DarKlone Technologies (Old)
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: DarKlone Technologies - Updated 5/3/08
2oz for the EM laser? ♥♥♥♥ RIPOFF!
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Sun May 04, 2008 11:12 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: DarKlone Technologies - Updated 5/3/08
I figured the nuclear laser (Didnt know it was an acronym btw : p) would be mounted on a hovering weapons platform that will fire it straight down. Maybe a single-use dropship or rocket that has the laser shot pre-equipped.
It would work as a tactical strike that will go hard on your wallet each time you'd want to use it. You must first order the craft (Either a ds or a rocket). Then you must fly it (If you decide it to make flyable) over the target location and hit the hatch button. Now there will be a long hatch delay that will be animated as if its commencing the nuclear reaction/charging the laser, and you must at the same time keep it airborne/locked on to its target as it charges. Then using the hatch's ability to launch object at a high speed, make it launch the pre-equipped non-gibbing but very heavy MOSRotating that has cool trail emitter and a hazardous combined mass and deadly sharp particle emitter.
If you havent tried before, make a really heavy object and you'll see how it simply melts into the terrain. Th more mass, the faster it will go. And with this style, it should look pretty awesome as it looks like its actually melting the terrain as the laser goes lower.
Also the Pulse Laser and the EM Cannon are pretty close to each other, both are as powerful, but both of these guns need certain conditions to be fired. I say make the EM Cannon have 10 oz more cost than the Pulse Laser because of its size and spammyness, otherwise they are really balanced.
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Sun May 04, 2008 11:49 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: DarKlone Technologies - Updated 5/3/08
That's a cool idea for the laser, but not really accurate to Darlos' descriptions. It would definitely be an orbital weapon, as containing a nuclear explosion is not an easy thing to do.
I think a craft that gibs instantly would do it, throwing down a MOSRotating which just looks fancy as a 'targeter', and also spawning an emitter which is the laser itself. Emitter would just shoot particles down really fast. Pretty much: similar in function to my orbital plasma beam.
I wish I thought of that when I was making those...
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Sun May 04, 2008 1:02 pm |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: DarKlone Technologies - Updated 5/3/08
And only scenes with really big Y-axis would have the chance of keeping ground XD
Either way, it sounds like there will be 2 orbital lasers in CC modding now =3
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Sun May 04, 2008 4:55 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarKlone Technologies - Updated 5/3/08
numgun wrote: I figured the nuclear laser (Didnt know it was an acronym btw : p) would be mounted on a hovering weapons platform that will fire it straight down. Maybe a single-use dropship or rocket that has the laser shot pre-equipped.
It would work as a tactical strike that will go hard on your wallet each time you'd want to use it. You must first order the craft (Either a ds or a rocket). Then you must fly it (If you decide it to make flyable) over the target location and hit the hatch button. Now there will be a long hatch delay that will be animated as if its commencing the nuclear reaction/charging the laser, and you must at the same time keep it airborne/locked on to its target as it charges. Then using the hatch's ability to launch object at a high speed, make it launch the pre-equipped non-gibbing but very heavy MOSRotating that has cool trail emitter and a hazardous combined mass and deadly sharp particle emitter.
If you havent tried before, make a really heavy object and you'll see how it simply melts into the terrain. Th more mass, the faster it will go. And with this style, it should look pretty awesome as it looks like its actually melting the terrain as the laser goes lower. Alright, thats a neat idea for a mod you got there. You should go make it. In the meantime, I'll make my ground-based weapons platform. Seriously. It's a LASER. It's not gonna make a huge explosion when it hits the ground. It needs to be fired at an angle from which it can be fired through multiple things. Also, you won't have to "charge it up." Lasers activate instantly, especially one that works off of an explosion. Winterous wrote: I am listening, I just don't completely understand the concept. Why can't you just focus light? That's how a magnifying glass works when you burn ants.
I realise that most modern lasers are powered by some weird means, (chemical or otherwise) but I'm still exploring the worlds of chemistry and physics.
Anyway, what sort of "material that reacts well to a huge concussive force" are you proposing? Does such a material exist/could exist in the future? I imagine it would be some sort of really cheeky mechanism to absorb the force and convert it into a usable energy. Okay, I just looked it up again. Turns out I was kinda wrong about it. Its the explosive material ITSELF that acts as the lasing medium, not some stuff lining the explosion chamber. Here's how it goes: the explosion goes off, the resulting gas is forced down a tube - probably by the explosion itself - and then it comes out of the tube into the resonance chamber, where it does its stuff to make photons. The intermediate tube is constructed to put the gas traveling down it into a state that will cause it to emit photons once it hits the chamber, in a process I'll refrain from trying to describe. Apparently, I got "explosively pumped gas dynamic laser" mixed up with another kind of laser that is powered by nuclear reactions, though not necessarily a nuclear explosion. Explosively pumped lasers use the hexanitrobenzene or tetranitromethane as an explosive (don't worry, I don't know what they are either. But TNT is trinitrotoluene, if that makes you feel any better about long names). Apparently, this is because they don't produce water and hydrogen when they explode, which is common from most other explosives and would mess up getting the gas to make a bunch of photons. Also, after firing, the explosive would have to be replaced, and the previously used gas, which is now useless, would have to be expelled from the resonance chamber. I'm sure this could result in a neat reload animation or something.
