Author |
Message |
Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
|
Bandwagon Jumping is go! :D
Mob psychology is a powerful force, and I am no exception to its power. I currently have not much more than an awesome tilesheet and a couple of levels with nobody in them. Other than that, I got nothing. But I do have a nice looking mockup. I recommend you take a look. Edit: Muhahaha now you don't have a choice.
Last edited by Roast Veg on Wed Dec 01, 2010 10:12 pm, edited 4 times in total.
|
Sun Nov 21, 2010 7:46 pm |
|
|
YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
|
Re: Let's jump on this gamemaking bandwagon! :D
http://imageshack.usIt's quicker and less painful than downloading it.
|
Sun Nov 21, 2010 7:48 pm |
|
|
Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
|
Re: Let's jump on this gamemaking bandwagon! :D
Thanks. My own private file hosting went down, so I had to find something else.
|
Sun Nov 21, 2010 7:55 pm |
|
|
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
Re: Let's jump on this gamemaking bandwagon! :D
The tileset is nice n all, if not a bit bland. Too generic flat-grassland-with-stuff-pointing-out-of-it.
|
Sun Nov 21, 2010 7:56 pm |
|
|
Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
|
Re: Let's jump on this gamemaking bandwagon! :D
That's exactly what I thought. I need to make some more good looking 32*32 grass.
|
Sun Nov 21, 2010 7:59 pm |
|
|
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
Re: Let's jump on this gamemaking bandwagon! :D
It needs more like, natural enviroment in it. Think hills, cut off hills with dirt in em, stuff that makes it look more natural.
|
Sun Nov 21, 2010 8:07 pm |
|
|
Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
|
Re: Let's jump on this gamemaking bandwagon! :D
Damn man, I wish I had something that pretty for my game... Any idea what kinda game it's going to be?
|
Sun Nov 21, 2010 8:29 pm |
|
|
Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
|
Re: Let's jump on this gamemaking bandwagon! :D
None whatsoever. RPG, I guess.
@Lizard I'm bored of green anyway, right now I'm working on a snowy place. I've gotta fix it sometime, though.
|
Sun Nov 21, 2010 9:05 pm |
|
|
Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
|
Re: Let's jump on this gamemaking bandwagon! :D
Is it just me or is that the RPGMVX tileset?
|
Sun Nov 21, 2010 9:19 pm |
|
|
Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
|
Re: Let's jump on this gamemaking bandwagon! :D
I don't get it what part of this is suppose to have worth. I highly doubt you sprited these, and you don't appear to have any programming done, any level design, even any masturbatory gameplay design rambling. We don't even know what genre this is or what medium you are programming it in.
I used to think that people who just endlessly spouted ideas and never got anything done were the worst kind of people, but you don't even have ideas. Prove me wrong and show us that you'll progress farther than this.
|
Sun Nov 21, 2010 9:25 pm |
|
|
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
Re: Let's jump on this gamemaking bandwagon! :D
Don't jump the bandwagon if you don't have any good stuff to share.
|
Sun Nov 21, 2010 9:30 pm |
|
|
Wonkyth
Joined: Thu Aug 12, 2010 11:01 am Posts: 142 Location: Somewhere in Australia
|
Re: Let's jump on this gamemaking bandwagon! :D
Sheesh, dudes! If it comes to anything, that's great. If not, boohoo.
Roast Veg: I have spent many hours playing games with worse graphics and shitty everything else, so I'm sure you can get something reasonable up and running sometime.
|
Mon Nov 22, 2010 5:53 am |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: Let's jump on this gamemaking bandwagon! :D
If you want to make an RPG you're best off using a ready-made engine, as RPGs are content driven and coding an RPG engine is horribly unsatisfying: "hey guys I just coded this totally radical particle system for the static turn based battle system, so now I need animations for everything cause the particles make everything look really pox so I'll get working on an animation system and then an extra 500% spritework for every combat unit in the game oh ♥♥♥♥" is just one of the scenarios you can get yourself into. I'd recommend RPG Toolkit cause I've used it and you can code your own everything if you like or use their built-in systems otherwise, and there's a hell of a lot of pre-made tilesets and the like out there for you to use off the bat to see if you've got what it takes to make something like this. If not, at least you didn't waste time spriting and writing out variables for millions of tiles and units and spell effects on the way.
|
Mon Nov 22, 2010 6:27 am |
|
|
alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
|
Re: Let's jump on this gamemaking bandwagon! :D
RPGmaker is really friggn easy. I'm in the process of transferring a DF map into rpgmaker, so it's pretty hueg.
|
Mon Nov 22, 2010 6:30 am |
|
|
Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
|
Re: Let's jump on this gamemaking bandwagon! :D
Geti wrote: "hey guys I just coded this totally radical particle system for the static turn based battle system, so now I need animations for everything cause the particles make everything look really pox so I'll get working on an animation system and then an extra 500% spritework for every combat unit in the game oh ♥♥♥♥" Barnox wrote: Hey guys, I've just finished doing the random item generator, and getting all the items to equip and remove correctly. I just need animations for everything, and sprites for everything, and backgrounds for everything...
|
Mon Nov 22, 2010 12:25 pm |
|
|
|