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 Follow the Leader in a Bottle! 
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Joined: Wed Jan 24, 2007 11:53 pm
Posts: 589
Location: Silicon Valley, California
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Post Re: Follow the Leader in a Bottle!
Subiw wrote:
Got a bit of a problem here. The Leader appears to be uncontrollable, and does absolutely nothing besides switch inventory items. I'll switch to him, attempt to move, and fail. I can't even throw the nades. I've reinstalled the mod twice already, and it's not working.

I just press the 'previous actor' and 'next actor' keys repeatedly whenever that happens. It works for me, but I'm using the classic keyboard control configuration.


Wed Aug 06, 2008 6:52 am
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Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
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Post Re: Follow the Leader in a Bottle!
I read the description, had no idea what it did. Downloaded it anyway, and It was a clone brain equipped with an smg and multiple grenades which spawn clones which are not on either team.
I don't get it.
what's it do?
Is that it?
What's this about every-growing numbers of clones?
I R CONFUSED.


Wed Aug 06, 2008 6:54 am
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Joined: Sun May 11, 2008 12:50 pm
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Post Re: Follow the Leader in a Bottle!
Le'me guess the torso has an attached emitter that emits more dudes infinitely?

This is really cool the squad mate can't die (if you leave their torso it keeps spawning actors, that's why I think its got the whole emitter thing)

I don't know why people keep saying amrobotics is the best modder, Zalo would beat amrobotics any day.

awesome mod,

~Roon3

P.S. can you post the pistol that removed 3 coalition helmets without harming them?

Edit: seems to crash if I start and he isn't selected (IE if I start while holding the next/prev actor keys the game crashes)


Wed Aug 06, 2008 6:59 am
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Joined: Sun May 18, 2008 8:30 am
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Post Re: Follow the Leader in a Bottle!
Roon3 wrote:
Le'me guess the torso has an attached emitter that emits more dudes infinitely?

This is really cool the squad mate can't die (if you leave their torso it keeps spawning actors, that's why I think its got the whole emitter thing)

I don't know why people keep saying amrobotics is the best modder, Zalo would beat amrobotics any day.

awesome mod,

~Roon3

P.S. can you post the pistol that removed 3 coalition helmets without harming them?

Edit: seems to crash if I start and he isn't selected (IE if I start while holding the next/prev actor keys the game crashes)

Amrobotics made stuff that is still considered good in build 20 even though it was made back when cortex command didn't have many good actors to use as templates. Also, I think it might crash because some sort of paradox in the coding.


Wed Aug 06, 2008 7:47 am
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Location: NSW, Australia
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Post Re: Follow the Leader in a Bottle!
I got it working.
This is hilarious.
Maybe you could make a sensible mod with this: bacteria!
the split like bacteria already, and you could make them dangerous somehow, maybe acid-gibs?
This code could go places...


Wed Aug 06, 2008 8:18 am
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Joined: Tue Apr 01, 2008 4:49 pm
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Location: The Netherlands
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Post Re: Follow the Leader in a Bottle!
Roon3 wrote:
I don't know why people keep saying amrobotics is the best modder, Zalo would beat amrobotics any day.


Comparing those two is like comparing a lifetime supply of icecream with a Lamborghini Murcielago.
Both are awesome, just different.


Wed Aug 06, 2008 8:29 am
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Post Re: Follow the Leader in a Bottle!
CandleJack wrote:
Also, I think it might crash because some sort of paradox in the coding.


The code seems just fine, and how can you get a paradox in a code, if by paradox you mean infinite loop than there is no infinite loop see for your self (The only .ini he has is the Index).


Wed Aug 06, 2008 8:46 am
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Post Re: Follow the Leader in a Bottle!
*cough* http://www.youtube.com/watch?v=Y8zzG4n8CpM *cough*
FOLLOW THE LEADER LEADER LEADER FOLLOW THE LEADER.
Well this sounds like a cool mod, but I've got no use for this, I don't download alot of fun mods anymore.


Wed Aug 06, 2008 4:32 pm
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Joined: Fri May 02, 2008 10:13 pm
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Post Re: Follow the Leader in a Bottle!
Roon3 wrote:
The code seems just fine, and how can you get a paradox in a code, if by paradox you mean infinite loop than there is no infinite loop see for your self (The only .ini he has is the Index).


I don't think he meant that there was literally a paradox in the coding...


Wed Aug 06, 2008 4:49 pm
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Joined: Sat Feb 03, 2007 7:11 pm
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Post Re: Follow the Leader in a Bottle!
Well Actually, it was originally intended to be a Squadmate.

In the beginning they had a life time of 4000 (four seconds), and they it a new one every four seconds.
So the BrainHunt AIMode would refresh its path to the brain every four seconds.

And the Actual follower was holding an invisible GoodGuy that would shoot at enemies.

The problem is.... The gun turned around in the follower's hands and aimed for the followers head.
It literally looked like the clone was committing suicide (which it was).

So I made it so the CharHeight was 900 pixels in the air so the good guy in
his hands couldn't see the Green Team follower. It didn't work, it just messed
up the AI's ability to follow you.

So instead of just making a boring follower guy that didn't do anything,
I made a Multiplying clone by removing the lifetime on the actual clone.

Feel free to change it back if it suits your fancy.


Wed Aug 06, 2008 7:04 pm
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Post Re: Follow the Leader in a Bottle!
If you put one in a closed tomb it starts raining gibs.


Wed Aug 06, 2008 8:04 pm
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Joined: Sun Aug 03, 2008 4:08 pm
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Post Re: Follow the Leader in a Bottle!
Damn it!
This doesn't work for me!
I wanted to try this so hard! :roll:


Wed Aug 06, 2008 9:19 pm
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Post Re: Follow the Leader in a Bottle!
1-800-GIF-NAOW


Thu Aug 07, 2008 1:36 am
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Post Re: Follow the Leader in a Bottle!
*Boo doo beep* I'm sorry, the number you are trying to reach is no longer in service.


Thu Aug 07, 2008 1:38 am
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Post Re: Follow the Leader in a Bottle!
zalo wrote:
The problem is.... The gun turned around in the follower's hands and aimed for the followers head.
It literally looked like the clone was committing suicide (which it was).


Goddamn I laughed hard here. You truly are a master of the wierdest things possible and IMpossible in CC. :D


Thu Aug 07, 2008 2:50 am
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