View unanswered posts | View active topics It is currently Thu Dec 26, 2024 5:22 pm



Reply to topic  [ 17 posts ]  Go to page 1, 2  Next
 Darwins edge: Evolution meets ai 
Author Message
User avatar

Joined: Sat Mar 28, 2009 2:33 pm
Posts: 718
Reply with quote
Post Darwins edge: Evolution meets ai
so, ive been working on an ai. it follows the princaples of natural selection.
it learns how to travel over a varity of diffrent terrains.
http://www.yoyogames.com/games/show/104675
feedback would be apruciated.


Fri Nov 27, 2009 3:13 am
Profile
User avatar

Joined: Sun Aug 09, 2009 9:26 am
Posts: 1633
Reply with quote
Post Re: Darwins edge: Evolution meets ai
I'm dl'ing it, I'll rate it. I work with gm a little myself, I've had this tds I've been working on for a while, it uses someone elses ai engine, but I enjoy it. I figured out lots of cool little stuff with it, such as bouncing bullets and shockwave-type guns and such, if you want a copy.


Fri Nov 27, 2009 3:19 am
Profile
User avatar

Joined: Sat Mar 28, 2009 2:33 pm
Posts: 718
Reply with quote
Post Re: Darwins edge: Evolution meets ai
Benpasko wrote:
I'm dl'ing it, I'll rate it. I work with gm a little myself, I've had this tds I've been working on for a while, it uses someone elses ai engine, but I enjoy it. I figured out lots of cool little stuff with it, such as bouncing bullets and shockwave-type guns and such, if you want a copy.

that would be neat, id like to see it. i made a td game once (but it was sideveiw.) if you want to see it, i can show you.


Fri Nov 27, 2009 4:01 am
Profile
DRLGrump
User avatar

Joined: Tue Nov 07, 2006 1:26 am
Posts: 2037
Location: Jerking off in a corner over by the OT sub-forum
Reply with quote
Post Re: Darwins edge: Evolution meets ai
lafe wrote:
So, I've been working on an AI. it follows the principles of natural selection.
It learns how to travel over a variety of different terrains.
http://www.yoyogames.com/games/show/104675
Feedback would be appreciated.

For my sake, will you copy and paste this as your OP?
Also, to avoid being spam, I tried it, and I was a bit confused on what exactly I was supposed to do. Do I just watch, or do I interact with them somehow?


Fri Nov 27, 2009 4:11 am
Profile
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: Darwins edge: Evolution meets ai
FEEDBACK: YOU ARE COLOSSALLY BAD AT SPELLING

I CAN UNDERSTAND PHONETIC ERRORS AS IN "SOUNDING-IT-OUT" BUT JESUS CHRIST MAN

APRUCIATED? THAT WOULD BE PRONOUNCED AH-PROO-SHE-AY-TED

GAME THOUGHTS: A LIVEBLOG
OH MY GOD YOUR SPLASH SCREEN DOESN'T EVEN HAVE TRANSPARENT CORNERS

THE MAIN MENU LOOKS LIKE THE INEPT PHOTOSHOPPING OF A LOCAL TELEVISION STUDIO

new game: oh god the menu is scrolling without me how do I tell what the first level is

I picked Lowlands

what the ♥♥♥♥ is this what does that blue text say it's like five pixels tall and squished
there's a ---box of genes? and---round spikes? I guess the dumb little jumping things are your iterations
not sure you get this
what the hell is going on
some of them died
then nothing happened
why does my mouse pointer have cash (or a lack thereof)

I CLICKED ON THE ILLEGIBLE BLUE BOX AND NOW I HAVE NEGATIVE MONEY

NOTHING IS HAPPENING
I CAN'T EXIT THIS
WHAT IS THIS

OKAY YOU PRESS ESC TO EXIT TO THE LEVEL SELECT SCREEN (WHICH IS STILL SCROLLING. AND HAS THE SAME BACKGROUND AS ALL THE OTHER LEVELS, EXCEPT WITH MSPAINT SPRAYPAINT CLOUDS)

OKAY I WENT TO LEVEL TWO AND THERE WERE LIKE THREE OF THESE THINGS
THEY JUMPED INTO THE GENES BOX AND THEN DISAPPEARED
I STILL HAVE -10 MONEY

LEVEL THREE HAS FIRE
SO MUCH

FIRE
HORRIFFICALLY OPTIMIZED FIRE THAT IS LAGGING MY COMPUTER
JESUS CHRIST
PARTICLE SPAM

what the ♥♥♥♥ is going on okay I guess level three won't work because jesus the slowdown

"ice flows" (level four) contains "water" (flat blue-gray background overwrite)

I still have -10 cash but hilariously enough this mouse pointer text doesn't display while mousing over the water
nice draw depth lafe

I am now sitting on the u-bend in level 4
I have been here for like four minutes

there were two square jumping things, one of them made it before the other and now NOTHING IS HAPPENING AND THE OTHER ONE TURNED INVISIBLE

