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	 Heavy Turret--1st mod, 2nd release 
        
        
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			| MavericK 
					Joined: Mon Feb 25, 2008 12:05 pm
 Posts: 53
 Location: Anacortes, WA
   |   Re: Heavy Turret--1st mod, 2nd releaseGreat mod, but does anyone else get super mega lag when putting it in a scene?  My framerate seems to just about half when I drop one in.
 (Tried turning off PostProcessing, same deal)
 
 Game typically runs fine otherwise.
 
 
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			| Sun Mar 09, 2008 2:08 am | 
					
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			| systmh 
					Joined: Wed Feb 27, 2008 6:07 am
 Posts: 40
 Location: Austin, Texas
   |   Re: Heavy Turret--1st mod, 2nd releaseDarlos9D wrote: I won't go and criticize your style or anything. But I must ask: how do you go about making your sprites? I have to be honest and say it doesn't look like you just went into ms paint or graphics gale and did it by hand. They look more like pictures of 3D things, like stuff from original Doom or StarCraft.you're right. i don't sprite pixel-by-pixel in paint. that's actually done very rarely in the industry. i paint it in about triple resolution in photoshop with a wacom tablet and then downscale it. afterwards, i try to clean up scaling artifacts and then add fine detail with a 1-pixel brush. then i use various tools to conform it to the CC palette. i don't use any 3d software in this case, but sometimes that's a fun technique. i get this funny feeling that it's looked down upon to do it any other way than the pixel-by-pixel manner, as if it's 'cheating.' i think it's quite the contrary. if there are other tools in your arsenal, then the only crime is to not  use them.
 
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			| Sun Mar 09, 2008 3:34 am | 
					
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			| Jox =3 
					Joined: Wed Oct 03, 2007 10:45 pm
 Posts: 545
 Location: Underground... >_> ... <_< ... lurking ...
   |   Re: Heavy Turret--1st mod, 2nd releaseAny Total CC Conversion in mind? 
 
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			| Sun Mar 09, 2008 3:43 am | 
					
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			| Darlos9D 
					Joined: Mon Jul 16, 2007 9:50 am
 Posts: 1512
 Location: Tallahassee, FL
   |   Re: Heavy Turret--1st mod, 2nd releasesystmh wrote: Darlos9D wrote: I won't go and criticize your style or anything. But I must ask: how do you go about making your sprites? I have to be honest and say it doesn't look like you just went into ms paint or graphics gale and did it by hand. They look more like pictures of 3D things, like stuff from original Doom or StarCraft.you're right. i don't sprite pixel-by-pixel in paint. that's actually done very rarely in the industry. i paint it in about triple resolution in photoshop with a wacom tablet and then downscale it. afterwards, i try to clean up scaling artifacts and then add fine detail with a 1-pixel brush.Hm. I see what you did there. No, I don't look down upon it. Makes sense. BUT I don't know if what you say about things being done pixel-by-pixel being "done very rarely" is true or not. I've seen a lot of sprites in my day - particularly in Japanese games - and I have to say they don't look like something that was scaled down. I've been to spriting communities too, which produce beautiful work, typically with pixel-by-pixel techniques. Yeah, thats not an industry, but I figure there's plenty of games that feature that kind of sprite art.
 
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			| Sun Mar 09, 2008 6:07 am | 
					
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			| Winterous 
					Joined: Tue Jul 03, 2007 12:33 am
 Posts: 1275
 Location: Elsewhere.
   |   Re: Heavy Turret--1st mod, 2nd releasesystmh wrote: but i envision continuing with this style until i can make a whole scene that matches. i see CC as a game engine, and mods can change its original conception. for example, team fortress 2 does not match the style of half-life 2 whatsoever.I agree with chao to a degree, they don't fit in, but I like them anyway. Maybe you should give them an outline, that'd help a lot. At any rate, fantastic sprite yadiyada...
 
