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 Base Busters Revisited 
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Joined: Mon Jul 16, 2007 9:50 am
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Location: Tallahassee, FL
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Post Re: Base Busters V 1.1
Hey, this is pretty cool. I occasionally tried to think about how I might make something like my drop pod that releases inside a base, and this is kinda it. I like how you have different crash strengths.

You should maybe make one that just hits the ground and sticks out, so you can have quick delivery but still deliver above ground. My own drop pod is kinda going the way of the dodo (at least in its current form), so the idea is certainly up for grabs.

Otherwise, good job. I'll probably download this when I get home.


Fri May 23, 2008 6:47 pm
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Joined: Wed Mar 28, 2007 9:02 pm
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Post Re: Base Busters V 1.1
ORIGINAL IS DEAD- BUT
Seraph wrote:
I like this, It's fun and hasn't been done for a while in a nice stylish way.


This is correct. Unoriginal can still be brilliant. Look at the CRobo's, they may have lots of flashy stuff, but when you look at it they're just actors and guns.

Back to this- It's clever, not original, but clever. Not because it digs but because you actually gave different varieties of digging. Ker-SMASH walk away. Ker-SMASH KERBLAM now you walk away from wreckage. And the best- Ker-SMASH KERBLAMMOWHAMMONOWALKINGFORYOU.

But like it's been said, too deep. My bases are never this deep (and if they are that's because I'm cheating.)


Fri May 23, 2008 8:13 pm
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Post Re: Base Busters
Grif wrote:
Oldest drop pod thread still on the forum.

viewtopic.php?f=2&t=316

How'd that end up in art?
Oh, and shogoll returned.


Fri May 23, 2008 8:48 pm
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Joined: Wed Oct 25, 2006 7:57 pm
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Post Re: Base Busters V 1.1
Darlos9D wrote:
Hey, this is pretty cool. I occasionally tried to think about how I might make something like my drop pod that releases inside a base, and this is kinda it. I like how you have different crash strengths.


Wow thanks Darlos, that means a lot to me. :)

Darlos9D wrote:
You should maybe make one that just hits the ground and sticks out, so you can have quick delivery but still deliver above ground.


I got that one already, the BB Deliverance, thanks though. :smile:

3 Solid wrote:
But like it's been said, too deep.


There are different crash strengths in 1.1, thanks anyway though. :smile:


Sat May 24, 2008 4:17 am
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Post Re: Base Busters V1.1 For B22
*Fanfare* Bump for B22 version.


Thu Nov 13, 2008 8:04 pm
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Post Re: Base Busters V1.1 For B22
Grif's kinetics were a vastly superior mod. They still are a vastly superior mod.


Thu Nov 13, 2008 10:42 pm
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Joined: Sun Nov 09, 2008 8:47 pm
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Post Re: Base Busters V1.1 For B22
It's not a competition...


Thu Nov 13, 2008 10:44 pm
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Post Re: Base Busters V1.1 For B22
ProjektODIN wrote:
Grif's kinetics were a vastly superior mod. They still are a vastly superior mod.

I don't really care, i made this mod a while ago because I didn't have any huge explosives, and these are still the biggest I have. :D


Thu Nov 13, 2008 10:49 pm
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Post Re: Base Busters V1.1 For B22
Yay! Thanks, these were awesome in B21.


Fri Nov 14, 2008 2:07 am
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Post Re: Base Busters V1.1 For B22
Siric wrote:
I don't really care, i made this mod a while ago because I didn't have any huge explosives, and these are still the biggest I have. :D
You seem to care enough to take the time to type out a response.

Bad, no more.


Fri Nov 14, 2008 2:30 am
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Post Re: Base Busters V1.1 For B22
The fact that Grif's were better would be a valid argument if they worked in 22, but they don't.
So until they do (and I really don't think they ever will) I'll be using this if I ever want some sort of kinetic thing.

Which probably won't be often, admittedly.


Fri Nov 14, 2008 3:42 pm
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Post Re: Base Busters V1.1 For B22
Smasher '03s + 25 Kloveskan Pressure Grenades = Implosion Bomb. Expensive (well, 300oz), but fun to drop on dense bunkers, if only to see them make a brain-chamber sized hole in things. Pulverizes terrain and sucks it into the center, and absolutely obliterates soft actors. :)


Fri Nov 14, 2008 4:06 pm
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Post Re: Base Busters V1.1 For B22
W00t It's back! b22!

When I started reading the posts I was thinking, Haven't I already read this before like a long time ago? and then I saw it was a bump, but a much needed one at that!


Sun Nov 16, 2008 5:47 pm
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Post Re: Base Busters V1.1 For B22
Downloaded this, and it's great for screwing up bunkers.
Only problems are that I can't use the ones going from left-right, it's so hard to aim them and the incinerator creating huge lag.


Sun Nov 16, 2008 6:06 pm
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Joined: Fri Jun 15, 2007 6:47 am
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Post Re: Base Busters V1.1 For B22
i remember an old B20 (or was it 18?) mod like this. i hate the explosion because of its epic lag.


Tue Nov 18, 2008 1:06 am
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