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 Triad Robotics 
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Joined: Thu Apr 17, 2008 10:53 am
Posts: 22
Location: California
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Post Re: Triad Robotics
Ooh, I didn't know about that, I suppose health really doesn't make a difference anyway, it's all about the wound limit. I'm keeping a list of things to change so keep 'em coming :) thanks for the appreciation!

I thought about a rocket or drop-pod or something, but wasn't quite sure how to go about it. Needs a little something special. I'm not up for the rigorous testing right now, either. Maybe I'll resprite my Legio Machina pod... xD

Oh, and the executive was just a bit of fun. He matches the Engrish intro text, at least.


Tue Mar 03, 2009 1:49 am
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Joined: Mon Feb 11, 2008 11:11 pm
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Location: East of Applachia, West of the Mississippi
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Post Re: Triad Robotics
The Executive's feet really need fixed. It's kind of odd that he's floating in mid-air.


Tue Mar 03, 2009 3:35 am
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Joined: Fri Jun 15, 2007 6:47 am
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Post Re: Triad Robotics
the actors are cool and fun but the weapons are a joke. just work on the weapons and youll have a faction (kinda).


Tue Mar 03, 2009 4:36 am
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Joined: Sun Jun 10, 2007 2:05 am
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Post Re: Triad Robotics
Actually changing the health is the same as changing the wound burst/emission damage. Admittedly it's easier, but it's not necessary.


Tue Mar 03, 2009 5:15 am
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Joined: Wed Feb 25, 2009 2:50 pm
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Post Re: Triad Robotics
kewl... though it would be cooler if the 'Brain' unit was more like a big mech or something, or maybe you could make an armored version of it... :)
i like the actors, but yes... the weapons need work... but keep it up!! :D


Tue Mar 03, 2009 10:27 am
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Joined: Mon Jun 04, 2007 5:55 am
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Location: Ohio
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Post Re: Triad Robotics
I loveses the stumpy little bulkhead guy. His legs just aren't long enough, he drags his ass on the ground, litteraly, but I like it anyway.

the guns are amazingly underpowered compared to vanilla content, which is kinda sad though. that grenade on the other hand is both bad-ass and impractical. its a little POOF wipe. now, if only it did that without raping the terrain. Fix up the weapons, and make the legs of the bulkhead about 2 pixels further down so it doesn't drag. also I hate brain actors, but thats just personal preference.


Tue Mar 03, 2009 11:41 am
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Joined: Sun Dec 09, 2007 3:08 pm
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Location: Islamic Republic of Bradistan, Yorkshire, England
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Post Re: Triad Robotics
Hahah, I love the engrish in the OP. They seem pretty cool, I'll give them a try. I don't like the look of the exec though


Tue Mar 03, 2009 11:58 pm
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Post Re: Triad Robotics
Just noticed something: Sorry to break your heart but runner is taken.


Wed Mar 04, 2009 1:16 am
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Post Re: Triad Robotics
Bladecat4 wrote:
Just noticed something: Sorry to break your heart but runner is taken.

can you explain this???


Wed Mar 04, 2009 10:41 am
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Joined: Tue Aug 21, 2007 2:55 pm
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Post Re: Triad Robotics
Think he means the name, and what would that matter?

If they are too similar changing the name won't do anything anyway.


Wed Mar 04, 2009 3:02 pm
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Joined: Mon Mar 02, 2009 11:54 pm
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Post Re: Triad Robotics
The actors look cool, but the weapon sprites are horrific.


Wed Mar 04, 2009 4:14 pm
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Post Re: Triad Robotics
i just thought than this was a pretty strange think to say(runner is taken)...
oh well...
and the Ta'u are taken(as a name)(by a big company) but i am still working on them...


Wed Mar 04, 2009 4:17 pm
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Post Re: Triad Robotics
Yes, but the mod itself is a tribute. Unless the runner is a tribute to AAL, you should make it a sprinter or something...


Wed Mar 04, 2009 9:22 pm
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Post Re: Triad Robotics
I had no idea. I guess I'll change the name.


Wed Mar 04, 2009 9:25 pm
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Post Re: Triad Robotics
i do not think than it is a blasfemy to use the name...
besites...
you where unaware of the name...
if numgun has not complained then you can keep it...


Wed Mar 04, 2009 9:43 pm
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