LET'S TRY LOWLANDS AGAIN, FROM THE TOP
two of the things went through the gene box but like three disappeared into it
there is no apparent difference

oh my god there are sounds I did not realize

SOUNDS: -4/10
REPETITIVE WIND NOISE
FOREVER
SOUND OF INDETERMINATE OBJECT STRIKING INDETERMINATE SURFACE
AD INFINITUM
BARELY AUDIBLE SOUND OF "PLAYFUL JUMPING" OR I DON'T REALLY KNOW
YOU KNOW WHAT THE GOO BALLS DO IN WORLD OF GOO
YEAH IT'S KINDA LIKE THAT (EXACTLY LIKE THAT)

IN FACT THESE THINGS ARE BASICALLY THE GOO BALLS EXCEPT UH SQUARE
AND THEY DON'T EVEN LOOK AT THE MOUSE POINTER

okay so apparently!!! you scroll through (some) levels with your mouse
now maybe I am unclear on the concept here but GETTING ♥♥♥♥ TO THE END DOESN'T GIVE ME ANY CASH AND THE DETERMINATION IS ENTIRELY RANDOM AND FREE FROM USER INPUT
even when ♥♥♥♥ goes into the "gene bank" (I'm guessing) nothing happens to my cash and oh god what is this game at all

PROS:
spikes turn red when the---whatever the ♥♥♥♥ walk onto them


Fri Nov 27, 2009 4:25 am
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: Darwins edge: Evolution meets ai
Another glowing review from Grif.


Fri Nov 27, 2009 4:46 am
Profile WWW
Banned
User avatar

Joined: Thu May 14, 2009 9:22 pm
Posts: 826
Location: Lookin' forward to mocking people on Jan 1st 2013.
Reply with quote
Post Re: Darwins edge: Evolution meets ai
Lafe, for ♥♥♥♥'s sake, what the hell is this thing? You can't even close it, I had to manually end the process. Also, how the bloody hell does it work?


Fri Nov 27, 2009 9:01 am
Profile YIM
User avatar

Joined: Fri May 11, 2007 4:30 pm
Posts: 1040
Location: England
Reply with quote
Post Re: Darwins edge: Evolution meets ai
well that was crap, no explanation of anything, no actual physical evolution or difference at all, so it's hard to actually tell if there's any "evolution" happening. I don't know if you can do this in GM, but how's about at least having a different colour for each "gene" that you supposedly have (i.e jump height is red, speed is blue and jump frequency is green, 0 = minimum value 255 = maximum value, equal amount of each = grayscale). no instructions? wtf man WE didn't make the game YOU did, you can't expect us to be able to know how to play/use this. Your title is completely obnoxious, "simple evolution race" would be more appropriate, I was expecting something great until I read the creator...

Lafe I'm not trying/meaning to be nasty but everything you do has consistently low quality, be patient and spend more time and effort on the things that you create, let's face it you aren't an artist so here's a tip to improve your art assets: keep them simple, maybe go for a geometric style, or ascii if you honestly can't create any good assets, and try to keep the colours slightly desaturated except for extreme highlights.


Fri Nov 27, 2009 2:42 pm
Profile
User avatar

Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
Reply with quote
Post Re: Darwins edge: Evolution meets ai
Grif's review makes me ask: Do you even play your games before you release them?


Fri Nov 27, 2009 2:43 pm
Profile WWW
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: Darwins edge: Evolution meets ai
If lafe actually tested his work, he would be either addicted to [at least] three kinds of drugs to "make the bad pictures go away", or he would have gouged out his eyes then tried to choke himself with them in horror.


Fri Nov 27, 2009 3:48 pm
Profile WWW
A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
User avatar

Joined: Sun Jan 28, 2007 8:54 pm
Posts: 1070
Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
Reply with quote
Post Re: Darwins edge: Evolution meets ai
Grif: I love you, have my children.

Lafe: Seriously mang you seem to always avoid the 'DO YOU EVEN TEST THESE DAMN THINGS' question.


Fri Nov 27, 2009 4:01 pm
Profile
User avatar

Joined: Tue Oct 13, 2009 4:23 pm
Posts: 915
Location: Blighty
Reply with quote
Post Re: Darwins edge: Evolution meets ai
This needs a lot of work.
Can i interact with the game world? What's the cash for? How do i use it?


Fri Nov 27, 2009 5:31 pm
Profile
Banned
User avatar

Joined: Thu May 14, 2009 9:22 pm
Posts: 826
Location: Lookin' forward to mocking people on Jan 1st 2013.
Reply with quote
Post Re: Darwins edge: Evolution meets ai
matty406 wrote:
This needs a lot of work.

No. It needs to diaf, and lafe needs to stop publishing BRORR-level stuff.


Fri Nov 27, 2009 6:00 pm
Profile YIM
User avatar

Joined: Tue Oct 27, 2009 3:14 am
Posts: 31
Location: Vancouver island, BC
Reply with quote
Post Re: Darwins edge: Evolution meets ai
there are no in-game instructions but according to lafe: "yep, you place a "bet" on them, and make or lose money accordingly to their success. the main point of this is the ai actually learns to get better at surviving their environment. this could be applied to anything even a shooter with an adapting ai."


thus the game boils down to clicking the squares right before they make it to the "finish line" (gene bank) thus earning you "money" that has no use.


Fri Nov 27, 2009 9:44 pm
Profile
User avatar

Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
Reply with quote
Post Re: Darwins edge: Evolution meets ai
Money = score.


Fri Nov 27, 2009 11:42 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 17 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.091s | 15 Queries | GZIP : Off ]