mission Two Begins *, * Protect the Hatchling Queen as she lays eggs *, * Destroy the opposition's Commander *.
 
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			| Fri Aug 22, 2008 1:34 am | 
					
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			| Tendrop 
					Joined: Sat May 05, 2007 7:21 am
 Posts: 662
 Location: The Zone
   |   Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008Big Egg looks like it could hatch that DS Dropship.Also, this mod looks really nice. DLing.
 
 
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			| Fri Aug 22, 2008 2:14 am | 
					
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			| SnowMonster20 
					Joined: Wed Jul 16, 2008 12:49 am
 Posts: 226
   |   Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008Thats a cool idea Foa.   I could take a page out of Aliens.    Make the Queen have a "gun" that is an egg sack.  It shoots eggs that gib or hatch into lizards.  Timed grenades basically.  Oh man it would be cool if you could make it so that if it gibs too soon the Lizard is pre-mature.  Like it's weaker and deformed!
 Hopefully lua can be used for more than scenes in future builds.
 
 
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			| Fri Aug 22, 2008 4:43 am | 
					
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			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008No, in B21, the Queen has to be in an area to lay eggs ( A Nest, includes the area of effect thing ) , also from a snip from Data a while ago, shows that you can place Modules in-game, also know as building under fire ( Only if the mission, or the Code you're using makes you able to Build under fire ) . 
 
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			| Fri Aug 22, 2008 5:07 am | 
					
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			| SnowMonster20 
					Joined: Wed Jul 16, 2008 12:49 am
 Posts: 226
   |   Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008I was saying how I could do that without lua.  I haven't the foggiest how to use it.     Just make the Queen a brain actor.
 
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			| Fri Aug 22, 2008 12:30 pm | 
					
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			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008Learn from/experiment with other's codes, like tweaking homing missiles creates sentry shape-charges, they always hit their mark, unless they move alot. 
 
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			| Fri Aug 22, 2008 12:34 pm | 
					
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			| MrEvilPoni 
					Joined: Sat Jun 23, 2007 9:16 pm
 Posts: 89
 Location: Laukaa, Finland
   |   Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008Gtaiiilc asked me to make a new egg sprite. So here it is.
 
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			| Sun Aug 24, 2008 4:50 pm | 
					
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			| DSMK2 
					Joined: Fri Dec 28, 2007 4:19 am
 Posts: 1119
   |   Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008Nice. Organic sprites are hard. 
 
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			| Sun Aug 24, 2008 5:24 pm | 
					
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			| SnowMonster20 
					Joined: Wed Jul 16, 2008 12:49 am
 Posts: 226
   |   Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008Awesome!  Thanks for the egg!
 Hmm some gibs for it would be cool...
 
 
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			| Mon Aug 25, 2008 6:32 am | 
					
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