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Sun May 04, 2008 5:47 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: DarKlone Technologies - Updated 5/3/08
Darlos9D wrote: Seriously. It's a LASER. It's not gonna make a huge explosion when it hits the ground. It needs to be fired at an angle from which it can be fired through multiple things. Also, you won't have to "charge it up." Lasers activate instantly, especially one that works off of an explosion.
Heh, no it wouldnt blow the half map away, it would have been just a simple super heavy mosr that would have smashed through everything using its awesome mass. But I didnt know you were intending to make it ground based : p Btw, is it going to be anti-air mainly, since I think alot of crafts in the next few builds should get a nice armor boost and this kind of a device would be nice for those. Or did you plan to use it as a tank/turret? Also imo you must charge your lasers before firing. x ) (Shoop da woop reference)
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Sun May 04, 2008 6:19 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: DarKlone Technologies - Updated 5/3/08
I think it'd be cool to see a commander type unit. Who functions as a brain.
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Sun May 04, 2008 6:41 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarKlone Technologies - Updated 5/3/08
numgun wrote: Also imo you must charge your lasers before firing. x ) (Shoop da woop reference) Once again, I'm reminded of my shoop da woop mod idea... Lambda wrote: I think it'd be cool to see a commander type unit. Who functions as a brain. I keep thinking about it. Not sure what to do specifically though.
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Sun May 04, 2008 7:54 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: DarKlone Technologies - Updated 5/3/08
Maybe a Light Darklone with an Backpack which has an antennae on it and some other things to distinguish him. He should also have a weapon to call in bombardments from the ship that fires the drop pods.
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Sun May 04, 2008 9:18 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarKlone Technologies - Updated 5/3/08
Actually, I was thinking of it. If a do a clone brain unit, he'll probably look like a standard with a more ornate outfit. Samurai commanders often wore these long sleeveless coats over their armor. The NVC mod over in Mod Making has kinda inspired me to make a unit wearing a coat like that, but it won't look quite so Nazi SS.
Also, I'm thinking of re-designing the heads of the clones so they're being viewed completely from the side, instead of a 45 degree angle. They'd probably look a bit more intense. I also want to make some new details to them.
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Mon May 05, 2008 4:42 am |
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alaifain
Joined: Sat Feb 09, 2008 7:44 pm Posts: 230 Location: Vancouver, BC
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Re: DarKlone Technologies - Updated 5/3/08
i think you should focus on that dropship you were talking about, but anything would be cool.
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Mon May 05, 2008 6:41 am |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarKlone Technologies - Updated 5/3/08
alaifain wrote: i think you should focus on that dropship you were talking about, but anything would be cool. I'd like to clear up some smaller things before I move on to the dropship (like the heads), though some other things (like the commander unit) aren't that important really. Also, your avatar made me lol.
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Mon May 05, 2008 7:20 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: DarKlone Technologies - Updated 5/3/08
But, the default CC heads are angled!
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Mon May 05, 2008 8:08 am |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: DarKlone Technologies - Updated 5/3/08
Really that doesnt matter, its what the modder is inspired by, and I for one would like to see how Darlos would make his clones look like =3
Commander unit: Why not make another clone similar to the heavy, but with the strength of the old heavy =D
Dropship: Just release that at the same time with the Commander unit, that is, if you make either or XD
EDIT1:
Laser: Originally I thought you would make something like a grenade or gun, (that when used is destroyed) then a few seconds later, you see a (insert colour) laser coming from the top of the scene going as far as it can straight down =P
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Mon May 05, 2008 11:59 am |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarKlone Technologies - Updated 5/3/08
FireBlizzard wrote: Laser: Originally I thought you would make something like a grenade or gun, (that when used is destroyed) then a few seconds later, you see a (insert colour) laser coming from the top of the scene going as far as it can straight down =P If I make another laser weapon that isn't the explosive cannon, then it'll be some sort of "laser curtain" weapon. Basically, something would saturate an area in a bunch of small downward-firing lasers, probably through one projectile that flies along firing them downward. I'm also still sitting on my "bomb that splits into a bunch of small tracer rockets" idea. That'd be a fun weapon.
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Mon May 05, 2008 7:38 pm |
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