The Riggers - May 13, 2008
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: The Riggers - March 11, 2008
numgun wrote: metal chao wrote: numgun wrote: And btw, you had another guy complaining the mod not loading up in CC on your topic. And btw, you still haven't provided any proof that this problem is caused by .zip files. And btw, that guy is one more proof for you that it doesnt work. You still haven't provided any proof that this problem is caused by .zip files. You've just stated that some people are having problems getting mods to work. Why do you find this so hard to understand?
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Wed Mar 12, 2008 4:34 pm |
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digitalstick
Joined: Tue Jan 29, 2008 3:59 pm Posts: 24
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Re: The Riggers - March 12, 2008
go to findsounds.com, and search laser should get a long list of dl-able sounds
and buy CC
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Wed Mar 12, 2008 4:35 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: The Riggers - March 11, 2008
metal chao wrote: numgun wrote: And btw, that guy is one more proof for you that it doesnt work.
You still haven't provided any proof that this problem is caused by .zip files. You've just stated that some people are having problems getting mods to work. Why do you find this so hard to understand? Because I dont need to prove you anything. It just doesnt work because of an hardware/OS issue. Thats atleast what Amrobotics found out.
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Wed Mar 12, 2008 5:00 pm |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: The Riggers - March 12, 2008
For Pete's sake take a ZIP and RAR experiment to another thread. This is for discussion of the Riggers, not why zip files are part of a large microsoft conspiracy including banana nut muffins and Antiquity's old socks.
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Wed Mar 12, 2008 5:34 pm |
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Domini0n
Joined: Thu Mar 13, 2008 1:17 am Posts: 2
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Re: The Riggers - March 12, 2008
I must say, great minds think alike I have(more like had) been making my own army(kinda) that look(ed) incredibly similar to yours. Heck, I even made a slug carbine. Really great mod though, you gotta love the color scheme.
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Thu Mar 13, 2008 1:22 am |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: The Riggers - March 12, 2008
coughthis mod is a compilation of many people's work, not just minecough
I'm still trying to implement a sniper rifle that was in the discussion forum. I'll update the download and thread date.
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Thu Mar 13, 2008 1:43 am |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: The Riggers - March 12, 2008
Bump.
Mod updated with the Thunder Clap Rifle. I might adjust the power a bit later.
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Thu Mar 13, 2008 5:18 am |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: The Riggers - April 05, 2008
Small update today. Check the bottom of the first post for details. I'll get gif's up in a bit.
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Sat Apr 05, 2008 8:47 pm |
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orthrapox
Joined: Fri Aug 31, 2007 2:30 am Posts: 29 Location: In your head.
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Re: The Riggers - April 05, 2008
good general concept but the sprites need a little more work. and the gifs are a bit choppy.
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Sat Apr 05, 2008 8:55 pm |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: The Riggers - April 05, 2008
Gifs are choppy because my processor only has enough power to run a lightbulb.
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Sat Apr 05, 2008 8:59 pm |
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Porno-creep
Joined: Tue Aug 07, 2007 11:35 am Posts: 13 Location: Grif is a faggot.
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Re: The Riggers - April 05, 2008
Question. How do these stack up compared to default Clones
and
could you perhaps make a activities file?
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Sun Apr 06, 2008 6:31 am |
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Porno-creep
Joined: Tue Aug 07, 2007 11:35 am Posts: 13 Location: Grif is a faggot.
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Re: The Riggers - April 05, 2008
Porno-creep wrote: Question. How do these stack up compared to default Clones ?
and
could you perhaps make a activities file? and Will aiming down the sights be fixed in the next build?
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Sun Apr 06, 2008 6:34 am |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: The Riggers - April 05, 2008
Porno-creep wrote: Porno-creep wrote: Question. How do these stack up compared to default Clones ?
and
could you perhaps make a activities file? and Will aiming down the sights be fixed in the next build? Who's THIS guy?
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Sun Apr 06, 2008 7:02 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: The Riggers - April 05, 2008
I think he doesn't know of the edit button.
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Sun Apr 06, 2008 7:47 am |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: The Riggers - April 05, 2008
Porno-creep wrote: Porno-creep wrote: Question. How do these stack up compared to default Clones ?
and
could you perhaps make a activities file? and Will aiming down the sights be fixed in the next build? Use the edit button dude. 1. They're a little tougher, and their weaponry is much more effective than the standard weapons. 2. I could make an activities file, except that they're easy to modify yourself, search the forum for a description on how to do so. 3. Imagine the iron-sights aren't even there. The Riggers' heads are supposed to sag, and they do more of a "looking to the side" aiming style. This may or may nto be modified, all depending on the creator coming back to the forum.
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Sun Apr 06, 2008 8:13 am |
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