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 iPodMod (Now w/ ogg support) 
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Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
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Post Re: iPodMod
LowestFormOfWit wrote:
Ewww. .wav files.
I'd rather individually replace the Last Man.ogg files than convert my mp3s into giganourmous monsters of .wavs.

Cool idea though. I just wish there was an integrated player to CC that allowed for switching of music, or at least a way to change it per scene.


Argh! music qaulity blasphemy!

and also, this has been done before. it always fails because it's so impractical. an actual music program is so much more convenient.


Wed Nov 05, 2008 5:19 am
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Joined: Thu May 15, 2008 11:40 am
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Location: In heaven, everything is fine.
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Post Re: iPodMod (Now w/ ogg support)
The concept is very creative though.


Wed Nov 05, 2008 11:51 am
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Joined: Thu May 08, 2008 8:12 am
Posts: 61
Location: sweden
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Post Re: iPodMod (Now w/ ogg support)
a while ago i posted a picture and description of my first mod in the mod making forum,
i am still working on that one.

the reason i post this is because i am still making "music weapons", i have about 50 of them as i write this.


Wed Nov 05, 2008 12:14 pm
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happy carebear mom
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Joined: Tue Mar 04, 2008 1:40 am
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50 different styles of this kind of thing, or 50 different songs on different weapons? The first is unnecessary unless they're really awesome, the second is probably breaking the law unless you use non-copyrighted stuff.


Thu Nov 06, 2008 2:08 am
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Joined: Mon Feb 12, 2007 12:46 am
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Post Re: iPodMod (Now w/ ogg support)
Really, I think the slo-mo sound effects kill the essence of this mod.
Because I can barely recognize certain songs in CC due to the Pelian's extreme laggy fun.


Thu Nov 06, 2008 2:17 am
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
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Post Re: iPodMod (Now w/ ogg support)
Woohoo it's the same exact mod being remade for the fifth time.

+5 originality to the OP and +10 newfriend points to everyone who thought this was unique in any way.


Thu Nov 06, 2008 6:32 am
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Joined: Mon Jun 04, 2007 5:55 am
Posts: 1627
Location: Ohio
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Post Re: iPodMod (Now w/ ogg support)
use lua to allow use of .mp3 as a sound effect
create an attached AEmitter, that emits no particles, but plays said MP3 on loop.

poof.


Thu Nov 06, 2008 12:04 pm
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Joined: Thu May 08, 2008 8:12 am
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Location: sweden
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Post Re: iPodMod (Now w/ ogg support)
i have used 50 different songs on 50 different player-weapons.....
every song is downloaded at newgrounds, so i dont think using them in a mod is against the law.....


Fri Nov 07, 2008 8:35 am
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Joined: Mon May 14, 2007 8:22 pm
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Location: Your computer -.- Well I'm not real am I?
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Post Re: iPodMod (Now w/ ogg support)
Umm maybe but wouldn't that mean you are stealing other peoples stuff (unless you got permission)?


Fri Nov 07, 2008 11:56 am
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Post Re: iPodMod (Now w/ ogg support)
as far as i know every song on newgrounds is free to download


Fri Nov 07, 2008 2:19 pm
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