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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Lord Tim's Good Mods
It's a trick questions. All of my mods are good. :D The Coalition Liberatorby Lord Tim and Jack The Llama Commando A dreadnought modification to create a intro scene robot. Exigent Mellby Lord Tim A package of various base decor as well as The Hologrammar. Maproomby Lord Tim A bunkermodule that has a holographic planetary system projection. Attachment:
File comment: Maproom
Maproom.rte.rar [55.57 KiB]
Downloaded 746 times
Supergunby Lord Tim Don't ask. Attachment:
File comment: Supergun
Supergun.rte.rar [3.21 KiB]
Downloaded 598 times
Torchby Lord Tim A tech demo showing off the best glow effect in any mod ever. Attachment:
File comment: Torch
Torch.rte.rar [3.8 KiB]
Downloaded 674 times
Bridge Doorby Lord Tim A door and bunker with doors attached that creates a bridge if you come near it. Water Warsby Lord Tim Splashy bullets. Plastic guns. Just what war needs. Attachment:
File comment: Water Wars
WaterWars.rte.rar [38.99 KiB]
Downloaded 777 times
Maybe something is missing? The only things that would be missing would be anything I haven't converted to build 20. PM if there's anything wrong.
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Sat Feb 23, 2008 1:31 am |
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striker121
Joined: Tue Jul 03, 2007 10:24 pm Posts: 253 Location: In the house next door, eating your neighbors.
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Re: Lord Tim's Good Mods
The images are borked, but otherwise cool.
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Sat Feb 23, 2008 1:46 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Lord Tim's Good Mods
The map on the water wars gif, did you do that? I dont remember who did, but if you have it, could you like post it somewhere here or maybe the scenes section?
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Sat Feb 23, 2008 3:03 am |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Re: Lord Tim's Good Mods
numgun wrote: The map on the water wars gif, did you do that? I dont remember who did, but if you have it, could you like post it somewhere here or maybe the scenes section? It's Deep Caves. Should be in the scenes section.
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Sat Feb 23, 2008 4:34 am |
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MPmagnum145
Joined: Sun Mar 02, 2008 6:36 pm Posts: 25 Location: New York
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Re: Lord Tim's Good Mods
I dont know why but lord tim always makes the funnest mods(tosty too, his are fun to use)
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Tue Mar 04, 2008 3:40 am |
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Jack The Llama Commando
Joined: Thu Dec 07, 2006 7:21 pm Posts: 620 Location: CONTRACTIONS I DONT NEED CONTRACTIONS
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Re: Lord Tim's Good Mods
MPmagnum145 wrote: I dont know why but lord tim always makes the funnest mods(tosty too, his are fun to use) Yes, Tim does indeed have a taste for the eloquent.
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Mon Jun 16, 2008 1:15 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Lord Tim's Good Mods
Nice. Love the holograms and bridge door.
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Mon Jun 16, 2008 4:35 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Lord Tim's Good Mods
Jack The Llama Commando wrote: MPmagnum145 wrote: I dont know why but lord tim always makes the funnest mods(tosty too, his are fun to use) Yes, Tim does indeed have a taste for the eloquent. Two months and thirteen days, Jack? You're being a bad example... Unless that was a not-so-subtle way of saying that these mods are great and need top billin'. Which they do.
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Mon Jun 16, 2008 5:31 pm |
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Jack The Llama Commando
Joined: Thu Dec 07, 2006 7:21 pm Posts: 620 Location: CONTRACTIONS I DONT NEED CONTRACTIONS
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Re: Lord Tim's Good Mods
Oh dear, I didn't notice that. I just saw it on the front page and wanted to post. ;_;
I told you guys I would make a bad moderator.
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Mon Jun 16, 2008 5:47 pm |
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zelda
Joined: Tue Nov 06, 2007 5:05 am Posts: 10 Location: In Bed
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Re: Lord Tim's Good Mods
Too lazy to split this post into junk. ~Kelas
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Tue Jun 17, 2008 12:49 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Lord Tim's Good Mods
zelda wrote: Hey everyone remeber almighty delgado? or pherhaps dethcow777, well im in the cc mood again, HEY GRIF!!!:( Welcome back. You just got reported for offtopic. ABOUT MOD : It's too awesome to explain in words.
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Tue Jun 17, 2008 12:58 am |
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Kelas
Joined: Fri Dec 15, 2006 5:28 am Posts: 978 Location: Texas
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Re: Lord Tim's Good Mods
This is actually a massive necro on Jack's part.
Bawww, man. No need to lock a mod thread due to necro. If it sucks, it'll just resettle at the bottom.
Seriously, why do we make such a big deal about necros?
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Tue Jun 17, 2008 1:05 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Lord Tim's Good Mods
Thanks for posting this, I was just wondering the other day 'WHERE THE HELL DID MY BRIDGE MODULES GO??' now All i have to track down are the weapon dispensers...
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Tue Jun 17, 2008 7:40 am |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: Lord Tim's Good Mods
Should be in the "all mods from build 19/20" pack.
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Tue Jun 17, 2008 5:17 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Lord Tim's Good Mods
ppiksmada wrote: Should be in the "all mods from build 19/20" pack. Not really. Water wars came from B18. So did the Sean Connery set, and torch.
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Tue Jun 17, 2008 7:10 pm |
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