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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Darwins edge: Evolution meets ai
so, ive been working on an ai. it follows the princaples of natural selection. it learns how to travel over a varity of diffrent terrains. http://www.yoyogames.com/games/show/104675feedback would be apruciated.
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Fri Nov 27, 2009 3:13 am |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: Darwins edge: Evolution meets ai
I'm dl'ing it, I'll rate it. I work with gm a little myself, I've had this tds I've been working on for a while, it uses someone elses ai engine, but I enjoy it. I figured out lots of cool little stuff with it, such as bouncing bullets and shockwave-type guns and such, if you want a copy.
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Fri Nov 27, 2009 3:19 am |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Darwins edge: Evolution meets ai
Benpasko wrote: I'm dl'ing it, I'll rate it. I work with gm a little myself, I've had this tds I've been working on for a while, it uses someone elses ai engine, but I enjoy it. I figured out lots of cool little stuff with it, such as bouncing bullets and shockwave-type guns and such, if you want a copy. that would be neat, id like to see it. i made a td game once (but it was sideveiw.) if you want to see it, i can show you.
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Fri Nov 27, 2009 4:01 am |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Darwins edge: Evolution meets ai
lafe wrote: So, I've been working on an AI. it follows the principles of natural selection. It learns how to travel over a variety of different terrains. http://www.yoyogames.com/games/show/104675Feedback would be appreciated. For my sake, will you copy and paste this as your OP? Also, to avoid being spam, I tried it, and I was a bit confused on what exactly I was supposed to do. Do I just watch, or do I interact with them somehow?
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Fri Nov 27, 2009 4:11 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Darwins edge: Evolution meets ai
FEEDBACK: YOU ARE COLOSSALLY BAD AT SPELLING
I CAN UNDERSTAND PHONETIC ERRORS AS IN "SOUNDING-IT-OUT" BUT JESUS CHRIST MAN
APRUCIATED? THAT WOULD BE PRONOUNCED AH-PROO-SHE-AY-TED
GAME THOUGHTS: A LIVEBLOG OH MY GOD YOUR SPLASH SCREEN DOESN'T EVEN HAVE TRANSPARENT CORNERS
THE MAIN MENU LOOKS LIKE THE INEPT PHOTOSHOPPING OF A LOCAL TELEVISION STUDIO
new game: oh god the menu is scrolling without me how do I tell what the first level is
I picked Lowlands
what the ♥♥♥♥ is this what does that blue text say it's like five pixels tall and squished there's a ---box of genes? and---round spikes? I guess the dumb little jumping things are your iterations not sure you get this what the hell is going on some of them died then nothing happened why does my mouse pointer have cash (or a lack thereof)
I CLICKED ON THE ILLEGIBLE BLUE BOX AND NOW I HAVE NEGATIVE MONEY
NOTHING IS HAPPENING I CAN'T EXIT THIS WHAT IS THIS
OKAY YOU PRESS ESC TO EXIT TO THE LEVEL SELECT SCREEN (WHICH IS STILL SCROLLING. AND HAS THE SAME BACKGROUND AS ALL THE OTHER LEVELS, EXCEPT WITH MSPAINT SPRAYPAINT CLOUDS)
OKAY I WENT TO LEVEL TWO AND THERE WERE LIKE THREE OF THESE THINGS THEY JUMPED INTO THE GENES BOX AND THEN DISAPPEARED I STILL HAVE -10 MONEY
LEVEL THREE HAS FIRE SO MUCH
FIRE HORRIFFICALLY OPTIMIZED FIRE THAT IS LAGGING MY COMPUTER JESUS CHRIST PARTICLE SPAM
what the ♥♥♥♥ is going on okay I guess level three won't work because jesus the slowdown
"ice flows" (level four) contains "water" (flat blue-gray background overwrite)
I still have -10 cash but hilariously enough this mouse pointer text doesn't display while mousing over the water nice draw depth lafe
I am now sitting on the u-bend in level 4 I have been here for like four minutes
there were two square jumping things, one of them made it before the other and now NOTHING IS HAPPENING AND THE OTHER ONE TURNED INVISIBLE
LET'S TRY LOWLANDS AGAIN, FROM THE TOP two of the things went through the gene box but like three disappeared into it there is no apparent difference
oh my god there are sounds I did not realize
SOUNDS: -4/10 REPETITIVE WIND NOISE FOREVER SOUND OF INDETERMINATE OBJECT STRIKING INDETERMINATE SURFACE AD INFINITUM BARELY AUDIBLE SOUND OF "PLAYFUL JUMPING" OR I DON'T REALLY KNOW YOU KNOW WHAT THE GOO BALLS DO IN WORLD OF GOO YEAH IT'S KINDA LIKE THAT (EXACTLY LIKE THAT)
IN FACT THESE THINGS ARE BASICALLY THE GOO BALLS EXCEPT UH SQUARE AND THEY DON'T EVEN LOOK AT THE MOUSE POINTER
okay so apparently!!! you scroll through (some) levels with your mouse now maybe I am unclear on the concept here but GETTING ♥♥♥♥ TO THE END DOESN'T GIVE ME ANY CASH AND THE DETERMINATION IS ENTIRELY RANDOM AND FREE FROM USER INPUT even when ♥♥♥♥ goes into the "gene bank" (I'm guessing) nothing happens to my cash and oh god what is this game at all
PROS: spikes turn red when the---whatever the ♥♥♥♥ walk onto them
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Fri Nov 27, 2009 4:25 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Darwins edge: Evolution meets ai
Another glowing review from Grif.
