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FleetProgression http://45.55.195.193/viewtopic.php?f=82&t=25972 |
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Author: | Duh102 [ Tue Oct 25, 2011 7:04 am ] |
Post subject: | FleetProgression |
I mentioned this in the lounge passingly, but now it's a bit more polished so I suppose I'll join the herd of budding developers posting in Gaming and pimp my "game". FleetProgression If you've ever played ProgressQuest then you'll know generally how this works (but in SPACE!) How to play this amazingly rendered classic? Quite simple really, you start it up and let it run. After downloading the client from the scoreboard, start that bugger up and select File -> Create fleet to get started. Your captain's name is your unique identifier, and your fleet name is analogous to a Guild in any other MMO. You can change the fleet name as you like to join up with friends or split off into your own fleet under the controls tab on your client. Each client can hold up to 20 captains running at once, from 0 to 19, and will automatically start them the next time you launch the .jar. The client creates a load.txt in the same directory it is run in and also saves each captain's data to a .flt file in the same directory. Feel free to post bug reports and feature requests, though note that I'm going to be busy for the next few weeks and might not get around to doing anything. MiniFAQ:
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Author: | caekdaemon [ Tue Oct 25, 2011 3:37 pm ] |
Post subject: | Re: FleetProgression |
Pretty useful little thing to keep running while I browse the net. Any possibility of custom ranks/titles for use on the scoreboard? |
Author: | Duh102 [ Tue Oct 25, 2011 4:55 pm ] |
Post subject: | Re: FleetProgression |
In the future I hope to continue to expand the race and planet selections, as well as add new weapons and whatnot. Custom ranks and titles however will not be included, as they are race specific. I might include a "boring" race that has no title though, so you could essentially make up your own in your captain's name. |
Author: | caekdaemon [ Sun Oct 30, 2011 6:24 pm ] |
Post subject: | Re: FleetProgression |
I have a bug to report. I can't load my save. I click the file, click open, and nothing happens. |
Author: | Asklar [ Sun Oct 30, 2011 8:02 pm ] |
Post subject: | Re: FleetProgression |
I downloaded this and when I double clicked the zip I got a blue screen. |
Author: | Duh102 [ Sun Oct 30, 2011 8:45 pm ] |
Post subject: | Re: FleetProgression |
You should probably fix that. I use 7zip, as far as I know, 7zip doesn't encode it any weird way that would cause a normal computer to bluescreen. |
Author: | Asklar [ Sun Oct 30, 2011 9:18 pm ] |
Post subject: | Re: FleetProgression |
7zip you say? I'll try again. |
Author: | Sims_Doc [ Tue Nov 01, 2011 6:37 am ] |
Post subject: | Re: FleetProgression |
Asklar wrote: I got a blue screen. Oh, By the Way. BLUESCREEN. i'll download and check the archive for you, now. - Edit it works fine with Winrar, You may want to look into your Computer its trying to tell you something BLUESCREEN |
Author: | Asklar [ Tue Nov 01, 2011 6:48 am ] |
Post subject: | Re: FleetProgression |
Sims_Doc wrote: Oh, By the Way. BLUESCREEN. i'll download and check the archive for you, now. - Edit it works fine with Winrar, You may want to look into your Computer its trying to tell you something BLUESCREEN Err... Right, whatever. Sure. I got it working, and I could recreate the blue screen. It appeared when I had like used all my RAM. |
Author: | Geti [ Tue Nov 01, 2011 1:34 pm ] |
Post subject: | Re: FleetProgression |
Awesome to see you doing something like this Duh needs more IRCbot updates for collective cheers and groans online. |
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