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madmax
Joined: Sun Apr 22, 2007 8:01 pm Posts: 378 Location: Nomadic
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Re: King Arthur's Gold - A 2D Minecraft-like
Pretty sweet game. Reminds me of Terraria but with better sprites and animations.
Pretty nice sounds also.
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Tue May 17, 2011 1:08 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: King Arthur's Gold - A 2D Minecraft-like
There've been some derps around but the fact that there's people playing it that I don't know is pretty cool regardless
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Tue May 17, 2011 6:33 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: King Arthur's Gold - A 2D Minecraft-like
Quite possibly some from pw too, glowstick made a topic there.
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Tue May 17, 2011 10:54 am |
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granate07
Joined: Sat May 14, 2011 11:46 am Posts: 30
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Re: King Arthur's Gold - A 2D Minecraft-like
I'd like to ask for some wooden walls. Stone can be a pretty critical resource when building a castle. It shouldn't be too strong but it also shouldn't be too weak. Also, what about planting trees? It would really help to build a tree farm to get wood.
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Tue May 17, 2011 1:38 pm |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: King Arthur's Gold - A 2D Minecraft-like
What about day and night cycles? Or TNT? Or even small health bars that are displayed to other players?
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Tue May 17, 2011 1:52 pm |
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matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
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Re: King Arthur's Gold - A 2D Minecraft-like
I like the idea of day and night cycles, it would also warrant torches.
Just a train of thought, but if the game went pitch black like on A New Zero, this would allow time for planning and building, considering torches are used and people stay within their bases. Or you know, surprise sieges. It'd also be pretty nice to do guard duty at night.
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Tue May 17, 2011 2:16 pm |
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crodude
Joined: Tue Dec 28, 2010 5:14 pm Posts: 25
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Re: King Arthur's Gold - A 2D Minecraft-like
matty406 wrote: I like the idea of day and night cycles, it would also warrant torches.
Just a train of thought, but if the game went pitch black like on A New Zero, this would allow time for planning and building, considering torches are used and people stay within their bases. Or you know, surprise sieges. It'd also be pretty nice to do guard duty at night. This
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Tue May 17, 2011 3:33 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: King Arthur's Gold - A 2D Minecraft-like
granate07 wrote: I'd like to ask for some wooden walls. Stone can be a pretty critical resource when building a castle. It shouldn't be too strong but it also shouldn't be too weak. Also, what about planting trees? It would really help to build a tree farm to get wood. Don't worry they have been forwarded by me in the devlog back at the Build 24 Release post.
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Tue May 17, 2011 5:17 pm |
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Darkdoom
Joined: Mon Jun 28, 2010 10:06 pm Posts: 461 Location: STEPPING INTO THE RING
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Re: King Arthur's Gold - A 2D Minecraft-like
I like blue better now. I am shunning my old red ways. ANYWAY... Made some small tower things today. Are they good?
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Tue May 17, 2011 10:34 pm |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: King Arthur's Gold - A 2D Minecraft-like
Pretty good. You put enough space around your archer windows for archers to move around, but the first one is missing ladders around the archer hole and the second one is too difficult to get into; it would be easy for red to hold once they've entered it. Could use some murder holes and I personally like to make the roof accessible so you can jump behind knights at your front door if they get too pesky.
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Tue May 17, 2011 11:05 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: King Arthur's Gold - A 2D Minecraft-like
When can we expect the holes in the map bug fixed. This seems to happen when the map autosaves. Edit: it also seems to happen wherever there are damaged bricks.
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Tue May 17, 2011 11:46 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: King Arthur's Gold - A 2D Minecraft-like
I'm very keen for that to be fixed too, We'll get onto it, it happens when you place background bricks over background terrain and then they get destroyed.
Oh also, decorations (for contrary) and catapults (for anyone wanting to beseige or defend anything) are on their way, hopefully within the next week or two!
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Wed May 18, 2011 3:07 am |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: King Arthur's Gold - A 2D Minecraft-like
Are we getting any of this?
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Wed May 18, 2011 5:51 am |
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Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
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Re: King Arthur's Gold - A 2D Minecraft-like
how will catapults function? will the rocks smash through things?
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Wed May 18, 2011 5:54 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: King Arthur's Gold - A 2D Minecraft-like
David Rodrigov wrote: TNT Are we getting any of this? Maybe powder kegs, not dynamite or TNT. Urch wrote: how will catapults function? will the rocks smash through things? They'll damage tiles, the stronger ones will probably be able to punch through wooden constructions like there's no tomorrow.
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Wed May 18, 2011 6:25 am |
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