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Happy Garden Tree Engine. -feedback
http://45.55.195.193/viewtopic.php?f=82&t=17540
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Author:  lafe [ Sat Jan 09, 2010 4:30 pm ]
Post subject:  Happy Garden Tree Engine. -feedback

this is the method im using to render trees for an upcoming game called
"skeleton tree" which will involve making a plant grow to destroy the encroaching humans, who wish to build a planned suburb over your forest.

i need feedback on what you think of the growth engine. im putting the engine up here because data realms has a habit of giving me harsh critiques, so if i can get the engine through you guys, i can get it through anyone. feel free to comment, but please, if you see something bad, please point it out so i can fix it. pictures and the download:

Image

http://www.yoyogames.com/games/110211-h ... ee-engine#

Author:  CrazyMLC [ Sat Jan 09, 2010 5:54 pm ]
Post subject:  Re: Happy Garden Tree Engine. -feedback

Make the branches taper off.

Meaning: don't make the tips round, make them almost kinda sharp, and they should get generally thinner as they go along.

You do know how trees normally grow, right?

Author:  Pyrokinesis1019 [ Sat Jan 09, 2010 9:26 pm ]
Post subject:  Re: Happy Garden Tree Engine. -feedback

Don't let any of the small branches grow out too long. It looks strange with really really long branches.

Author:  CrazyMLC [ Sat Jan 09, 2010 9:32 pm ]
Post subject:  Re: Happy Garden Tree Engine. -feedback

Also, main branches usually grow outwards, almost perpendicular to the tree, not straight up.

Author:  lafe [ Mon Jan 18, 2010 3:37 am ]
Post subject:  Re: Happy Garden Tree Engine. -feedback

yeah, those are all great tips, ill be sure to make them happen. i should be able to make tips and branches more perpendicular easily, but the size parts a bit harder. ill figure something out for it though.

Author:  Ophanim [ Mon Jan 18, 2010 11:41 pm ]
Post subject:  Re: Happy Garden Tree Engine. -feedback

Look at the way an oak tree grows. There are a a lot of harsh angles coming together to make this sort of mushroom shape, except instead of a right angle there's a gradual slope outward.
Image
In case you could not tell, this is not a tree, but it does illustrate what I'm talking about.

Author:  lafe [ Sun Jan 24, 2010 3:16 am ]
Post subject:  Re: Happy Garden Tree Engine. -feedback

Ophanim wrote:
Look at the way an oak tree grows. There are a a lot of harsh angles coming together to make this sort of mushroom shape, except instead of a right angle there's a gradual slope outward.
Image
In case you could not tell, this is not a tree, but it does illustrate what I'm talking about.


ahh, good old epg!
yeah. probably should change the angle and add more branch points.

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