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Plot me, you classy women.
http://45.55.195.193/viewtopic.php?f=82&t=24347
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Author:  Barnox [ Thu Jun 23, 2011 12:44 pm ]
Post subject:  Plot me, you classy women.

Creating my own text adventure.
Just getting the basic framework up, for funs and practice.

Image

However, the entirety of the plot, and the areas, will be non-hardcoded.
So, what I am asking you, DRL, for, is ideas for plot points and areas.

The movement commands will be a bit odd: The description of the room you are moving into depends on the room you are moving from.

So, plot me!

For each command, I need:
Area it is performed in, description on success, description on failure, item needed to do the action, plot point needed to do the action, item removed on action, item gained on action and plot change.
For movement commands, I also need the area that the action takes you to.

Here is what it looks like:

An example action is opening a chest. Requires no plot, and requires a key. The key is not removed, because losing a key is stupid. Inside the chest is a note saying how to open the dragon's door, so Dragon's Door Code Known is now true.
Another example is buying a sword from a trader. It requires 50 gold, which is removed. Plot is not required, and does not change. You gain a sword from this interaction.

Author:  Grif [ Thu Jun 23, 2011 9:42 pm ]
Post subject:  Re: Plot me, you classy women.

being eated by a grue
a mandatory randomly activated action
takes away: the player's life

Author:  CrazyMLC [ Fri Jun 24, 2011 10:53 pm ]
Post subject:  Re: Plot me, you classy women.

Anywhere
> Get flask
"The flask is a lie."

Author:  TorrentHKU [ Sat Jun 25, 2011 4:03 am ]
Post subject:  Re: Plot me, you classy women.

Rocks fall, party dies.
Yeah, I think you're asking the wrong lot...

Author:  alphagamer774 [ Sat Jun 25, 2011 1:06 pm ]
Post subject:  Re: Plot me, you classy women.

I applaud you for trying to splice Sandbox into a text adventure, but if you're wanting it to be serious (Not like the above) you're going to need a lot of variables for the plot, and AFAIK it'll have to be pretty linear.

Author:  Barnox [ Sat Jun 25, 2011 2:01 pm ]
Post subject:  Re: Plot me, you classy women.

Actually, no.
Given that I can make a near-infinite number of plot points, I could also make plot points that depend upon other points.

For instance, you get the magic orb (OrbQuestPoint = 1)
You can either choose to give it to the mayor (OrbQuestPoint = m1)
Or the assassin (OrbQuestPoint = a1)
From this, you are either siding with the mayor, or his assassin.

As each quest could have its own variables, many different quests happening at the same time is entirely possible. Quests converging is also possible, by checking if both of them have met a certain point.

Author:  Urch [ Sat Jun 25, 2011 7:53 pm ]
Post subject:  Re: Plot me, you classy women.

Opening mysterious door outside village. requires you to discover the door first. must open door with crystal key, which will be removed. opening the door will unleash an army of imps upon the world.

Author:  Asklar [ Sun Jun 26, 2011 9:19 am ]
Post subject:  Re: Plot me, you classy women.

Losing your first battle, if the day is monday, will result on reviving with 1 hp, half your gold and a mug/t-shirt that reads "I hate mondays".

Author:  Benpasko [ Tue Jun 28, 2011 3:33 am ]
Post subject:  Re: Plot me, you classy women.

CrazyMLC wrote:
Anywhere
> Get flask
"The flask is a lie."


Unless you have the flask-getting glove.

Author:  caekdaemon [ Tue Jun 28, 2011 12:55 pm ]
Post subject:  Re: Plot me, you classy women.

Do something along the lines of this.

Author:  findude [ Thu Jun 30, 2011 8:07 pm ]
Post subject:  Re: Plot me, you classy women.

The plot is deemed inferior should no temporal paradox form.

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