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Roast Veg's Text Based Adventure Framework
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Author:  Roast Veg [ Tue Aug 02, 2011 9:40 pm ]
Post subject:  Roast Veg's Text Based Adventure Framework

So yea, I thought this would be fun.

So far, I've managed to get basic functionality going, and the user can make as much content as they like, within reasonable limits. No inventory yet, but different scenes and exits (passageways between them) are working well right now.

Wanna take a look at what I've done so far? I'll always put the latest build out to this minus gallery, here.

That link again, for those of you who missed it.

~RV

Author:  Duh102 [ Tue Aug 02, 2011 10:07 pm ]
Post subject:  Re: Roast Veg's Text Based Adventure Framework

Adding my endorsement to this, I'll be transferring Agilo's Trial into this as soon as it gets inventory and item usage.

Author:  Roast Veg [ Tue Aug 02, 2011 10:14 pm ]
Post subject:  Re: Roast Veg's Text Based Adventure Framework

Which I am actually working on.

Author:  Roast Veg [ Tue Aug 02, 2011 11:01 pm ]
Post subject:  Re: Roast Veg's Text Based Adventure Framework

Plonked a quick build 2 up, everything is a lot cleaner and easier to read now. Do make good use of it.


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