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 Snowball Fight! 1.2 
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Post Re: Snowball Fight!
ppiksmada wrote:
We had a snow scene a while back, I really liked it.. could we get emitters for falling snow again?

How about lets use lua to drop piles of snow in random areas from above, now simulated snow is available. :D


Tue Nov 11, 2008 8:18 am
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Post Re: Snowball Fight!
Seems nice, I might be able to gif this.
Can't test atm, school computer totally locked down. >_>

Also, if someone chucks me a snow I could try making the snow with lua.


Tue Nov 11, 2008 8:40 am
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Post Re: Snowball Fight!
what about a completely random scene of snow, with the hill initially dropped from the sky randomly, and then snow snowing down the whole snowing time? that would be fun. maybe some tunnels later, but for now just flatlands made of snow with random lua snowdrifts.


Tue Nov 11, 2008 8:57 am
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Post Re: Snowball Fight!
if It's lua, make it have a custom activities ini eh? so all your opponents have snow balls too.


Tue Nov 11, 2008 11:21 am
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Post Re: Snowball Fight!
smithno13 wrote:
viewtopic.php?f=24&t=10786 Convert to b22 anyone?
Could make for some epic snow fights.

it works with b22, i had a snowball fight there already.
ppiksmada wrote:
We had a snow scene a while back, I really liked it.. could we get emitters for falling snow again?

Snow scene: viewtopic.php?f=24&t=10786
findude wrote:
Seems nice, I might be able to gif this.

Please and thank you.
Geti wrote:
i liked your description: "goes piff". yay.

heh, thanks.
And Geti wrote:
also maybe make a snow shovel for digging snow trenches in the snow

I could edit the sprite on the ronin shovel to make it look like a snow shovel if you want.
Geti Also wrote:
maybe make some cool snowy mosparicles if you havnt already? just animated snow spatter or something.

I could do that.


Tue Nov 11, 2008 8:03 pm
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Post Re: Snowball Fight! 1.1
bump for V1.1.


Tue Nov 11, 2008 9:09 pm
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Post Re: Snowball Fight! 1.1
Calls for something out of Crobotech.rte. Fix plz.


Tue Nov 11, 2008 10:44 pm
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Post Re: Snowball Fight! 1.1
Control wrote:
Calls for something out of Crobotech.rte. Fix plz.

Whoops! uploading new version in a sec. Done.


Tue Nov 11, 2008 11:30 pm
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Data Realms Elite
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Post Re: Snowball Fight! 1.2
Okay, this'll be alot more fun than what it was yesterday..


Wed Nov 12, 2008 12:40 am
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Post Re: Snowball Fight! 1.1
I want to snowball fight now, I have a 360 controller that should work just fine if someone's up for it.. Though I don't know how to set up remote desktop so.. yea.


Wed Nov 12, 2008 2:14 am
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Post Re: Snowball Fight! 1.2
MOD IDEA

Snowball cannon! You can't tell me you don't want one? It's like the Bazooka or Rocket Launcher, but with SNOWBALLS! And it should look like it's made out of cardboard or something... yeeaaahhh...


Wed Nov 12, 2008 3:03 am
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Post Re: Snowball Fight! 1.2
Zinc wrote:
MOD IDEA

Snowball cannon! You can't tell me you don't want one? It's like the Bazooka or Rocket Launcher, but with SNOWBALLS! And it should look like it's made out of cardboard or something... yeeaaahhh...

with huge snowballs? i might do that...


Wed Nov 12, 2008 3:17 am
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Post Re: Snowball Fight! 1.2
This is awesome, you need to take a clone and put a sweater on it and stuff to make it a snow actor.


Wed Nov 12, 2008 4:05 am
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Post Re: Snowball Fight! 1.2
If anybody has my old Arctic Mission map, it came with a Base.rte extension that included Green Clones and Blue Clones with coats... And there may have been skis. I don't remember.


Wed Nov 12, 2008 5:11 am
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Post Re: Snowball Fight! 1.2
i still think we need that mission that dumps snow. if we get snow clones (bad pun) then give them some of the snowballs and gloves and a shovel and make them either:
-fall out of the sky in a large snowball that glomps onto the ground when it gibs and the dude digs out
-use one of the "spawn underground" methods, with a custom animation (the flash on an emitter probably) that looks like a splatter of snow. i dont actually like that idea much anymore

yeah, i like the first one a lot more.
resprited drop pod ftw!

well, if thats not too much work..


Wed Nov 12, 2008 6:28 am
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