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Subiw
Joined: Sat Mar 01, 2008 10:12 pm Posts: 202 Location: Elsewhere
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Re: Winterous' Mods
The smaller the number, the higher the sharpness, I believe.
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Sun Apr 13, 2008 3:20 am |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Winterous' Mods
No.
Set your sharpness for the SMG to 6000 and then see if you're correct.
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Sun Apr 13, 2008 3:26 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Winterous' Mods
I think he was just confused, I wrote "to 120 from 100", instead of "from 100 to 120".
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Sun Apr 13, 2008 6:04 am |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: Winterous' Mods
Yeah. after you edited it.
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Sun Apr 13, 2008 4:46 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Winterous' Mods
err, I changed it after that post.
*edit* Update again, re-did the sniper rifles offsets (NO MORE CRAPPY LEFT FACING!) Also changed the bullet, increased the mass and reduced sharpness.
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Mon Apr 14, 2008 8:37 am |
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Leonidas
Joined: Mon Dec 24, 2007 6:06 am Posts: 85
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Re: Winterous' Mods
The custom sniper rifle's only drawback seems to be a greater reload time now.
Am I right or just imagining this?
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Tue Apr 15, 2008 1:51 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Winterous' Mods
Yeah, that's why it costs so much. And it's heavier, and slightly inaccurate when not sharping.
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Tue Apr 15, 2008 4:43 am |
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Seleia
Joined: Sun Jan 06, 2008 6:36 am Posts: 250
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Re: Winterous' Mods
Also you need pictures post-haste.
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Tue Apr 15, 2008 4:42 pm |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: Winterous' Mods
I agree with antiquity, what makes you so special that you don't need gifs?
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Tue Apr 15, 2008 5:23 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Winterous' Mods
I'll get right on it!
Naow wif picitorz!
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Wed Apr 16, 2008 1:00 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Winterous' Mods
*update*
FN weapons updated with awesome sprites by Kurrus.
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Fri Apr 18, 2008 10:33 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Winterous' Mods
*update* Tweaked the P90 a bit. Probably not worth the bump.
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Sun Apr 27, 2008 3:40 am |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: Winterous' Mods
What did you do to it?
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Sun Apr 27, 2008 4:11 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Winterous' Mods
Decreased reload time, and changed the angle of shell ejection. You know what I'm talking about.
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Sun Apr 27, 2008 4:40 am |
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RedSonSuperDave
Joined: Thu Jun 05, 2008 10:18 pm Posts: 49 Location: Marianna, FL
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Re: Winterous' Mods
I've been a member of the Cortex Command community for over two days now. The first thing I thought when I started playing Build 19 was, "I wonder if anybody has modded a P90 into this thing?"
And as we see in this thread, somebody has. Thanks, Winterous. I'm downloading it now.
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Thu Jun 05, 2008 11:15 pm |
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