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 [SG120] High powered combat shotgun [Added recoil!] [V-1.1] 
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Joined: Wed Jul 16, 2008 9:14 pm
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Post Re: [SG120] High powered combat shotgun [V-1.0]
It needs a LOT more recoil. Thats the only bad part.


Fri Nov 14, 2008 1:46 pm
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Joined: Mon Oct 06, 2008 2:04 am
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Post Re: [SG120] High powered combat shotgun [V-1.0]
When I was looking at your GIFs of it, I couldn't help but think the following:
-Firing Shotgun
...
-Loading Carnage, please wait.....
....
-Carnage loaded!
-Mutilating victim..... Complete!


Fri Nov 14, 2008 2:55 pm
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Joined: Sun Dec 03, 2006 6:50 am
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Post Re: [SG120] High powered combat shotgun [V-1.0]
LowestFormOfWit wrote:
When I was looking at your GIFs of it, I couldn't help but think the following:
-Firing Shotgun
...
-Loading Carnage, please wait.....
....
-Carnage loaded!
-Mutilating victim..... Complete!


i did that on purpose, pauses add some epicness.. like those movies when the good guy wielding a shotgun says a cool phrase and than a sound plays just like when you suck in air and stop like this: sswwooooooooppp! *Short noiseless pause* and than KABLAM!!!


Fri Nov 14, 2008 3:19 pm
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Joined: Wed Apr 09, 2008 6:40 pm
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Post Re: [SG120] High powered combat shotgun [Added recoil!] [V-1.1]
DiviX wrote:
LowestFormOfWit wrote:
When I was looking at your GIFs of it, I couldn't help but think the following:
-Firing Shotgun
...
-Loading Carnage, please wait.....
....
-Carnage loaded!
-Mutilating victim..... Complete!


i did that on purpose, pauses add some epicness.. like those movies when the good guy wielding a shotgun says a cool phrase and than a sound plays just like when you suck in air and stop like this: sswwooooooooppp! *Short noiseless pause* and than KABLAM!!!

Usually a nice effect like is achieved with going very slow (or stopping yes) and then going faster for a bit after a short pause so the shot, hit , slash or whatever is actually normal or a bit faster and after the guy has been shot (or actually I am thinking about a sword hit at the moment :D), it cuts to slow again, with blood flying, to perhaps go fast to see the guy fall on the ground.
Trying your mod out soon :)


Fri Nov 14, 2008 9:13 pm
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Joined: Sun Dec 09, 2007 3:08 pm
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Location: Islamic Republic of Bradistan, Yorkshire, England
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Post Re: [SG120] High powered combat shotgun [Added recoil!] [V-1.1]
Did I see that right? The weapon seems to be animated. If so, I ruv you long time. Even then, it's still a nice weapon. DL.


Fri Nov 14, 2008 9:16 pm
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Post Re: [SG120] High powered combat shotgun [Added recoil!] [V-1.1]
Uh just to let some people know (YOU KNOW WHO YOU ARE) MMC is voluntary, and how many times a day do you look in the MMC for a new mod?
How does it compare to how many times you look in the mods section?
That's really why the MMC is a bad idea, unless it's a whole new forum it will get no attention.


Fri Nov 14, 2008 9:40 pm
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Joined: Sun Jul 13, 2008 9:57 am
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Post Re: [SG120] High powered combat shotgun [Added recoil!] [V-1.1]
wow, someone already said what you did on the last page.
though a minor mod forum would be cool, i suppose. bit of a waste.
Morbo!!! wrote:
Did I see that right? The weapon seems to be animated. If so, I ruv you long time. Even then, it's still a nice weapon. DL.

thats not hard to do is it? even the standard pistol has animation..


Fri Nov 14, 2008 10:49 pm
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Post Re: [SG120] High powered combat shotgun [Added recoil!] [V-1.1]
Geti wrote:
Morbo!!! wrote:
Did I see that right? The weapon seems to be animated. If so, I ruv you long time. Even then, it's still a nice weapon. DL.

thats not hard to do is it? even the standard pistol has animation..

I know that, but the second frame only shows up for a single frame. Trying to put framecount higher than 1 doesn't work.


Fri Nov 14, 2008 10:58 pm
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DRLGrump
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Post Re: [SG120] High powered combat shotgun [Added recoil!] [V-1.1]
No, don't release these in packs, just release them one at a time, I like it better that way.


Sat Nov 15, 2008 3:02 am
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Joined: Tue Dec 12, 2006 1:09 am
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Location: Plymouth, NC
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Post Re: [SG120] High powered combat shotgun [Added recoil!] [V-1.1]
Honestly, it feels like a slightly more powerful Spas12 with a worse sprite and a smoking muzzle flash and shell. Sounds are pretty good.

Overall: Meh.


Sat Nov 15, 2008 4:49 am
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Location: Kansas (contrary to popular belief Kansas does in fact have computers)
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Post Re: [SG120] High powered combat shotgun [V-1.0]
DiviX wrote:
thanks guys!

ill try not to make minor mods, even if they are good.

also: working on a anti infantry rocket launcher.


Oh I by all means make more minor mods I love them :lol:

I guess everyone just wants mod packs these days but I'd say the occasional single mod releases are a refreshing change, that don't bulk up my cc folder.


Sun Nov 16, 2008 5:51 pm
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Post Re: [SG120] High powered combat shotgun [Added recoil!] [V-1.1]
This is pretty cool. I love the slow-mo gifs. I will download and try it.

Edit:

It was fun blowing limbs off actors. It is a good mod. 7.5/10 for me.


Sun Nov 16, 2008 6:43 pm
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