View unanswered posts | View active topics It is currently Wed Dec 25, 2024 8:00 pm



This topic is locked, you cannot edit posts or make further replies.  [ 12 posts ] 
 GML and Shovachute (Plus bonus Crate) 
Author Message
User avatar

Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
Reply with quote
Post GML and Shovachute (Plus bonus Crate)
October 08: Necro'd thread was necro'd.
Nothing new to see here folks.
But that isn't to say you'll be seeing nothing from me soon.

May 09': Ahahahahaha "soon" was hinting about Shadow Echelon. Oh wow.
I'm redoing the GML, and the other mods here have a place in Shadow Echelon.


Image
The GML (Guidable Missile Launcher) is much like blipflips homing launcher. But through the methods of the ABomb, you can switch to it and control it yourself. A death is marked on your frag counter for each shot, unfortunately. Control for direction and thrust are like aiming and firing a gun... seeing as that's what you're doing, really.
When it reaches a certain speed, it will detonate without needing impact, like an airburst explosive. A regular hit with this is overpowered, but a perfect airburst gives uber new meaning.
(100 invisible uber MOPixels; your MPAMs and Zorns don't stand a chance)

Credits:
Data Realms, you know why
blipflip, homing launcher concept and I directly copied a couple variables
Grif, ABomb concept, maybe I directly copied the code, I forget.
Myself, everything else


Image

Shovachute was going to be a recoilless push gun, but then in testing, the rapid recoil and negative recoil made a shaking motion, which had a strange deceleration effect that worked great like a parachute; so I made it a multitool. You kinda have to try it to see how it works, but if used right, it can be the difference between these two soldiers.
Image
There's also a stronger parachute, that doesn't push.

Credits:
Data Realms, game and base.rte content
Me, everything else

Slight inspirations:
SSBB, arrow flash
HL2, claw thing for front of gun.



Because this is a multimod topic, I'll toss this in here too. It's nothing new or amazing, but I find it to be very useful, and it doesn't look bad. I imagine it will fit nicely with the "ragtag" faction.

Image
The crate is just a simple craft with no doors, thrusters, emitters, or many features at all really. It just falls, gibs into harmless splinters, and your order is quickly on the battlefield.

The original breaks open on impact, the reinforced version waits for a scuttle, but will eventually gib itself. This makes impact damages/gibbing less likely, but costs a bit more.

Both have a recommended capacity of one occupant.
Great for resupplying units with devices.
Toss in some impact explosives and bomb the enemy, if you'd like.

Updated with a spin.

Credits:
Data Realms, Game, Base.rte content
Myself, Everything else.


We can just forget the crab with legs that looked like wheels. Looking back, it was nothing too special.


Last edited by Azukki on Mon May 18, 2009 3:14 am, edited 20 times in total.



Fri Feb 22, 2008 8:10 am
Profile
User avatar

Joined: Tue Jul 03, 2007 12:33 am
Posts: 1275
Location: Elsewhere.
Reply with quote
Post Re: GML and Shovachute (Plus bonus Crate)
Crate sounds useful.
EAT EXPLOSIVES FIENDS OF THE NIGHT!


Fri Feb 22, 2008 8:15 am
Profile
User avatar

Joined: Mon Dec 24, 2007 6:06 am
Posts: 85
Reply with quote
Post Re: GML and Shovachute (Plus bonus Crate)
I've readly enjoyed all your mods.

I think I'll give the controllable missile another try.


Fri Feb 22, 2008 8:21 am
Profile
User avatar

Joined: Tue Jul 03, 2007 10:24 pm
Posts: 253
Location: In the house next door, eating your neighbors.
Reply with quote
Post Re: GML and Shovachute (Plus bonus Crate)
Add spin, if only a little, that would make the box much less of a falling sprite.


Fri Feb 22, 2008 1:56 pm
Profile
User avatar

Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
Reply with quote
Post Re: GML and Shovachute (Plus bonus Crate)
After messing with two emitters, I remembered the Angular Velocity variable.


If you have already DLed, want the spin, but don't want to re-DL, just CopyPasta this into the regular crate's code, with one tab. CopyOf will put it on the reinforced one.
Code:
AngularVel = 4



I might make the reinforced one have it's own sprites and gibs later, I don't know.
I was thinking a metal box with rubber shock absorber attachments on the corners.


Sat Feb 23, 2008 12:25 am
Profile
User avatar

Joined: Sun Mar 02, 2008 6:36 pm
Posts: 25
Location: New York
Reply with quote
Post Re: GML and Shovachute (Plus bonus Crate)
Leonidas wrote:
I've readly enjoyed all your mods.

I think I'll give the controllable missile another try.


just to let u no u have to drop missle as craft ofr body to control it and it works real good just click and it thrusts to the area your holding your mouse button down at. :grin:


Tue Mar 04, 2008 9:31 pm
Profile
User avatar

Joined: Thu Sep 25, 2008 11:00 pm
Posts: 5
Reply with quote
Post Re: GML and Shovachute (Plus bonus Crate)
I've looked through the coding a few times now,
is it possible to remove the auto-gib at a certain speed?


Thu Oct 16, 2008 10:46 pm
Profile
User avatar

Joined: Mon Apr 28, 2008 1:35 am
Posts: 383
Reply with quote
Post Re: GML and Shovachute (Plus bonus Crate)
first post a necro

This post breaks more rules than the above post.

Don't comment on a necro and, well, read the forum rules for updates.


it's just the facts of the matter, and I reported it too, so give me some credit! pah


Last edited by Aspect on Fri Oct 17, 2008 5:31 am, edited 1 time in total.



Thu Oct 16, 2008 11:24 pm
Profile
User avatar

Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
Reply with quote
Post Re: GML and Shovachute (Plus bonus Crate)
edit nvm


Anyways. The airburst thing could probably be fixed somehow or another. I think at one point I had it fixed, but then the explosion flew off in the wrong direction. I'm sure there's some sort of fix, but I never looked into it far enough to find it with this mod.

I'll probably be including the general GML idea in a completely redone form in my upcoming faction at some point, so I'll see if I can do anything about all that then. Maybe in a way that I won't even to worry about airburst.


Thu Oct 16, 2008 11:48 pm
Profile
User avatar

Joined: Sat Jun 30, 2007 4:39 am
Posts: 521
Reply with quote
Post Re: GML and Shovachute (Plus bonus Crate)
Enough with the goddamn spam. Posts removed.

If it doesn't contribute at least talk about the OP, don't post.

Quote:
first post a necro


Fun fact: My first post was a necro.


Fri Oct 17, 2008 1:55 am
Profile WWW
User avatar

Joined: Thu Jul 10, 2008 6:23 pm
Posts: 301
Location: Lurking somewhere around here...
Reply with quote
Post Re: GML and Shovachute (Plus bonus Crate)
I downloaded but for some reason, only the missile showed up and it showed up in bombs. I couldn't find the launcher anywhere. Is this a build thing?


Fri Oct 17, 2008 12:52 pm
Profile
User avatar

Joined: Tue Oct 14, 2008 7:04 pm
Posts: 119
Location: In Malton. Eating brains...
Reply with quote
Post Re: GML and Shovachute (Plus bonus Crate)
:D yes! i was getting desperate for the crate ever since i reinstalled Cortex Command... i use it as equipment deliverer...


Fri Oct 17, 2008 5:23 pm
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 12 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.072s | 13 Queries | GZIP : Off ]