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			| Sun Mar 09, 2008 7:42 am | 
					
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			| venn177 
					Joined: Sun Mar 18, 2007 5:35 am
 Posts: 3778
 Location: Largo, Florida
   |   Re: Heavy Turret--1st mod, 2nd releasesystmh wrote: but i envision continuing with this style until i can make a whole scene that matches. i see CC as a game engine, and mods can change its original conception. for example, team fortress 2 does not match the style of half-life 2 whatsoever.So then make a total overhaul of the game in these sprites. For example, the heavy doesn't fit in the HL2: DM
 
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			| Sun Mar 09, 2008 8:19 am | 
					
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			| Metal Chao 
					Joined: Sat May 05, 2007 6:04 pm
 Posts: 2901
   |   Re: Heavy Turret--1st mod, 2nd releaseWinterous wrote: systmh wrote: but i envision continuing with this style until i can make a whole scene that matches. i see CC as a game engine, and mods can change its original conception. for example, team fortress 2 does not match the style of half-life 2 whatsoever.I agree with chao to a degree, they don't fit in, but I like them anyway. Maybe you should give them an outline, that'd help a lot. At any rate, fantastic sprite yadiyada...I never said I didn't like  them, I just said they didn't fit. And I'm still using them >_> The cannon is good for an MPAM  
 
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			| Sun Mar 09, 2008 10:02 am | 
					
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			| Winterous 
					Joined: Tue Jul 03, 2007 12:33 am
 Posts: 1275
 Location: Elsewhere.
   |   Re: Heavy Turret--1st mod, 2nd releaseI didn't suggest you didn't like it.Also what's MPAM?
 
 
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			| Sun Mar 09, 2008 10:12 am | 
					
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			| Metal Chao 
					Joined: Sat May 05, 2007 6:04 pm
 Posts: 2901
   |   Re: Heavy Turret--1st mod, 2nd releaseThe giant mech that Numgun made.  There's a beta version, but I can't find the thread. It probably got deleted by Thor and didn't get reposted.
 
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			| Sun Mar 09, 2008 10:18 am | 
					
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			| Winterous 
					Joined: Tue Jul 03, 2007 12:33 am
 Posts: 1275
 Location: Elsewhere.
   |   Re: Heavy Turret--1st mod, 2nd releaseOh, NICE! 
 
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			| Sun Mar 09, 2008 11:40 am | 
					
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			| pieman280 
					Joined: Sat Oct 20, 2007 11:17 pm
 Posts: 199
   |   Re: Heavy Turret--1st mod, 2nd releaseI Tested the gun out yesterday... it's awsome! It reminds me of this military cannon video I saw on youtube. great for killing those guys behind cover! I also liked those bunker modules (The giant base that the cannons were defending) so much that I made them placable.  Can I post the .rte in this thread for other people? Jox =3 wrote: Any Total CC Conversion in mind?I hope so! Great idea!    I can imagine clones with this style of armor.
 
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			| Sun Mar 09, 2008 4:12 pm | 
					
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			| Kowie654 
					Joined: Tue Apr 24, 2007 12:48 pm
 Posts: 149
 Location: In a Lab deep underground researching the secrets of tha whoop
   |   Re: Heavy Turret--1st mod, 2nd releaseWhere did you get those bunker moduals 
 
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			| Sun Mar 09, 2008 4:15 pm | 
					
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			| pieman280 
					Joined: Sat Oct 20, 2007 11:17 pm
 Posts: 199
   |   Re: Heavy Turret--1st mod, 2nd releaseKowie654 wrote: Where did you get those bunker modualsit's in the scene file. I just copied them into a bunker template and renamed the instant names so I can place it in any level that doesn't have a pre-placed brain.  
 
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			| Sun Mar 09, 2008 4:18 pm | 
					
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			| Kowie654 
					Joined: Tue Apr 24, 2007 12:48 pm
 Posts: 149
 Location: In a Lab deep underground researching the secrets of tha whoop
   |   Re: Heavy Turret--1st mod, 2nd releaseWould you ind posting itEdit: Also the cannon when it fires could you make the explosion bigger I would just expect that from a bigg ass cannon
 
 
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			| Sun Mar 09, 2008 4:22 pm | 
					
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			| numgun 
					Joined: Sat Jan 13, 2007 11:04 pm
 Posts: 2932
   |   Re: Heavy Turret--1st mod, 2nd releaseKowie654 wrote: Would you ind posting itEdit: Also the cannon when it fires could you make the explosion bigger I would just expect that from a bigg ass cannon
Dejavu, just like the previous huge ass turret mod. : /
 
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			| Sun Mar 09, 2008 5:03 pm | 
					
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