View unanswered posts | View active topics It is currently Sat Dec 28, 2024 6:56 am



This topic is locked, you cannot edit posts or make further replies.  [ 1067 posts ]  Go to page Previous  1 ... 14, 15, 16, 17, 18, 19, 20 ... 72  Next
 -Alteisen Arsenal Labs- ))AAL Product [Under work] 
Author Message
User avatar

Joined: Mon Dec 25, 2006 12:04 am
Posts: 336
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
OHHHH! Who called it! Not only was I correct that the story was rushed, but I was also right about the build! Yeah!...Yeah...meh.


Tue Apr 29, 2008 11:31 pm
Profile
User avatar

Joined: Sun Apr 15, 2007 5:56 am
Posts: 1191
Location: outside the shithole called the University in the Forest
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
Yeah, um, numgun, no one will blame you if you either drop the 0079 for dummies references or make a freaking Alteisen.
Or both. I'd like, literally sacrifice small animals to you if you did both. I might even kill a cow. Jesus doesn't get a cow, but you could. Come on, you know you want a cow sacrificed to you.
Or a vatful of Fat Sand Rats.
Please. no srsly at least like, say the fleet is 'the eradicators' or something, not just more 0079 for dummies references.


Wed Apr 30, 2008 3:52 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
I hope the Partial LUA placement will allow Linear Catapults, and Grenade Cannons, as in throw grenade into Area A and it'll catapult into the air.


Wed Apr 30, 2008 5:44 am
Profile
User avatar

Joined: Tue Jul 03, 2007 12:33 am
Posts: 1275
Location: Elsewhere.
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
You can do that with guns, but not throwable objects, and only if they gib on impact or in the air.
Thrown nades rotate no matter what, so they'd gib them upwards relative to them, instead of just up.

My orbital weapons were originally thrown, but it didn't work :(


Wed Apr 30, 2008 11:36 am
Profile

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
//Changing default transmission setting...
//Complete

//Incoming transmission
//Time: 30.4.08 / 23.35
//User: Blaximillian 0624, AAL intelligence

Now with us hiding out at a secret and secure location, and Dr. Raganov locking up in his lab to research his new discovery and Alteisen mysteriously taking off on one of our ArwingN4's saying he needs to get something, leaving us, the last blaximillians of the AAL in charge along with the new recruit Ravens and AAL pilots. We recieved a distress signals from the areas near the destroyed outposts. It seems there might be survivors to tell us something on the events that took place there. Now since its no use just sitting here while everyones is doing something we made up a plan:

We are going to split it up with leaving our primary force here at our secret base, sending a couple ArwingN4 groups to the 3 outposts that we lost presumably to the A.E.'s attack to check for any survivors and salvage any equipment that might have survived. And finally were going to send 2 squads of modified ArwingN4's and a Titan cruiser loaded with 2 armed MPAMs in them on a mission to the most far out large battleship signature that has broken from the fleet and infiltrate it to get some information and by possibility, steal an MS if there are any on that battleship. The modifications im talking about on the ArwingN4s are cloaking systems left over from the Eradication Wars from the ship we escaped in long time ago. This way we will get completely unnoticed to the battleship using the stealth mode and infiltrate the interiors of the battleships using pilot explosives. Meanwhile we will keep the Titan cruiser at a safe distance and ready to deploy incase we will need covering fire provided by the MPAMs.

This mission will commence tomorrow at 17.00

Blax 0624 out.

//Transmission end


Wed Apr 30, 2008 10:03 pm
Profile
User avatar

Joined: Mon Feb 12, 2007 12:46 am
Posts: 1765
Location: ..............
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
Steal a mobile suit?
Oh, and any plans on remaking the maximillions and blaximillions?
Back in the old builds, everyone loved that mod.
Hm...... Maximillion MKII.


Wed Apr 30, 2008 10:10 pm
Profile
User avatar

Joined: Wed May 23, 2007 12:08 pm
Posts: 533
Location: In hells Ironic Punishment Department (Canada, ON)
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
Roy-G-Biv wrote:
Steal a mobile suit?
Oh, and any plans on remaking the maximillions and blaximillions?
Back in the old builds, everyone loved that mod.
Hm...... Maximillion MKII.


