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 World of Warcraft: Cataclysm 
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Post World of Warcraft: Cataclysm
Well, Blizzard released the trailer for the third expansion for WoW titled Cataclysm. http://www.worldofwarcraft.com/cataclysm/

Some of the announced features of the new expansion:

* New class combinations

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* New races (Worgen (werewolves) and Goblins)
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Adventure as one of two new races--the cursed worgen with the Alliance or the resourceful goblins with the Horde.
* New level cap at 85
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Earn new abilities, tap into new talents, and progress through the path system, a new way for players to improve characters
* Classic Azeroth locations recieve an apocalyptic facelift
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Familiar zones across the original continents of Kalimdor and the Eastern Kingdoms have been altered forever and updated with new content, from the devastated Badlands to the broken Barrens, which has been sundered in two.
* Flying mounts now allowed in Azeroth
* New Secondary profession, Archaeology
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Master a new secondary profession to unearth valuable artifacts and earn unique rewards.
* New PvP zones and rated battlegrounds
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Take on PvP objectives and daily quests on Tol Barad Island, a new Wintergrasp-like zone, and wage war in all-new rated Battlegrounds.
* New raids and zones
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New High-Level Zones
Explore newly opened parts of the world, including Uldum, Grim Batol, and the great Sunken City of Vashj'ir beneath the sea.
More Raid Content than Ever Before
Enjoy more high-level raid content than previous expansions, with optional more challenging versions of all encounters.
* And Guild Advancement
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Progress as a guild to earn guild levels and guild achievements.


Sun Aug 23, 2009 3:59 am
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Post Re: World of Warcraft: Cataclysm
Flying in Azeroth. Finally. Only thing I care about.


Sun Aug 23, 2009 1:10 pm
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Post Re: World of Warcraft: Cataclysm
Now to wait like 5 years for the private servers to get this up and running.


Sun Aug 23, 2009 11:25 pm
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Post Re: World of Warcraft: Cataclysm
The Fat Sand Rat wrote:
5 years for the private servers

If it takes 3 weeks for them to implement a patch, and patches average around 100mb, and an expansion averages 6gig, and assuming implementation time is directly proportional to filesize, then approximately 3.54 years.

Yes, I just bothered to calculate that. Why am I wasting my time?


Mon Aug 24, 2009 12:48 am
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Post Re: World of Warcraft: Cataclysm
The Fat Sand Rat wrote:
Now to wait like 5 years for the private servers to get this up and running.
Or just pay for the game like a normal person.


Mon Aug 24, 2009 3:56 am
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Post Re: World of Warcraft: Cataclysm
Dawg you are inviting so much bad trolling by using "normal person".


Mon Aug 24, 2009 10:19 am
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Post Re: World of Warcraft: Cataclysm
"Normal WoW player"


Mon Aug 24, 2009 1:01 pm
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Post Re: World of Warcraft: Cataclysm
Why would I pay $10 a month for this? Not worth it, IMO. I'd rather buy two new games a year with the same money.


Mon Aug 24, 2009 8:15 pm
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Post Re: World of Warcraft: Cataclysm
GOOD JOB BLIZZARD YOU HAVE WEREWOLVES BUT YOU MAKE THEM FURRIES


Mon Aug 24, 2009 8:17 pm
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Post Re: World of Warcraft: Cataclysm
The Fat Sand Rat wrote:
Why would I pay $15 a month for this?

You forgot a five.


Mon Aug 24, 2009 8:48 pm
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Post Re: World of Warcraft: Cataclysm
The Fat Sand Rat wrote:
Why would I pay $10 a month for this? Not worth it, IMO. I'd rather buy two new games a year with the same money.



Except two new games a year don't have nearly as much content or replay value.

Good job being content with limited gaming.


Tue Aug 25, 2009 2:08 am
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Post Re: World of Warcraft: Cataclysm
Isn't it usually the non-WoW players making shitty, close-minded, idiotic arguments, Kelas?


Tue Aug 25, 2009 2:40 am
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Post Re: World of Warcraft: Cataclysm
I think that's subjective.
A year of grinding is not my idea of fun.
Besides, if I bought 2 first person shooters with decent online multiplayer, that's hours of gameplay right there.


Tue Aug 25, 2009 3:30 am
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Post Re: World of Warcraft: Cataclysm
Buy CS:S and TF2 congratulations on your infinite gameplay.


Tue Aug 25, 2009 3:38 am
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Post Re: World of Warcraft: Cataclysm
1) Orange box + Garry's mod, way more game-play for your money, until your mouse breaks like mine.
2) insert free MMO's that get more updates than WoW *cough**cough**maplestory**Cough

3) just like the blood elves and space-goats, the werewolves and goblins should be on opposite sides.

In WC3 TFT, the Draeni side with the horde,
as of WC3 goblins where neutral.
the alliance hunts and kills werewolves, see: Shadowfang keep. note: alliance quest.


and 4, Blizzard is well known for having furries in there games, dating way back to when they actually did console games.

Diablo had goat men, snake men, cat-people that throw grenades, and the god damn druid.
and the furries had much rejoicing.

Warcraft has had : Satyrs, worgen, werewolves (that aren't worgen), bugbears, owlbears, Driads, snake people, fish people, harpies (bird people), and.... well thats just the tip of the iceberg for that one.

So saying "oh noez they added furries to WoW" is redundant, furries where in Warcraft, Warcraft 2, Warcraft 3, even WoW in the FIRST VERSION THAT WAS OUT, They just wheren't exactly playable at the time. And you know what? most of what they add is either pre-planned, or requested so..... yeah people wanted to play as some sort of animal person. deal with it, and never speak of that again.


Thu Aug 27, 2009 1:46 am
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