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 The Abductor 
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Joined: Sat Feb 03, 2007 7:11 pm
Posts: 1496
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Post The Abductor
Abductor

Image

A Mysterious flying craft that abducts your guys, their guys, and whatever else it can sell at Space Order Corp (Even Live bombs :) ).


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File comment: Fixed now.
UFO.rte.rar [2.45 KiB]
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Last edited by zalo on Wed Apr 08, 2009 1:54 am, edited 2 times in total.

Sun Nov 09, 2008 11:59 pm
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Joined: Sun May 18, 2008 8:30 am
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Post Re: The Abductor
Awesome.


Mon Nov 10, 2008 12:01 am
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Joined: Sun Apr 15, 2007 5:56 am
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Post Re: The Abductor
I love this.


Mon Nov 10, 2008 12:12 am
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Joined: Fri Dec 22, 2006 4:20 am
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Post Re: The Abductor
Finally, a way to launch the control chip into space, lol.

If you want, I could make UFO sprites.


Mon Nov 10, 2008 12:15 am
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Joined: Thu Aug 30, 2007 12:11 am
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Post Re: The Abductor
Ha ha, awesome.


Mon Nov 10, 2008 12:17 am
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Joined: Sun Aug 31, 2008 5:10 am
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Post Re: The Abductor
Pretty fun, but needs better engines. I have trouble getting like 15 zombies and 9 bombs back out of the zombie cave due to the weight.


Mon Nov 10, 2008 12:22 am
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Post Re: The Abductor
I started picking up a guy, and then started flying up to escape the gun fire. The guy was being held even though he wasn't directly under the beam and was still firing at me. This makes me think "maybe we should have a mission where your being held up by a craft while going very fast and have to shoot it down". It probably isn't possible, but it would still be very cool.


Mon Nov 10, 2008 12:23 am
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Joined: Tue May 27, 2008 2:28 am
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Post Re: The Abductor
Brilliant use of the new B22 system! I would like to see some sprites, too.


Mon Nov 10, 2008 12:24 am
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Post Re: The Abductor
Zalo once said he couldn't do sprites. Besides, most of his mods are suppose too be silly or proof of concepts.


Mon Nov 10, 2008 12:25 am
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Joined: Sun Dec 16, 2007 12:09 am
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Post Re: The Abductor
I was planning to make something like this, actually :D I saw the new B22 pickup system and I went "Hmm, kind of reminds me of alien abductions. I should go make a craft designed for that specific purpose. Ah well."


Good job, but a re-sprite is in order!


Mon Nov 10, 2008 12:51 am
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Post Re: The Abductor
Zalo, hasn't there been enough for you to do, or are you going to use more ideas generated from the forums, like you seem to love to do.

Also, do you love modding?
>.>
<.<
-.-

You didn't here anything.


Mon Nov 10, 2008 1:29 am
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Joined: Sat Feb 03, 2007 7:11 pm
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Post Re: The Abductor
I actually thought of this last night, and set up the .rte then.
Then I finally got off my butt and made the thing. THEN I noticed
the posts in the requests section. Then I posted the Abductor.
Then I posted this very post. A very complicated sequence of events, no doubt.


Mon Nov 10, 2008 1:57 am
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Joined: Sun Apr 15, 2007 5:56 am
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Post Re: The Abductor
Can you change the speed at which objects are pulled toward the craft?
If so, I'd like to see a Pulpifier version- open the doors, then close the doors, then laugh as people pulp against the hull.


Mon Nov 10, 2008 1:58 am
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Post Re: The Abductor
You can increase the speed they get sucked in by increases the speed they get shot out at.


Mon Nov 10, 2008 2:00 am
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Post Re: The Abductor
CandleJack wrote:
You can increase the speed they get sucked in by increases the speed they get shot out at.



So something like the Arwing would pick things up ridiculously fast? Cool.


Mon Nov 10, 2008 2:06 am
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