View unanswered posts | View active topics It is currently Wed Dec 25, 2024 7:48 pm



This topic is locked, you cannot edit posts or make further replies.  [ 29 posts ]  Go to page Previous  1, 2
 Amrobotics' Megarobot Converted 
Author Message

Joined: Wed Jul 09, 2008 12:08 pm
Posts: 5
Reply with quote
Post Re: Amrobotics' Megarobot Converted
It seems to bail me out of CC for some reason. I tried it enabled with no other mods loaded.

"Ammo.ini reading line 125"


Sat Jul 19, 2008 5:49 am
Profile

Joined: Wed Jul 09, 2008 1:13 pm
Posts: 29
Reply with quote
Post Re: Amrobotics' Megarobot Converted
@Sampo
Does it say something about Null.bmp? If you are missing that file there's a copy in the Megarobot.rte folder

@Anyone
Does the explosion animation play for you guys when you fire the cannon? Nothing appears for me when the cannon ball lands, things die but no explosion.


Sat Jul 19, 2008 6:58 pm
Profile
Reply with quote
Post Re: Amrobotics' Megarobot Converted
The super shotgun destroys itself if you fire it.
Fix that.
Sharpness possibly?


Sat Jul 19, 2008 10:40 pm
User avatar

Joined: Mon Feb 12, 2007 12:46 am
Posts: 1765
Location: ..............
Reply with quote
Post Re: Amrobotics' Megarobot Converted
I just wish Cricket would fix the explosion.
The Level armor used to gib an explosion and the Cannon shot gibbed an explosion too.


Sun Jul 20, 2008 1:04 am
Profile
User avatar

Joined: Thu Feb 14, 2008 9:05 am
Posts: 124
Reply with quote
Post Re: Amrobotics' Megarobot Converted
Okay, how long ago was this thing first made, and why is it one of my favorite units? It may have more than 100 health, but somehow, it seems right. The guns, are almost perfect. The heavy machinegun is exactly what I want in a large automatic weapon. It's incredibly powerful, with a decent spread that makes it have that huge gun feel to it that other heavy MGs seem to lack. The cannon does amusing things to conventional actors and is neat regardless of the fact it has no explosion graphic. The shotgun, well, what's to say? It's a big shotgun. Small exosuits are severely underrated by the community here. Seems like everyone thinks bigger is better >.> I would love to see more things like this. Compact, durable, and deadly.


Fri Jul 25, 2008 8:39 am
Profile

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: Amrobotics' Megarobot Converted
Ocular Bleeding wrote:
Small exosuits are severely underrated by the community here. Seems like everyone thinks bigger is better >.>


This mod was made back in B11/12(?) and it was titled by data himself as a "Top Mod" and it was simply one of the best mods out there back at that time.

Also this was the largest actor of that time, so yes: Bigger IS better indeed.


Fri Jul 25, 2008 6:54 pm
Profile
User avatar

Joined: Wed Jan 24, 2007 11:53 pm
Posts: 589
Location: Silicon Valley, California
Reply with quote
Post Re: Amrobotics' Megarobot Converted
numgun wrote:
...it was titled by data himself as a "Top Mod" and it was simply one of the best mods out there back at that time.

I remember that. Wasn't piezo's lightsaber stickied too?


Sat Jul 26, 2008 2:59 am
Profile

Joined: Wed Jul 09, 2008 12:08 pm
Posts: 5
Reply with quote
Post Re: Amrobotics' Megarobot Converted
spinaljack wrote:
@Sampo
Does it say something about Null.bmp? If you are missing that file there's a copy in the Megarobot.rte folder


That did the trick, there was no Null.bmp in Base.rte/Devices, it was just in the Base.rte root folder. I think I got this same error with other mods & will try them again now. Thanks much.


Sat Jul 26, 2008 8:43 am
Profile
User avatar

Joined: Mon Feb 12, 2007 12:46 am
Posts: 1765
Location: ..............
Reply with quote
Post Re: Amrobotics' Megarobot Converted
uberhen wrote:
numgun wrote:
...it was titled by data himself as a "Top Mod" and it was simply one of the best mods out there back at that time.

I remember that. Wasn't piezo's lightsaber stickied too?

Yes.
It was the second top mod.


Mon Jul 28, 2008 3:03 am
Profile
User avatar

Joined: Sun Dec 10, 2006 6:00 am
Posts: 93
Location: ENFOLD!
Reply with quote
Post Re: Amrobotics' Megarobot Converted
*Insert Holy music and praying here*
I love you.


Mon Aug 11, 2008 3:49 pm
Profile
User avatar

Joined: Thu Jul 10, 2008 6:23 pm
Posts: 301
Location: Lurking somewhere around here...
Reply with quote
Post Re: Amrobotics' Megarobot Converted
Lightsaber? WHERE! Plus, YGMDL.


Mon Aug 11, 2008 4:50 pm
Profile
User avatar

Joined: Sun Dec 09, 2007 3:08 pm
Posts: 481
Location: Islamic Republic of Bradistan, Yorkshire, England
Reply with quote
Post Re: Amrobotics' Megarobot Converted
I have the old body sprite if you want to add that to it.


Thu Aug 28, 2008 7:02 pm
Profile
User avatar

Joined: Wed Jan 03, 2007 2:05 pm
Posts: 174
Reply with quote
Post Re: Amrobotics' Megarobot Converted
You should fix the reference to null.bmp

The current code says

Code:
Base.rte/Devices/Null.bmp


when it should say

Code:
Base.rte/Null.bmp


Fri Aug 29, 2008 10:51 am
Profile
User avatar

Joined: Fri May 23, 2008 1:54 pm
Posts: 28
Reply with quote
Post Re: Amrobotics' Megarobot Converted
Metal slug if the definition of awesome.

We need moar metal slug convertions!


Wed Oct 01, 2008 1:35 pm
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 29 posts ]  Go to page Previous  1, 2

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.091s | 13 Queries | GZIP : Off ]