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 Dwarf Fortress - It's about time there's a thread 
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Data Realms Elite
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Post Re: Dwarf Fortress - It's about time there's a thread
my biggest one was close to 200


Mon Aug 16, 2010 5:13 am
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Post Re: Dwarf Fortress - It's about time there's a thread
I've run 200 dwarf forts before, but I prefer the feel of the early game to the point where you can just pelt the enemy with an infinite supply of bolts from behind fortifications while a ballista gibs any that come towards your gate as you pour lava onto those that are too scared to do so. Like, the first time it happens "lolpwned" is fun, but it takes the interest out of sieges for me. I prefer capping the population at 20 and building a tower fort and pitfall traps and what have you while the zombies try and eat my guys. It's more fun that way, I suppose.


Mon Aug 16, 2010 5:46 am
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Post Re: Dwarf Fortress - It's about time there's a thread
FoiL wrote:
2 miners/masons, 2 woodworkers, a farmer dwarf, a bureaucrat and a ♥♥♥♥ of plump helmets.

You don't really need anything else for the beginning, since you'll have plenty of food and drink available and 4 though bastards to fend anything off.


I'm kind of disappointed with my site, I've finally reached magma at -70 or 80, don't really recall, and no caves at all.


That's almost exactly what I take.

'cept I take five picks and two axes and no anvil. I then draft my miners and mechanic (instead of farmer), beurocrat, and guard dorf into my makeshift mining force.


Tue Aug 17, 2010 2:42 am
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Post Re: Dwarf Fortress - It's about time there's a thread
Mkay, Double post.

I'm trying a terrifying beach for the first time, though it is on a pocket world.

I'll keep you updated

---------------------------------------------------------------------------------------------------------------------------------------
KILL COUNT:

4 skeletal black-crested gibbon.
4 skeletal white-browed gibbon.
10 skeletal white handed gibbons
11 skeletal siamangs
4 Black handed gibbons
2 skeletal black handed gibbons
1 skeletal spotted wobbegong

---------------------------------------------------------------------------------------------------------------------------------------
DEATH COUNT:

onetwo dorfs are wounded
Migrant dog has died
three dorfs are dead

---------------------------------------------------------------------------------------------------------------------------------------
EVENTS:

Being attacked by a pair of black crested gibbons
That was quick, they're dead.
IRON!
oh ♥♥♥♥. Six skeletal siamangs...
They seem to be avoiding me. good.
or not. they're going for the wagon. GTFO MONKEYS!
omg, they died so fast. oh well...
more monkes
OH MY LORD MONKEYS CAN RUN.
"dude sees monkey, shoots at, MONKEY CHARGES HIM ♥♥♥♥ DOWN"
'sall good though, cuz he's a trained wrestler.
summer.
MIGRANTS. Got a high master cheese maker. I don't even know how to make cheese...drafting...
Oh my shits, out of ammo.
omg the monkeys keep coming, and I don't have any ammo...
My dorfs keep dying so I've abandoned.

---------------------------------------------------------------------------------------------------------------------------------------
Anyone know what you can use driftwood for?
I've got a nice looking beach, and I'm thinking of making a tower-fort.

Man, those elves aren't gonna like me. I'm using wood only.

I wish this game had some sort of kill announcement.
I never knew that the map actually showed allies and enemies...


Fri Aug 27, 2010 6:15 pm
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Post Re: Dwarf Fortress - It's about time there's a thread
Do the tower shindig, it's the best way to do beaches imo.
Yeah the elves get kind of annoyed but if you keep your embark to 2x2 you can barely cut down enough to make the bloody 100 fells a year. Good luck, evil beaches are the best. You might want to cut some trenches, too.


Sat Aug 28, 2010 1:46 am
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Post Re: Dwarf Fortress - It's about time there's a thread
My world gen has been failing at giving me some proper haunted beaches. Can anyone give me a hand, or save file, if you will.


ps. thanks for the tips about the other stuff geti.


Sat Aug 28, 2010 10:17 pm
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Post Re: Dwarf Fortress - It's about time there's a thread
No worries, Foil.
I might try and gen a world for the latest version later, but I've got work to do before then, sorry :/


Sun Aug 29, 2010 12:20 am
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Post Re: Dwarf Fortress - It's about time there's a thread
Yeah. I found that fun because enemies actually came. I've never made a fort to the point of a seige, so this was my first taste. (I have made epic seige traps, but I keep running out of food :P)

Probably going to be doing another one today.

Does driftwood have a use?


Sun Aug 29, 2010 6:08 pm
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Post Re: Dwarf Fortress - It's about time there's a thread
My newest fort is named "Zushtashkulet ônor", translated "The Ancient Abbey of Despair".
Any guesses on what I plan to do with it?
Hint: This is DF2010 we're talking about, the one with enhanced HFS.


Fri Sep 03, 2010 9:32 pm
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Post Re: Dwarf Fortress - It's about time there's a thread
Dig as down as you can and then release the Fun Stuff?


Fri Sep 03, 2010 9:34 pm
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Post Re: Dwarf Fortress - It's about time there's a thread
I want to colonize hell.


Fri Sep 03, 2010 9:43 pm
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Post Re: Dwarf Fortress - It's about time there's a thread
Sounds funny, give my regards to the Funny Guys.


Fri Sep 03, 2010 9:46 pm
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Post Re: Dwarf Fortress - It's about time there's a thread
Duh102 wrote:
I want to colonize hell.



Be sure to build a legendary dining room down there, so that your militia commander can be totally serious when he says "Dorfs! Tonight we DINE IN HELL!"

Bonus points if you have feasts of demon rat stews down there.


Fri Sep 03, 2010 10:09 pm
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Post Re: Dwarf Fortress - It's about time there's a thread
You know Areku I hadn't even thought of that but that's genius. Too bad we can't mine slade atm, I would love to have masterwork slade furniture for that dining hall. Speaking of, anyone know if you can engrave slade?


Fri Sep 03, 2010 10:14 pm
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Post Re: Dwarf Fortress - It's about time there's a thread
I think you can.


Sat Sep 04, 2010 5:44 am
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