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Dwarf Fortress Adventure Succession Game
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Author:  dhart5000 [ Sun Mar 06, 2011 11:47 pm ]
Post subject:  Dwarf Fortress Adventure Succession Game

Just like a Fortress mode succession, but instead of being an omnipotent overlord with multiple personalities, we're some random adventurer!

Some general rules to start out:
-This game will use the latest version of DF (31.19).
-There will not be a set "player turn list". To say that you are going to take the next turn, just say "Declare" (like the picture wars thread).
-Each player has a maximum of two hours to take their turn.
-When you repost the save, write some sort of summary or log to describe what happened.
-Wait for at least two other people to go before taking another turn.
-Don't try to get our adventurer killed by commiting stupid or scuicidal acts.
-Companions will be named after forum members.

Modifications:
I modified the game slightly to make all civs build cities, therefore you can actually do things like commiting elven genocide.
(This mod is far from perfect, as goblins seem to always die out in the first 5 years. If anyone wants to tweak the raw files and give me a better version, I would greatly appriciate it.)

Without further delay, I present to you our world:
Nitharadefini, The Future Dimension!

Image

Now, we just need an adventurer. Anyone have any suggestions of who they will be, what weapon they will use, and where they will start their adventure?

Author:  Natti [ Sun Mar 06, 2011 11:55 pm ]
Post subject:  Re: Dwarf Fortress Adventure Succession Game

The only dwarfly way to play adventure mode is to make a bad-ass dwarf with a good armor, a good axe and then go kill some elves.
So therefore, I vote for a dwarf with an axe.

Author:  Commodore111 [ Sun Mar 06, 2011 11:59 pm ]
Post subject:  Re: Dwarf Fortress Adventure Succession Game

Seconded. Preferably using a whale corpse as a back-up weapon.

EDIT: Also, by the way, 31.20 came out.

Author:  shadow [ Mon Mar 07, 2011 12:11 am ]
Post subject:  Re: Dwarf Fortress Adventure Succession Game

A dwarven axeman is fine. Make sure he knows how to swim.

Author:  dhart5000 [ Mon Mar 07, 2011 12:16 am ]
Post subject:  Re: Dwarf Fortress Adventure Succession Game

Well, It seems kind of silly now to create a new world or update the raws in this one just for the bug-fixes in 31.20.

EDIT: Will probably start this in an hour or two, need to eat supper first

EDIT2: Starting now.

Author:  dhart5000 [ Mon Mar 07, 2011 3:31 am ]
Post subject:  Re: Dwarf Fortress Adventure Succession Game

Let it be known to all that on this day: the 9th of Malachite, 100; I, Tekkud Zuntirtarmid, have begun my lifes quest to become the greatest axedwarf in history.

It seems that my own hometown has been troubled by a certian Spearman named Ettad, he must be killed.

It is dangerous to travel alone, luckily, there is a nearby fortress that I can recruit companions from.

What bad luck! there's no one in this fortress but a general and a lord. What good is a fortress if it doesn't have soldiers?

Sleeping outside of houses is a bad idea, two bogeymen managed to bruise me up before dissapearing.

They're after me, the bogeymen are chasing me!

Let it be known that from now on, everyone shall refer to me as Tekkud Zuntirtarmid, the slayer of the bogeymen.

I seem to have stumbled upon a human town. I wonder if any of them wish to join me.

It seems the humans have troubles with outlaws as well. They want me to kill a bowman named Kir.

Finally! Companions to recruit. They are human, but at least it means no more fear of the night.

Now that I have two companions, Grif and Duh102 it is time to complete a quest.

We won the battle, but at a price. Duh's legs were badly and injured in the fight, I am begining to wonder if she will ever be able to walk again.

Duh's legs have healed enough for us to continue on our adventure, and that we shall.

Download: http://www.mediafire.com/?7vjlj4itdfxjrc4

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