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SubVein. 2D counterstrike with a twist. http://45.55.195.193/viewtopic.php?f=82&t=15864 |
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Author: | Skiv [ Wed Jul 15, 2009 12:17 am ] |
Post subject: | SubVein. 2D counterstrike with a twist. |
Cause I'm lazy I'll just copy-paste. The top-down shooter that combines strategic character development with intense, tactical online fun!
DL LINK http://subvein.net/download.php You can play online, LAN, etc. Pretty much kickass. Oh and watch out for guns that cost $50000 Overpowered and not fun |
Author: | CherryT [ Thu Jul 16, 2009 11:16 pm ] |
Post subject: | Re: SubVein. 2D counterstrike with a twist. |
The twist is that once you get the Minigun, everyone else dies as soon as they spawn. Also, there are no vehicles yet. |
Author: | p3lb0x [ Thu Jul 16, 2009 11:18 pm ] |
Post subject: | Re: SubVein. 2D counterstrike with a twist. |
Actually, if I am invisible with the nailgun then I can usually take out a minigun wielder :] |
Author: | Kallemort [ Fri Jul 17, 2009 9:30 am ] |
Post subject: | Re: SubVein. 2D counterstrike with a twist. |
Max Regen + Spas 12 wins everything. You heal faster than you take damage, and you kill everything in three shots. |
Author: | Skiv [ Fri Jul 17, 2009 10:47 pm ] |
Post subject: | Re: SubVein. 2D counterstrike with a twist. |
yeah, after playing this game... i can verify that this game NEEDS balancing. God awful disbalance. Practically all that you guys said is true. Same with weapon handling. upgrade it too max and nearly all weapons reload in 500 milliseconds... or even faster |
Author: | IceSilver [ Sun Jul 19, 2009 3:18 pm ] |
Post subject: | Re: SubVein. 2D counterstrike with a twist. |
could be worse with 5milliseconds |
Author: | p3lb0x [ Wed Sep 23, 2009 7:20 pm ] |
Post subject: | Re: SubVein. 2D counterstrike with a twist. |
Subvein just updated to version 0.52 which has
These things according to the developer. Still no vehicles though. |
Author: | Benpasko [ Wed Sep 23, 2009 8:05 pm ] |
Post subject: | Re: SubVein. 2D counterstrike with a twist. |
Well, I registered as trafalgar. I think I'll play for a while today, look for me |
Author: | Skiv [ Wed Sep 23, 2009 11:26 pm ] |
Post subject: | Re: SubVein. 2D counterstrike with a twist. |
tried this together with p3l I suck at this game. So we played for 5 minutes, he got invisibility and then the game got pretty "lol i own you" So there |
Author: | Captain Kicktar [ Thu Sep 24, 2009 5:10 pm ] |
Post subject: | Re: SubVein. 2D counterstrike with a twist. |
I'm up for a game sometime. |
Author: | Aspasia [ Thu Sep 24, 2009 7:55 pm ] |
Post subject: | Re: SubVein. 2D counterstrike with a twist. |
The twist is that it is horribly balanced, if at all, and you are either completely raping someone, or being utterly crushed. No middle ground, no close games, no friendly rivalry. Honestly, Walkover was a much better top-down shooter when we used to play it. Especially when I would "accidentally" send all the soldiers into an infection form and laugh as you guys had no clue what was happening but were suddenly swarmed by like a thousand guys. |
Author: | Skiv [ Thu Sep 24, 2009 8:10 pm ] |
Post subject: | Re: SubVein. 2D counterstrike with a twist. |
basically what Asp said...which is sad... hey how about me play Walkover ? Im up for a game |
Author: | Captain Kicktar [ Thu Sep 24, 2009 8:20 pm ] |
Post subject: | Re: SubVein. 2D counterstrike with a twist. |
If you've got a link... |
Author: | Skiv [ Thu Sep 24, 2009 8:28 pm ] |
Post subject: | Re: SubVein. 2D counterstrike with a twist. |
http://www.walkover.org/ Link to the game |
Author: | Aspasia [ Thu Sep 24, 2009 8:52 pm ] |
Post subject: | Re: SubVein. 2D counterstrike with a twist. |
Gonna be playing in like 10-15 minutes, will put details up when server goes up. |
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