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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Dwarf Fortress - It's about time there's a thread
I just grabbed some old version, and I'm happy.
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Thu Aug 12, 2010 9:07 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Dwarf Fortress - It's about time there's a thread
Im proud of my fort. Its in a unattackable location with fresh water, underground farm for food, large veins of Bituminious coal, and lots of ore. I mean insane ammounts, Theres so much magnetite im gonna use it to make a god damn pyramid on the surface where I will entomb my greatest war heroes.
Or lacking war heroes Il put nobles into to give them a great send off into the next life.
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Thu Aug 12, 2010 10:15 pm |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Dwarf Fortress - It's about time there's a thread
Since I'm a graphic-y bastard, can you use old image packs on the new version of DF?
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Thu Aug 12, 2010 10:25 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Dwarf Fortress - It's about time there's a thread
Tomaster wrote: Since I'm a graphic-y bastard, can you use old image packs on the new version of DF? I think so, Its a simple matter of just moving the sprite pack over and turning it on. I cant play DF without sprites. Theres a guide on how to do it on the DF Wiki, it comes with most sprite packs. May I recommend Mike Mayday's sprite pack? Looks very nice.
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Fri Aug 13, 2010 12:25 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Dwarf Fortress - It's about time there's a thread
caekdaemon wrote: Im proud of my fort. Its in a unattackable location with fresh water, underground farm for food, large veins of Bituminious coal, and lots of ore. I mean insane ammounts, Theres so much magnetite im gonna use it to make a god damn pyramid on the surface where I will entomb my greatest war heroes.
Or lacking war heroes Il put nobles into to give them a great send off into the next life. Where's the Fun?
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Fri Aug 13, 2010 4:37 am |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: Dwarf Fortress - It's about time there's a thread
Anyone wanna trade starting builds? Mine tend to be more short-term focused, and I never get what I need from migrants. Skill sets would be especially useful.
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Fri Aug 13, 2010 6:04 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Dwarf Fortress - It's about time there's a thread
Natti wrote: caekdaemon wrote: Im proud of my fort. Its in a unattackable location with fresh water, underground farm for food, large veins of Bituminious coal, and lots of ore. I mean insane ammounts, Theres so much magnetite im gonna use it to make a god damn pyramid on the surface where I will entomb my greatest war heroes.
Or lacking war heroes Il put nobles into to give them a great send off into the next life. Where's the Fun?Fun? What Fun? There is none, only progress.
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Fri Aug 13, 2010 8:27 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Dwarf Fortress - It's about time there's a thread
alphagamer774 wrote: Anyone wanna trade starting builds? Mine tend to be more short-term focused, and I never get what I need from migrants. Skill sets would be especially useful. I just use the play now defaults, they're not bad/random any more. I've got a WIP one for scary areas, doesn't have bolts or crossbow though, you'll need to add them. http://pastebin.com/tPYPRVsUMost of the time I just let my dudes train up from nothing if we don't have a skill. Bringing a dedicated metalworker is about as far as I plan ahead, I draft most of my migrants and run a 20-strong fort.
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Fri Aug 13, 2010 10:55 pm |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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Re: Dwarf Fortress - It's about time there's a thread
2 miners/masons, 2 woodworkers, a farmer dwarf, a bureaucrat and a ♥♥♥♥ of plump helmets.
You don't really need anything else for the beginning, since you'll have plenty of food and drink available and 4 though bastards to fend anything off.
I'm kind of disappointed with my site, I've finally reached magma at -70 or 80, don't really recall, and no caves at all.
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Sat Aug 14, 2010 1:13 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Dwarf Fortress - It's about time there's a thread
haunted/terrifying beaches are the way to go for good fun imo.
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Sat Aug 14, 2010 1:20 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Dwarf Fortress - It's about time there's a thread
Why is it so important to have skilled workers? I just take whoever I want and make them do whatever I need and after a couple seasons they'll be hella skilled at their job.
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Sat Aug 14, 2010 2:15 am |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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Re: Dwarf Fortress - It's about time there's a thread
^this every time I get migrants.
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Sat Aug 14, 2010 3:00 am |
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MontereyJack
Joined: Tue May 05, 2009 3:12 am Posts: 106
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Re: Dwarf Fortress - It's about time there's a thread
agreed, sir. Agreed.
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Mon Aug 16, 2010 3:36 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Dwarf Fortress - It's about time there's a thread
Yepp. Much more awesome in the later years that way. Had 14 Legendary +5 engravers engraving my bedrooms in my yet-longest save.
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Mon Aug 16, 2010 4:36 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Dwarf Fortress - It's about time there's a thread
I usually draft most of my migrants. I suppose I run smaller forts than all you guys though
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Mon Aug 16, 2010 4:53 am |
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