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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: The Decimator (glowy indeed)
whitty wrote: dapaperboy wrote: the bullet/rocket/glowy awesomeness is better then sex. That has got to be the saddest thing I have ever read on the internet... Hahahaha... Anyways... Nice mod. Thumbs-up for the glow. Thx Whitty!/Lol xD
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Wed Apr 15, 2009 10:33 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: The Decimator (glowy indeed)
Recursion is when you set Object 1 to gib Object 2. Then set Object 2 to gib Object 1.
It stacks up. Geometrically.
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Thu Apr 16, 2009 4:28 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: The Decimator (glowy indeed)
Grif wrote: Needs recursion. Timed, single-replacement recursion that can be ended ballistically. To make it something new, balanced, and not game-ending. Looks neat anyways, DLing. Sentence fragments.
Last edited by Azukki on Thu Apr 16, 2009 10:06 pm, edited 1 time in total.
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Thu Apr 16, 2009 4:49 am |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: The Decimator (glowy indeed)
Grif wrote: Recursion is when you set Object 1 to gib Object 2. Then set Object 2 to gib Object 1.
It stacks up. Geometrically. But when you tell object 1 to gib object 2, object 2 cant read object 1 becauseone of them is in the text before the other, so one is read first, right?
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Thu Apr 16, 2009 9:47 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: The Decimator (glowy indeed)
The Mind wrote: Grif wrote: Recursion is when you set Object 1 to gib Object 2. Then set Object 2 to gib Object 1.
It stacks up. Geometrically. But when you tell object 1 to gib object 2, object 2 cant read object 1 becauseone of them is in the text before the other, so one is read first, right? Something like that. I once made a bomb that exploded into two of itself every time. It used emitters. I've never been able to re-make it...
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Thu Apr 16, 2009 9:50 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: The Decimator (glowy indeed)
whitty wrote: The Mind wrote: Grif wrote: Recursion is when you set Object 1 to gib Object 2. Then set Object 2 to gib Object 1.
It stacks up. Geometrically. But when you tell object 1 to gib object 2, object 2 cant read object 1 becauseone of them is in the text before the other, so one is read first, right? Something like that. I once made a bomb that exploded into two of itself every time. It used emitters. I've never been able to re-make it... Lol, id love to see the code
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Thu Apr 16, 2009 9:52 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: The Decimator (glowy indeed)
It's in my Tek Troopers pack. In the weapons. It's called Cancer. Cuz it spreads EVERYWHERE and kills EVERYTHING. Tek Troopers.rte/Tek Weps/Cancer.ini It's commented out by default.
The structure of the file is horrible. Good luck finding anything.
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Thu Apr 16, 2009 9:54 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: The Decimator (glowy indeed)
whitty wrote: It's in my Tek Troopers pack. In the weapons. It's called Cancer. Cuz it spreads EVERYWHERE and kills EVERYTHING. Tek Troopers.rte/Tek Weps/Cancer.ini It's commented out by default.
The structure of the file is horrible. Good luck finding anything. Lol, k. Maybe ill stick to making my own then :D
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Thu Apr 16, 2009 9:57 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: The Decimator (glowy indeed)
Name1 has no gibs. Name2 is a copy of Name1 that gibs into Name1. Name1 is defined once again, as a copy of the original Name1, and gibs into Name2. Names are case sensitive. eg: Code: AddDevice = HDFirearm PresetName = L4D Pistol [regular gun stuff] Buyable = 0 [regular gun stuff] GibWoundLimit = 1
AddDevice = HDFirearm CopyOf = L4D Pistol PresetName = L4d Pistol AddGib = Gib GibParticle = HDFirearm CopyOf = L4D Pistol Count = 1 Spread = 2.25 MaxVelocity = 10 MinVelocity = 4
AddDevice = HDFirearm CopyOf = L4D Pistol PresetName = L4D Pistol AddGib = Gib GibParticle = HDFirearm CopyOf = L4d Pistol Count = 1 Spread = 2.25 MaxVelocity = 10 MinVelocity = 4 Buyable = 1
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Thu Apr 16, 2009 10:15 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: The Decimator (glowy indeed)
Thx azukki ^^
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Thu Apr 16, 2009 10:17 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: The Decimator (glowy indeed)
Dammit beat me to it... I just re-created it.
What I did is make an emitter. Then copied the entire code for said emitter, and added a line for it gibbing into itself. Then I made a bomb that explodes into the emitter. Ta dah, infinity bomb.
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Thu Apr 16, 2009 10:21 pm |
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