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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Mushkin and Floating islands P1 red, P2 blue. It's intention is to be a quick game with procedurally generated floating island enviroment. The tiles are simply seven different 8x8 square tiles with overlays making it into a lot more.This page will have more info on it when that time comes, might wanna check out the devlog aswell.
 
 
    							Last edited by Lizardheim on Sat Nov 20, 2010 9:27 pm, edited 1 time in total. 
 
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			| Fri Nov 19, 2010 6:03 pm | 
					
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			| Areku 
					Joined: Fri Oct 17, 2008 9:46 pm
 Posts: 5212
 Location: The Grills Locker.
   |   Re: Art DumpTotally diggin' the 36/40 panda. The others seem a wee bit too small to see, at least at 1X size. 
 
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			| Fri Nov 19, 2010 8:05 pm | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: Art DumpIt'll run in 2x ingame   
 
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			| Fri Nov 19, 2010 8:09 pm | 
					
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			| Areku 
					Joined: Fri Oct 17, 2008 9:46 pm
 Posts: 5212
 Location: The Grills Locker.
   |   Re: Art DumpWell, that's great then. I assume those are the characters from the three tribes, right? 
 
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			| Fri Nov 19, 2010 8:20 pm | 
					
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			| Roast Veg Data Realms Elite 
					Joined: Tue May 25, 2010 8:27 pm
 Posts: 4522
 Location: Constant motion
   |   Re: Art DumpAnd some guy dying. 
 
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			| Fri Nov 19, 2010 8:21 pm | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: Art DumpNo it's actually a whole nother game.Built on what we already have of tincan tho.
 
 It's P1 (red), P2 (blue) and enemies (brown).
 
 
 It'll have procedurally generated floating islands if pete gets that working (which he most def will, considering it's pete).
 
 
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			| Fri Nov 19, 2010 8:22 pm | 
					
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			| Roast Veg Data Realms Elite 
					Joined: Tue May 25, 2010 8:27 pm
 Posts: 4522
 Location: Constant motion
   |   Re: Art DumpDamn, that's one badass enemy. 
 
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			| Fri Nov 19, 2010 8:24 pm | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Pete and lizard are making another gameold OP  
 
 
    							Last edited by Lizardheim on Sat Nov 20, 2010 9:28 pm, edited 3 times in total. 
 
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			| Fri Nov 19, 2010 8:31 pm | 
					
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			| Areku 
					Joined: Fri Oct 17, 2008 9:46 pm
 Posts: 5212
 Location: The Grills Locker.
   |   Re: Pete and lizard are making another gameWell goddamn you guys work fast.
 This uses the same engine as tincan, right? Good heavens, I cringe when I think of how much work it must have taken you to make terrain colliding so smooth.
 
 Also, looking great so far. Any more details about the setting/plot or are you making it a secret for extra hype points?
 
 
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			| Fri Nov 19, 2010 8:45 pm | 
					
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			| Roast Veg Data Realms Elite 
					Joined: Tue May 25, 2010 8:27 pm
 Posts: 4522
 Location: Constant motion
   |   Re: Pete and lizard are making another gameI saw this coming.
 This is really impressive, I love the style. Some indication on its current state would be good, like how long before we can test it out, maybe?
 
 
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			| Fri Nov 19, 2010 8:46 pm | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: Pete and lizard are making another gamePete just put two player support in :3
 The plot is currently a white dwarf.
 
 
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			| Fri Nov 19, 2010 8:50 pm | 
					
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			| Petethegoat 
					Joined: Mon Jun 15, 2009 4:02 pm
 Posts: 905
   |   Re: Pete and lizard are making another gameI was thinking about holding back the public download until we have say, some basic combat in.
 Otherwise it'll feel very much like tincan with a different tileset and some tweaked numbers. We'll see, though.
 
 
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			| Fri Nov 19, 2010 8:56 pm | 
					
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			| Roast Veg Data Realms Elite 
					Joined: Tue May 25, 2010 8:27 pm
 Posts: 4522
 Location: Constant motion
   |   Re: Pete and lizard are making another gameLizard wrote: Pete just put two player support in :3Petethegoat wrote: It'll feel very much like tincan with a different tileset and some tweaked numbers. We'll see, though.Now I know where it stands. This sounds good, out of the sudden wave of home-games, nobody used 2P properly, if at all. You are right, Pete, we do need combat. And a plot. Your tincan physics were really good, so these one's will therefore be also, provided they didn't go through the mill during crossover.
 
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			| Fri Nov 19, 2010 9:02 pm | 
					
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			| CrazyMLC 
					Joined: Fri Dec 22, 2006 4:20 am
 Posts: 4772
 Location: Good news everyone!
   |   Re: Pete and lizard are making another gameSo this is multiplayer? Limited to one machine, or perhaps local? Maybe across the internet?
 Anyway, it looks good!
 The tileset is very nice, no doubt the work of Lizard. The grass loops a bit repetitively though. :<
 
 
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			| Fri Nov 19, 2010 9:23 pm | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: Pete and lizard are making another gameFor the moment atleast it's local, will probably stay that way.I dunno, would be fun with machine to machine atleast.
 
 And ye the grass is a bit repetitive.
 Goig to do soemthing about it, but it's not too high on my list.
 
 
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			| Fri Nov 19, 2010 9:25 pm | 
					
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