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Infinity Blade: Review
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Author:  Jackal [ Sat Apr 16, 2011 11:06 pm ]
Post subject:  Infinity Blade: Review

This one is a real treat for all of you iGamers out there. A new game has been released for the iPod Touch (4th gen only), iPhone 4 and iPad. It's a fantasy fighter called Infinity Blade, and it's all in high definition.

The story of Infinity Blade starts off with you, a warrior clad in leather armor and wielding a sword and wooden shield, in the throne room of the God King, a fancily-armored, deep-voiced tyrant who needs a serious butt-kicking. You fight his body guard and, contrary to your mission, get your butt kicked. Though you are dead, you now start out at the gates of the same castle, twenty-odd years later, as the warrior's son. You must avenge your father, and defeat the God King.

As you progress through the game, the enemies get harder and harder. They range anywhere from armored knights to mace-swinging trolls. You can choose what path through the castle you want to take to get to the throne room, and each path yields different outcomes. You may choose to traverse the dungeon and fight an Executioner, and find an ax in a treasure chest. On the other hand, if you take the high road and waltz right through the front gates, you may fight a league of assassins that are guarding a healing potion and a new helmet in a treasure chest.

The whole game is extremely flexible. You have a variety of shields, swords, helmets, rings and sets of armor to choose from, each with different prices and stats in classic RPG style. There is no level cap to anything, but you will find that making the money is the hard part. Aside from the spoils gained from battles, you can also look around and occasionally find sacks of gold in nooks and crannies around the castle. Once you have purchased and equipped a new item, you begin gaining experience on that item after every battle. Experience is divided up evenly among all five of your pieces of equipment (helmet, armor, weapon, shield, and ring), and the amount of experience you gained is also added to the experience for your next level. Once an item's experience is maxed out, it becomes "mastered", and you no longer gain experience for that piece. This means you will only have 80% of the experience you earn added to your leveling experience. If two items are mastered, you will only gain 60%, etc. This is a clever system meant to encourage the player to advance their equipment as they play through the story line. Just one more innovation that Infinity Blade brings to the table.

The first time you get to the throne room, you will probably be level seven or so. Unfortunately, the God King is always level 50. You will die, and restart the adventure as the original warrior's grandson. The good thing? Every time you "restart", you have all of your past generation's items, money, experience, etc. It's a mask used to make the whole "game over, try again" thing more like a "avenge your father" thing. It's a load of fun, and it adds immensely to the whole experience.

If you want a game with loads of action, a flexible story line and high-quality graphics, look into getting Infinity Blade. It's well worth the seven dollars on iTunes.

Author:  Dauss [ Sun Apr 17, 2011 5:59 am ]
Post subject:  Re: Let's play: Infinity Blade

Dude this isn't an LP, its a review with no pictures.

Author:  Jackal [ Sun Apr 17, 2011 6:16 am ]
Post subject:  Re: Let's play: Infinity Blade

I'm afraid I don't know the difference. Please enlighten me, so I don't make this mistake again :oops:

Author:  Duh102 [ Sun Apr 17, 2011 6:34 am ]
Post subject:  Re: Let's play: Infinity Blade

This is an LP.
Basically, a narrated runthrough of the game for people who are considering playing it or just want to have fun with the commentator.

Author:  Jackal [ Sun Apr 17, 2011 6:42 am ]
Post subject:  Re: Let's play: Infinity Blade

Ah, thank you for the clarification.

Changing thread name.

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