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1 Bar Design - Updates and Discussion - NEW SITE + PW http://45.55.195.193/viewtopic.php?f=82&t=19627 |
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Author: | Geti [ Sat Aug 28, 2010 9:05 am ] |
Post subject: | 1 Bar Design - Updates and Discussion - NEW SITE + PW |
Pocket Wars got approved, new site put up. |
Author: | 411570N3 [ Sat Aug 28, 2010 9:21 am ] |
Post subject: | Re: Prelude: A Side Scrollin' Zombie Fort Game |
I love the collapse system. Was that the first thing you did? |
Author: | Geti [ Sat Aug 28, 2010 9:29 am ] |
Post subject: | Re: Prelude: A Side Scrollin' Zombie Fort Game |
First thing was player movement, tile sprites, and level management and generation, then the support/collapse system. Took a while to get down (a few days of puzzling it out) but I'm happy with it. Now I've got to find a good way of getting the player to clamber up edges without getting funny physics issues like I am now. lol, fail. regardless, I'll get it working by tonight. It works in all situations other than those involving downwards movement so it's likely a velocity issue. |
Author: | Kallemort [ Sat Aug 28, 2010 9:43 am ] |
Post subject: | Re: Prelude: A Side Scrollin' Zombie Fort Game |
The control system is rather odd, considering you need two hands for the keyboard, and one more hand for the mouse? Wouldn't the movement work better on WASD? |
Author: | 411570N3 [ Sat Aug 28, 2010 9:45 am ] |
Post subject: | Re: Prelude: A Side Scrollin' Zombie Fort Game |
There won't be mouse control in the final. It's for testing. |
Author: | Geti [ Sat Aug 28, 2010 10:36 am ] |
Post subject: | Re: Prelude: A Side Scrollin' Zombie Fort Game |
Update on the page. You can now clamber up edges, which makes getting around a lot easier. Tweaked the gravity, though it could probably go up some more. I'll probably chuck variable jump heights onto this and call player movement just about done for now. |
Author: | Lizardheim [ Sat Aug 28, 2010 10:43 am ] |
Post subject: | Re: Prelude: A Side Scrollin' Zombie Fort Game |
Love the support mechanic, fun to look at when the bottom layer is deleted. |
Author: | 411570N3 [ Sat Aug 28, 2010 10:46 am ] |
Post subject: | Re: Prelude: A Side Scrollin' Zombie Fort Game |
How does the clambering work? I can't seem to do it. |
Author: | Lizardheim [ Sat Aug 28, 2010 10:52 am ] |
Post subject: | Re: Prelude: A Side Scrollin' Zombie Fort Game |
Try jumping across a five tile chasm. Or walking up to a single tile. |
Author: | 411570N3 [ Sat Aug 28, 2010 10:56 am ] |
Post subject: | Re: Prelude: A Side Scrollin' Zombie Fort Game |
Odd. That didn't seem to be working before. |
Author: | Geti [ Sat Aug 28, 2010 1:14 pm ] |
Post subject: | Re: Prelude: A Side Scrollin' Zombie Fort Game |
Allstone: It's possible you got in quick enough for the host not to have updated before you played it. I'll get proper hosting at some point |
Author: | 411570N3 [ Sat Aug 28, 2010 1:15 pm ] |
Post subject: | Re: Prelude: A Side Scrollin' Zombie Fort Game |
Yeah, I suspected something like that. |
Author: | Geti [ Sun Aug 29, 2010 4:52 am ] |
Post subject: | Re: Prelude: A Side Scrollin' Zombie Fort Game |
Anyone found any bugs yet? I have, and I'll work on fixing it, but for now I've got to keep writing my seminar, it's only at ~7 minutes and I've got to get it to 12. Not used to doing this sort of thing <_< |
Author: | FoiL [ Sun Aug 29, 2010 11:14 am ] |
Post subject: | Re: Prelude: A Side Scrollin' Zombie Fort Game |
Well, the right upper 2 dirt squares usually collapse at the beginning of the game. |
Author: | 411570N3 [ Sun Aug 29, 2010 11:17 am ] |
Post subject: | Re: Prelude: A Side Scrollin' Zombie Fort Game |
That's just because there isn't any dirt to the right of it to support it. Same with the left corner sometimes. |
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