Sorry to say this, but I didnt...

Cant wait too see what you cook up this time numgun =3


Wed Apr 30, 2008 10:38 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
But, meh, it apparently seems you are going to get ol' Reactor and the Doom Beam Cannon ( which finished off the radioactive barren wasteland of the remains Earth ) .


Thu May 01, 2008 12:37 am
Profile
User avatar

Joined: Tue Jul 03, 2007 12:33 am
Posts: 1275
Location: Elsewhere.
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
FireBlizzard wrote:
Roy-G-Biv wrote:
Steal a mobile suit?
Oh, and any plans on remaking the maximillions and blaximillions?
Back in the old builds, everyone loved that mod.
Hm...... Maximillion MKII.


Sorry to say this, but I didnt...

Cant wait too see what you cook up this time numgun =3

I didn't either, they were just stupid.


Thu May 01, 2008 7:50 am
Profile

Joined: Thu Mar 01, 2007 12:53 pm
Posts: 181
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
Stealth technology :3

Awesome!!


Thu May 01, 2008 7:52 am
Profile
User avatar

Joined: Wed May 23, 2007 12:08 pm
Posts: 533
Location: In hells Ironic Punishment Department (Canada, ON)
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
Blob wrote:
Stealth technology :3

Awesome!!


Thats IF he can manage making Stealth units properly (AI can easily see them either way)


Thu May 01, 2008 11:54 am
Profile
User avatar

Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
Winterous wrote:
FireBlizzard wrote:
Roy-G-Biv wrote:
Steal a mobile suit?
Oh, and any plans on remaking the maximillions and blaximillions?
Back in the old builds, everyone loved that mod.
Hm...... Maximillion MKII.


Sorry to say this, but I didnt...

Cant wait too see what you cook up this time numgun =3

I didn't either, they were just stupid.


that was the idea: he was a stereotypical action-movie hero. I think they're great. besides the 10 000 health thing -.-


Thu May 01, 2008 12:11 pm
Profile
User avatar

Joined: Wed May 23, 2007 12:08 pm
Posts: 533
Location: In hells Ironic Punishment Department (Canada, ON)
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
It was I just didnt like'em at all...

Though thats just my style, right XD


Thu May 01, 2008 1:01 pm
Profile

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
//Incoming transmission
//Time 01.05.08 / 17.00
//User: Blaximillian 0624, AAL intelligence

Alright, we will be now commencing the operations with the 2 ArwingN4's per each lost outpost to search for survivors where the distress signal came from. That crew will be consist of the AAL pilots only.

Next up the main mission to infiltrate the battleship that is all by itself right now near a convinient ice field from where we will strike the target. I forgot to mention that the modifications on the ArwingN4's on this mission also included the B-1 Cargolauncher that is used for cargo delivery instead of the standard B-2 that is by default on the ArwingN4s and is designed for high speed bomb-launching. This will allow us to have an additional infantry unit onboard the ArwingN4 when we land on the battleship. On this mission there will be 4 ArwingN4s and 1 Titan cruiser with 2 armed MPAMs as said earlier. ArwingN4s are piloted by the AAL pilots and the cargo of the fighters will include the new AAL Raven with the refined AAL N-rifle.
The MPAMs loadout on the Titan cruiser will include the E-Blade, VHSC and the Machinegun.

Also I'm worried about Alteisen, so I sent another ArwingN4 to spy on him. Even as an Ex-MS pilot, he could get killed easily in that ArwingN4 if he will encounter an overwhelming force at his flight.

The rest will stay in base, guarding it heavily.


...To be continued in the AAL Campaign.

//Transmission end


Thu May 01, 2008 3:23 pm
Profile

Joined: Thu Mar 01, 2007 12:53 pm
Posts: 181
Reply with quote
Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
MUST..WAIT :machine:


BTW Would you release NovaStar before Buld 21??


Thu May 01, 2008 3:59 pm
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 1067 posts ]  Go to page Previous  1 ... 14, 15, 16, 17, 18, 19, 20 ... 72  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.058s | 13 Queries | GZIP : Off ]