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CantTouchTheGround
Joined: Mon Jul 09, 2007 3:46 pm Posts: 124 Location: Just dont look in your closet.
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Re: Warhammer 40k Weapons pack [BETA]
Hehe, thanks! Thats a good idea lol! One question tho, what would a melta shoot? Something plasma-ie? Flamer wouldn't be too hard... Yeah it'd be fun! Your four hours behind me.. WOO its 10:26 here
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Wed Jul 09, 2008 2:26 am |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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Re: Warhammer 40k Weapons pack [BETA]
A melta would shoot invisible particles, but only one spray at a tim, then a long relaod due to charging and then another shot. Also, a plasmagun could shoot rapidfire, but the tracer would cause the gun to implode. So you would have to reload to stop overheating.
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Wed Jul 09, 2008 2:55 am |
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CantTouchTheGround
Joined: Mon Jul 09, 2007 3:46 pm Posts: 124 Location: Just dont look in your closet.
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Re: Warhammer 40k Weapons pack [BETA]
I was going to have the plasma gun shoot an emiter that would damage both the weilder and the gun. But yours might be better. I''ll experiment.
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Wed Jul 09, 2008 4:02 am |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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Re: Warhammer 40k Weapons pack [BETA]
Hmm, try both I guess. Perhaps the tracer could be a stronger shot? Do either of u have xbox live? Anyway, could you send me the finished weapons so I can test them?
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Wed Jul 09, 2008 4:41 am |
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CantTouchTheGround
Joined: Mon Jul 09, 2007 3:46 pm Posts: 124 Location: Just dont look in your closet.
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Re: Warhammer 40k Weapons pack [BETA]
Yessir Tag is slipperynuts. I need to pay my dues (Renew subscription) I'm gonna go do that within the week. Hmm. Like make 2 versions of it or just cram it into one.
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Wed Jul 09, 2008 4:44 am |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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Re: Warhammer 40k Weapons pack [BETA]
No, do two seperate and choose the one that represents the background the most. And awesome, my gamertag's in my sig. You better have a mic lol.
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Wed Jul 09, 2008 7:00 am |
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Vanakra
Joined: Wed Sep 19, 2007 9:25 pm Posts: 47 Location: UK
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Re: Warhammer 40k Weapons pack [BETA]
Awww i dont have an Xbox. Ill get round to doing those sprites as its nice and rainy down here. Just one thing about the plasma gun, would it be better to shoot plasma or whatever and the rest of the clip it just shoots smoke to show its overheated. It would mean less annoyed clones with their heads exploded. Lol That way when the clip starts shooting smoke the wielder of the gun can prematurely reload the clip.
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Wed Jul 09, 2008 12:03 pm |
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CantTouchTheGround
Joined: Mon Jul 09, 2007 3:46 pm Posts: 124 Location: Just dont look in your closet.
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Re: Warhammer 40k Weapons pack [BETA]
Every, say.. 10 shots, it will fire an emiter that damages the weilder and the gun, to show overheating Or something like that.... Where do you live Vana? It scares the crap outta me that you always post around 3 am - 7am my time o.o
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Wed Jul 09, 2008 5:30 pm |
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Vanakra
Joined: Wed Sep 19, 2007 9:25 pm Posts: 47 Location: UK
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Re: Warhammer 40k Weapons pack [BETA]
England , That will be why lol. Have you see Numguns AAL laser that charges? The first shots in the clip are of the gun charging, then the shot actually fires at the end of the clip. I was thinking the same thing for our plasma gun, except the shot fires first then the rest of the clip is something else to show the gun has overheated and needs to cool down (like having harmless smoke coming out of the barrel). Having to re-buy a plasma gun, because they blow up every 5 minutes is going to get quite annoying. Just a thought. EDIT: Bolt sprite with smoke trails added, hope there ok
Last edited by Vanakra on Wed Jul 09, 2008 6:56 pm, edited 1 time in total.
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Wed Jul 09, 2008 6:38 pm |
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CantTouchTheGround
Joined: Mon Jul 09, 2007 3:46 pm Posts: 124 Location: Just dont look in your closet.
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Re: Warhammer 40k Weapons pack [BETA]
That wouldn't work.. D: The way the charging works is setting the RTT ratio to something really high. The normal round would be the charging animation and the tracer would be the actual shot. Rounds fire first in the clip, then traces and you can't make it backwards Make sence? I suck at explaining. But yeah... I dunno how this is going to work. Maybe bring the plasma gun in with the seccond pack of weapons?
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Wed Jul 09, 2008 6:43 pm |
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Vanakra
Joined: Wed Sep 19, 2007 9:25 pm Posts: 47 Location: UK
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Re: Warhammer 40k Weapons pack [BETA]
I'm not any good at coding but i think i understand, anyway, yeah maybe its a good idea to leave the plasma gun a little while.
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Wed Jul 09, 2008 7:09 pm |
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CantTouchTheGround
Joined: Mon Jul 09, 2007 3:46 pm Posts: 124 Location: Just dont look in your closet.
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Re: Warhammer 40k Weapons pack [BETA]
Oo, I changed the bolt sprite abit to make it beefier but the smoke works well. :3
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Wed Jul 09, 2008 7:27 pm |
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Vanakra
Joined: Wed Sep 19, 2007 9:25 pm Posts: 47 Location: UK
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Re: Warhammer 40k Weapons pack [BETA]
Yeah the bolt sprite wasn't exactly much, 2 pixels. Can i test some of the weapons? Anymore spriting to do i can do it too.
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Wed Jul 09, 2008 7:35 pm |
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CantTouchTheGround
Joined: Mon Jul 09, 2007 3:46 pm Posts: 124 Location: Just dont look in your closet.
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Re: Warhammer 40k Weapons pack [BETA]
Sent. No spriting needed for now. Well, maybe a slugga.
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Wed Jul 09, 2008 8:45 pm |
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Vanakra
Joined: Wed Sep 19, 2007 9:25 pm Posts: 47 Location: UK
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Re: Warhammer 40k Weapons pack [BETA]
The mod looking good so far But i noticed a couple of things that we can do to improve: The missile launcher is good apart from that the missile, after exploding bounces and does not dissapear. And the big shoota needs a better sound, to make it sound beefier. OOO, oh yeah can we have glowing bullets? This pack is gunna be excellent when its done Ill do a slugga sprite, we don't have to use it but its good that its there.
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Wed Jul 09, 2008 8:59 pm |
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