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 Clone Bowling (12/19/08 01:16GMT) 
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Joined: Mon Sep 29, 2008 3:28 pm
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Location: England, London, Camden
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Post Re: Clone Bowling (10/15/08 20:21GMT)
It would be good if there was a really long alley filled with clones, you control a pinned actor, and have to kill as many clones as possible, with points.


Thu Oct 16, 2008 7:45 pm
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Location: Behind a DarKlone, trying to pierce its fudging armor!
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Post Re: Clone Bowling (10/15/08 20:21GMT)
I say somebody throw together a quick map idea in MSPaint and get numgun in on the coding (or whoever does) which would wipe the area the clones were smashed in, deliver new ones, and keep a tally.

Take it to the next level!!

edit #2: What about a grenade version of this? That would be really cool to implement the power guage with the whole bowling experience if a map is made 'specially for it.


Thu Oct 16, 2008 8:51 pm
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happy carebear mom
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Post Re: Clone Bowling (10/15/08 20:21GMT)
ppiksmada wrote:
get numgun in on the coding

You're thinking of LordTim.

ppiksmada wrote:
edit #2: What about a grenade version of this? That would be really cool to implement the power gauge with the whole bowling experience if a map is made 'specially for it.

Like, a grenade that explodes into the bowling ball? Sure, it would work. I dunno how much the actor's throw power would help it though. I might try it.


Fri Oct 17, 2008 1:50 am
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Post Re: Clone Bowling (10/15/08 20:21GMT)
Duh102 wrote:
ppiksmada wrote:
get numgun in on the coding

You're thinking of LordTim.

ppiksmada wrote:
edit #2: What about a grenade version of this? That would be really cool to implement the power gauge with the whole bowling experience if a map is made 'specially for it.

Like, a grenade that explodes into the bowling ball? Sure, it would work. I dunno how much the actor's throw power would help it though. I might try it.

Please use InheritVel on the grenade ( not the gib ) , it'll make it fly farther.


Fri Oct 17, 2008 1:55 am
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Post Re: Clone Bowling (10/15/08 20:21GMT)
Just position a DS Tech cleaner with hitmos=0 in between the clones to wipe away debris and for keeping clones coming perhaps abomb generators that fire when a clone gibs releasing a tiny opp team actor?


Fri Oct 17, 2008 4:18 am
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Post Re: Clone Bowling (10/15/08 20:21GMT)
Works well on concrete, but always get stuck in mud :(


Fri Oct 17, 2008 1:44 pm
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Post Re: Clone Bowling (10/15/08 20:21GMT)
Every try bowling in dirt?


Fri Oct 17, 2008 5:30 pm
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Post Re: Clone Bowling (10/15/08 20:21GMT)
Nice.
I love it, crushing peeps is fun.


Sat Oct 18, 2008 1:20 am
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Post Re: Clone Bowling (10/15/08 20:21GMT)
I lurve these mods, this is my next best friend to the carronade now. The ball works pretty well for plugging corridors too, I surround my brain with balls now. :D

Uh...


Sat Nov 01, 2008 3:54 pm
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happy carebear mom
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Post Re: Clone Bowling (10/15/08 20:21GMT)
Bumpdate. It's b22 now.


Fri Dec 19, 2008 2:17 am
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Post Re: Clone Bowling (12/19/08 01:16GMT)
Any chances of rocket propelled balls?
Mid Air Pins ( Walks off to make DS Targets ) !


Fri Dec 19, 2008 7:48 am
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Post Re: Clone Bowling (12/19/08 01:16GMT)
Foa wrote:
Any chances of rocket propelled balls?

How would those work?


Fri Dec 19, 2008 1:05 pm
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Post Re: Clone Bowling (12/19/08 01:16GMT)
Duh102 wrote:
Foa wrote:
Any chances of rocket propelled balls?

How would those work?

Perhaps they would be BALLS OF STEEL


Fri Dec 19, 2008 1:06 pm
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