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 Marshian Military 20.03.09 
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Joined: Tue Nov 11, 2008 8:26 am
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Location: Near Aloha
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Post Re: Marshian Military updated 15.12.08
The tiny marshians are hilarious! Good work there.


Mon Dec 15, 2008 8:52 pm
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Joined: Mon Jun 30, 2008 9:13 pm
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Location: Finland
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Post Re: Marshian Military 18.12.08 *added scenery*
Added the scene. Also, could use some help with the lua. I need to know what's the TDExplosive version of CreateAHuman function to make the AI use Drones to deploy minefields. Look at the end of the .lua file to see exactly.


Thu Dec 18, 2008 5:17 pm
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Location: Lurking somewhere around here...
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Post Re: Marshian Military 18.12.08 *added scenery*
Took a look at the screeny. I hate to say it, but I was unimpressed. It looks like you just grabbed a program, drew a contour and slapped it in there. While that's usually how it's done, it doesn't really grab the feel that these guys evoke. When you say Marshia, I pictured kinda either a swamp-style place with weak terrain in some places that dragged you down off the map. I also didn't expect everything to have dirt, or have the same default background. Good for a first try, though I hope you expand on it.
Why do I feel like I'm going to get flamed to death for this post?


Thu Dec 18, 2008 5:25 pm
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Post Re: Marshian Military 18.12.08 *added scenery*
Ultric wrote:
Took a look at the screeny. I hate to say it, but I was unimpressed. It looks like you just grabbed a program, drew a contour and slapped it in there. While that's usually how it's done, it doesn't really grab the feel that these guys evoke. When you say Marshia, I pictured kinda either a swamp-style place with weak terrain in some places that dragged you down off the map. I also didn't expect everything to have dirt, or have the same default background. Good for a first try, though I hope you expand on it.
Why do I feel like I'm going to get flamed to death for this post?

Well, by scenery I meant the scene itself, not the scenery. I guess I should fix it. Also, now that I think about it, the backgrounds are from the Menou mission. I didn't make them as the thread name suggests. It wasn't meant to be something special, I just thought that vanilla skirmish with an enemy base would be cool.


Thu Dec 18, 2008 5:33 pm
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Joined: Fri May 16, 2008 11:12 pm
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Post Re: Marshian Military 18.12.08 *added scene*
I really like your scene, but I think you should make another version with a bigger bunker. Also, tone done the strenght of all weapons, they're far too rape-tastic.


Sat Dec 20, 2008 2:19 am
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Joined: Wed Jul 09, 2008 1:34 am
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Location: Monkey Island: It is teh fluffy here.
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Post Re: Marshian Military 18.12.08 *added scene*
Brainwashed wrote:
I really like your scene, but I think you should make another version with a bigger bunker. Also, tone done the strenght of all weapons, they're far too rape-tastic.

I love the map too, but I disagree, the weapons are perfectly balanced. I like it all. :)


Sat Dec 20, 2008 4:58 am
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Post Re: Marshian Military 18.12.08 *added scene*
Brainwashed wrote:
I really like your scene, but I think you should make another version with a bigger bunker. Also, tone done the strenght of all weapons, they're far too rape-tastic.

This

Otherwise good mod.


Sat Dec 20, 2008 12:58 pm
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Post Re: Marshian Military 18.12.08 *added scene*
I'm not too happy about the weapons either. Especially the automatics are a bit dull. I guess I'll have to fix them now. Also, looks like I forgot my a tad WIP drop ship in the download. Oh well, doesn't really hurt anyone.


Sat Dec 20, 2008 1:24 pm
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Post Re: Marshian Military 22.12.08
Added some weapons, tweaked the bullet shooters and the anti tank rifle. Resprited the rocket and some of the weapons. Anyone want to supply me with sprites for the drop ship, as I'm unable to sprite anything bigger?


Mon Dec 22, 2008 12:07 am
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Location: Ukraine,Odessa in the ASC bunker-base
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Post Re: Marshian Military 22.12.08
Now this is going up . Really better now . But you need to change actor sprites . Add them some good shading .


Mon Dec 22, 2008 2:02 pm
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Post Re: Marshian Military 22.12.08
Are you going to make the map look more "Marshian"?


Mon Dec 22, 2008 2:38 pm
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Post Re: Marshian Military 22.12.08
I need to do some other stuff to it first. I don't really have any ideas on how to make it look like a marsh tho'. I'm open for suggestions, but it may take a while for them to get implemented. Oh, and I changed the AI bunker to a bit bigger one in the update. I made it more base-like just now, but the AI is too much of a retard to walk around the place, it just jetpacks around until it hits an actor and blows up. Shouldn't be too hard to make it have custom pathfinding, if I knew how the AI goto mode works through lua. Too bad I don't.


Mon Dec 22, 2008 3:14 pm
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Post Re: Marshian Military 22.12.08
Hmm. It seems that whenever I kill a Marshian, it blows up. That's quite annoying when you kill them from a short distant. Also, is it possible to change blood color? If so, I think you should give their blood a yellow-ish color much like that color you used for their eyes.


Mon Dec 22, 2008 3:37 pm
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Post Re: Marshian Military 22.12.08
They blow up because they have explosives in their inventories. I think I should remove them, since they wont use them anyway. And changing blood color shouldn't be too hard, I'll just have to define new wounds for that. I'll do that once I get the scene in a better condition.


Mon Dec 22, 2008 3:56 pm
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Post Re: Marshian Military 22.12.08
Sounds good to me! By the way, is Marshia a planet with marshes on it or?


Mon Dec 22, 2008 4:15 pm
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