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 Triad Robotics 
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Joined: Tue Nov 18, 2008 1:03 am
Posts: 342
Location: Spathiwa
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Post Re: Triad Robotics
well i like the mod. its weapons arent all creative but some are. and the sprites arent that bad. heres a quick list of things i would like.

the robots are very light and cant take that much damage(before there limbs asplode[even the bulkhead])

some weapons need some work(rifle needs to have more rounds and slower fire rate.)(everything needs a slight damage increase[be wary tho as the weapons rape fleshy targets but do very little to armored ones{dont want overpowered guns either])

sprites need a few pixels and a little more time but they arent that bad.(make them a tad darker)

some muzzle offsets are off(i know its annoying and takes a while but just bog down and do it!)

(i can help with sprites if you want)


Thu Mar 05, 2009 5:18 am
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Joined: Tue Feb 27, 2007 4:05 pm
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Post Re: Triad Robotics
This would be a pretty rad mod if the weapon sprites weren't awful.

Ditch the black outlining, and you'll have an A+ mod.


Thu Mar 05, 2009 3:08 pm
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Joined: Fri Oct 10, 2008 12:39 pm
Posts: 111
Location: Finland, where else?
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Post Re: Triad Robotics
Nice job on the sprites and actors, but i dont like the semi-auto that much..
i would love to see some fully automatic guns besides the others..
i guess i just like to go rambo and spray all over the map :F
otherwise i have a pretty good feeling this will become awesome after you add
maybe one or two actors more, and some new weapons, good job on the brain-dude too,
finally something really weak and almost defenceless to protect,
besides the vanilla brainbot. Keep on the good work.


Fri Mar 06, 2009 1:54 pm
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Joined: Thu Feb 12, 2009 1:47 am
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Post Re: Triad Robotics
why'd you name it after the chinese mafia?


Fri Mar 06, 2009 4:21 pm
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Post Re: Triad Robotics
The JAPANESE mafia.
Correction: The triad is chinese, sorry.


Fri Mar 06, 2009 5:39 pm
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Joined: Fri Dec 29, 2006 7:42 pm
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Location: UK
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Post Re: Triad Robotics
Japanese is Yakuza.


Fri Mar 06, 2009 6:08 pm
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Joined: Thu Apr 17, 2008 10:53 am
Posts: 22
Location: California
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Post Re: Triad Robotics
The mafia thing really doesn't matter. I based most of the faction on the number 3, and Triad is a cool word, and I think the Asian twist is kinda cool.

I don't want to make a full auto bullet spraying machinegun thing, there are plenty of those already :)

So far what I'm getting is the weapons are underpowered and don't look as good as the actors. I don't know what you guys are playing against but I do fine against a fully coalition activities setup, they seemed like a good standard to aim for in balancing. Maybe I'm too used to my own weapons from all the testing :P I noticed the AI was pretty bad with my weapons, though, except with the laser and well-placed defenders using the Barrage Cannon.


Not that I have any time to fix this, but thanks for the feedback once again!


Sat Mar 07, 2009 6:14 am
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Joined: Sun Jul 13, 2008 9:57 am
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Location: some compy
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Post Re: Triad Robotics
who cares? i've been working on a mod for ages with the main "hero" called The Runner, you think im going to rework the name and his profession just because numgun and triad have robots called the same thing? No, i aren't. If, for some reason, it were required i would change it from an alias to a proper name, but runner suits a scoutbot just fine. i suppose scoutbot does too though :P


Sat Mar 07, 2009 6:45 am
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Joined: Thu Apr 17, 2008 10:53 am
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Post Re: Triad Robotics
Scoutbot is pretty good! Mind if I use it? :)


Sat Mar 07, 2009 7:50 am
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Joined: Mon Feb 11, 2008 11:11 pm
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Location: East of Applachia, West of the Mississippi
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Post Re: Triad Robotics
Why don't you make the weapons fire charged bolts of electricity instead of bullets?


Sat Mar 07, 2009 7:53 am
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Joined: Fri Oct 10, 2008 12:39 pm
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Location: Finland, where else?
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Post Re: Triad Robotics
Or why dont you make a angry mafia-dude as a some sort of superactor?


Sat Mar 07, 2009 11:59 am
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Post Re: Triad Robotics
And give him an OVERPOWERED TOMMYGUN!
Classic mob style!


Sat Mar 07, 2009 1:02 pm
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Joined: Sun Jan 11, 2009 10:54 am
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Post Re: Triad Robotics
i do not think than he wants to have overpowerd guns and actors...


Sat Mar 07, 2009 3:18 pm
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Post Re: Triad Robotics
Just a thought...
Make it like 2000 if it's gonna be Over Powered, then you have to buy a free brain case without the money/activity hax. And even then it doesn't mean you can build a bunker.


Sat Mar 07, 2009 5:58 pm
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Joined: Fri Mar 02, 2007 6:59 am
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Location: NSW, Australia
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Post Re: Triad Robotics
Maybe you should listen when he says that there is no intended mafia references?


Sun Mar 08, 2009 7:58 am
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