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Fri Nov 27, 2009 4:46 am |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: Darwins edge: Evolution meets ai
Lafe, for ♥♥♥♥'s sake, what the hell is this thing? You can't even close it, I had to manually end the process. Also, how the bloody hell does it work?
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Fri Nov 27, 2009 9:01 am |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: Darwins edge: Evolution meets ai
well that was crap, no explanation of anything, no actual physical evolution or difference at all, so it's hard to actually tell if there's any "evolution" happening. I don't know if you can do this in GM, but how's about at least having a different colour for each "gene" that you supposedly have (i.e jump height is red, speed is blue and jump frequency is green, 0 = minimum value 255 = maximum value, equal amount of each = grayscale). no instructions? wtf man WE didn't make the game YOU did, you can't expect us to be able to know how to play/use this. Your title is completely obnoxious, "simple evolution race" would be more appropriate, I was expecting something great until I read the creator...
Lafe I'm not trying/meaning to be nasty but everything you do has consistently low quality, be patient and spend more time and effort on the things that you create, let's face it you aren't an artist so here's a tip to improve your art assets: keep them simple, maybe go for a geometric style, or ascii if you honestly can't create any good assets, and try to keep the colours slightly desaturated except for extreme highlights.
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Fri Nov 27, 2009 2:42 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Darwins edge: Evolution meets ai
Grif's review makes me ask: Do you even play your games before you release them?
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Fri Nov 27, 2009 2:43 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Darwins edge: Evolution meets ai
If lafe actually tested his work, he would be either addicted to [at least] three kinds of drugs to "make the bad pictures go away", or he would have gouged out his eyes then tried to choke himself with them in horror.
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Fri Nov 27, 2009 3:48 pm |
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Dauss
A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
Joined: Sun Jan 28, 2007 8:54 pm Posts: 1070 Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
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Re: Darwins edge: Evolution meets ai
Grif: I love you, have my children.
Lafe: Seriously mang you seem to always avoid the 'DO YOU EVEN TEST THESE DAMN THINGS' question.
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Fri Nov 27, 2009 4:01 pm |
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matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
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Re: Darwins edge: Evolution meets ai
This needs a lot of work. Can i interact with the game world? What's the cash for? How do i use it?
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Fri Nov 27, 2009 5:31 pm |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: Darwins edge: Evolution meets ai
matty406 wrote: This needs a lot of work. No. It needs to diaf, and lafe needs to stop publishing BRORR-level stuff.
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Fri Nov 27, 2009 6:00 pm |
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01271
Joined: Tue Oct 27, 2009 3:14 am Posts: 31 Location: Vancouver island, BC
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Re: Darwins edge: Evolution meets ai
there are no in-game instructions but according to lafe: "yep, you place a "bet" on them, and make or lose money accordingly to their success. the main point of this is the ai actually learns to get better at surviving their environment. this could be applied to anything even a shooter with an adapting ai."
thus the game boils down to clicking the squares right before they make it to the "finish line" (gene bank) thus earning you "money" that has no use.
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Fri Nov 27, 2009 9:44 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Darwins edge: Evolution meets ai
Money = score.
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Fri Nov 27, 2009 11:42 pm |
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