Re: Lets Play: Two Worlds
Well, I got to the wall, and looked for a way round it.
I got round the cliff it as attached to, and found a mining camp.
And company.
♥♥♥♥ DWARVES
I have never fought a dwarf before.
Diplomacy does not seem to be working. Either they are chasing me to say hello, and hug me, or they are intent on killing me.
Turns out it's the latter.
What they lacked in stature, they more than made up in numbers.
But one by one, they fell to my shitty blade.
Their corpses are looted. I took the liberty of combining all the nice gear, and we have a really good shield that defends against spirit damage, physical damage and cold damage, as well as giving us vitality.
We have levelled up!
Where do our stats go?Note: Vitality gives us 10hp per point.
Strength lets us hit harder.
I think Dexterity does something to do with hit%. I don't notice it, though.
Mana gives us 10 mana per point.
Stats we can spend points in:
Better horse combat - NO I WONT LET YOU. HORSES ARE HARD TO DRIVE.
Better swimming - We never swim
Lockpicking - Very useful
Stealth - Not useful
Trap setting - We have no traps
Magics: These let you use higher magic, from magic cards we find.
Air or Fire Magic
We need to train in Necromancy, Earth or Air magic at the trainer.
Melee: Useful skills:
Parry - Increases parry chance
Damage - Flat +% damage
Crit: Doesn't work.
We can get, from a trainer, dual wielding and Stone Skin, which allows us to use 2 weapons, and take less damage, respectively.
We can also invest in bow skills, but we have no bow.
In our inventory, we have: Some minerals we can make potions or gems out of.
A 10% lightning gem. Adds lightning damage to a weapon. You can only have one element on a single weapon.
Also, when stats are allocated, carry on to the town, or explore the mine?EDIT:
THIS IS A USEFUL MAP