View unanswered posts | View active topics It is currently Wed Dec 25, 2024 8:08 pm



This topic is locked, you cannot edit posts or make further replies.  [ 150 posts ]  Go to page Previous  1 ... 6, 7, 8, 9, 10
 (WIP) Faction: Lizard Men (UPDATED) 8/20/2008 
Author Message
User avatar

Joined: Fri Aug 31, 2007 3:57 am
Posts: 227
Location: Canada
Reply with quote
Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
To make the chameleon invisible: have a muzzle flash which would cover it's body, and make that muzzle flash entirely pink


Tue Sep 16, 2008 2:32 am
Profile
User avatar

Joined: Wed Jul 16, 2008 12:49 am
Posts: 226
Reply with quote
Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
Already solved that problem.

Thanks for the free bump though! :wink:


Tue Sep 16, 2008 8:02 am
Profile
User avatar

Joined: Sun May 11, 2008 12:50 pm
Posts: 899
Reply with quote
Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
Um.... Are you still working on this? If so where are you at?


Wed Sep 17, 2008 5:56 pm
Profile WWW
User avatar

Joined: Wed Jul 18, 2007 10:19 am
Posts: 142
Location: Somewhere being an dumbass.
Reply with quote
Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
I think the heavy needs more of a heavy feel, all armoredy, like AAL marines.


Fri Sep 19, 2008 3:55 am
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
Blue-Clone-Ninja wrote:
I think the heavy needs more of a heavy feel, all armoredy, like AAL marines.

no. those things are a little too fat. especially for something as slinky as a lizard.

also i think for the chameleon thing, see if you can do alpha to make them only semi-visible, and if not do hatching... just cause you can always just see chameleons, and its not fair if the AI shoots them but people cannot see them. and id make their health vanish. for the enhancement/allowing of their camouflage.
anyway, thats my 2 cents againagain.


Fri Sep 19, 2008 4:38 am
Profile WWW
User avatar

Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
Reply with quote
Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
I seem to remember that to get rid of the health you just move it upwards. There are many ways to do this, I'm pretty sure modifying the sprite to be a lot longer (and repairing the origin offsets of said sprite) would be a good way of doing this.


Fri Sep 19, 2008 8:58 am
Profile
User avatar

Joined: Sun May 11, 2008 12:50 pm
Posts: 899
Reply with quote
Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
CharHight = 99999999999999999 is the easiest.


Fri Sep 19, 2008 9:47 am
Profile WWW
User avatar

Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
Reply with quote
Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
Yeah, that sounds a lot easier. I LERNED SUMTHING! YEI!


Fri Sep 19, 2008 9:59 am
Profile
User avatar

Joined: Mon Aug 18, 2008 5:29 pm
Posts: 607
Location: Ukraine,Odessa in the ASC bunker-base
Reply with quote
Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
The mod is dead?Im sorry for the question , but i havent seen any new progress on first page.Im really sorry if made you mad.Just a question.


Sat Sep 20, 2008 12:16 pm
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
grenade wrote:
The mod is dead?Im sorry for the question , but i havent seen any new progress on first page.Im really sorry if made you mad.Just a question.

SnowMonster20 wrote:
Sorry about the lack of updates. I've been really busy with work and stuff...

Anyway I'm going to try to update this ASAP.


yeah, charhight just says where the character's HP is displayed, so that would be the thing to change.


Sat Sep 20, 2008 1:37 pm
Profile WWW
User avatar

Joined: Wed Apr 30, 2008 10:10 am
Posts: 214
Location: Seattle, WA
Reply with quote
Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
Not to be a chode and re-state the obvious, but i really like the way this is shaping up. Once your serious business is taken care of, i can't wait to see what happens next here. This is top shelf.

Also, i'm always down to help out if you need something designed.


Sun Sep 21, 2008 7:50 am
Profile WWW
User avatar

Joined: Wed Jul 16, 2008 12:49 am
Posts: 226
Reply with quote
Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
Well between Castle Crashers and a pregnancy scare I've pretty much forgotten this... lol

Now I am back and I plan on updating this Monday. No ♥♥♥♥. See ya then! :wink:


Sun Sep 21, 2008 10:23 am
Profile
User avatar

Joined: Sat Sep 13, 2008 8:38 pm
Posts: 28
Location: Oxford
Reply with quote
Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
iv got an idear for a lizard digger, shoots snakes into the ground to then go and find gold. probebly just a singal green laser weak damage mid range. great idear in my opinion :grin: also i call it the "snake seeker"


Sun Sep 21, 2008 1:04 pm
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
SnowMonster20 wrote:
Well between Castle Crashers and a pregnancy scare I've pretty much forgotten this... lol

Now I am back and I plan on updating this Monday. No crap. See ya then! :wink:

haaaaaaaay hurry the crap up, wheres my mod? XD
just kidding, but still. glare. i want an update.


Thu Oct 30, 2008 6:51 am
Profile WWW
User avatar

Joined: Mon Aug 18, 2008 5:29 pm
Posts: 607
Location: Ukraine,Odessa in the ASC bunker-base
Reply with quote
Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
Geti wrote:
I want an update.


Everybody does . :-|


Thu Oct 30, 2008 8:01 am
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 150 posts ]  Go to page Previous  1 ... 6, 7, 8, 9, 10

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.108s | 13 Queries | GZIP : Off ]