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 Dwarf Fortress - It's about time there's a thread 
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Joined: Sat Mar 03, 2007 11:20 pm
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Post Re: Dwarf Fortress - It's about time there's a thread
Lets hope. Actively scanning for his updated version.
EDIT: I can get Mayday tileset working with that newer version :d if you want instruction call me


Thu Apr 08, 2010 7:18 pm
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Loose Canon
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Post Re: Dwarf Fortress - It's about time there's a thread
Ehh, not a major enough update to care. In a month, then I'll update.


Thu Apr 08, 2010 9:24 pm
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Post Re: Dwarf Fortress - It's about time there's a thread
http://mayday.w.staszic.waw.pl/df.php
Mayday released DFG
Feel free to DL it


Fri Apr 09, 2010 12:40 pm
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Data Realms Elite
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Post Re: Dwarf Fortress - It's about time there's a thread
*Natti cancels sleep, playing DFG2010.*


Fri Apr 09, 2010 3:34 pm
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Post Re: Dwarf Fortress - It's about time there's a thread
Started a game with 42 dogs.
This'll be good.


Mon Apr 12, 2010 5:06 am
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Post Re: Dwarf Fortress - It's about time there's a thread
And slow. Methinks this game takes a little bit more for pathfinding than last time, so my 77 cat embark used to be slow, but now it's unplayable. Like, less than one fps...


Mon Apr 12, 2010 5:12 am
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Post Re: Dwarf Fortress - It's about time there's a thread
Why would you even want to bring along 77 cats?


Mon Apr 12, 2010 7:16 am
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Post Re: Dwarf Fortress - It's about time there's a thread
Dogs are now dozens of meals each. Cats are similar. This is without selective breeding.


Mon Apr 12, 2010 8:33 am
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Post Re: Dwarf Fortress - It's about time there's a thread
All we need now is to be able to brew beer on cats...


Mon Apr 12, 2010 8:45 am
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Post Re: Dwarf Fortress - It's about time there's a thread
Lizard wrote:
All we need now is to be able to brew beer on cats...

Fermented Cat Spleen...
Sounds... dangerous.


Mon Apr 12, 2010 10:02 am
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Loose Canon
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Post Re: Dwarf Fortress - It's about time there's a thread
And highly intoxicating. Do we have on on tap?


Mon Apr 12, 2010 11:22 am
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Post Re: Dwarf Fortress - It's about time there's a thread
alphagamer774 wrote:
And slow. Methinks this game takes a little bit more for pathfinding than last time, so my 77 cat embark used to be slow, but now it's unplayable. Like, less than one fps...


Tried Partial printing?

http://www.bay12games.com/forum/index.php?topic=23442.0


Mon Apr 12, 2010 2:26 pm
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Post Re: Dwarf Fortress - It's about time there's a thread
I started my fort next to a road made of obsidian.

I built it half way on the road, and DECONSTRUCTED THE ROAD...

I'm using all the obsidian to build a tower... and I'm also doing the 'deconstruct depot' crap too... I'm stockpiling all the items, and I'm using the crapton of copper and silver I keep finding, to mint coins... I'm hoarding them all in a room... When I'm close to 'the end'

I'm going to wall it off in a way thats a pit you drop in, and then another 'pit' to drop out... so I can go loot it all in adventure mode without much fear of it being stolen.

so far I'm at about 10,000 copper... I also have an artifact 'crown'... so... that might be... interesting?

Still can't get farming to work which is sad... I always put farming before blacksmithing...


Mon Apr 12, 2010 4:25 pm
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Post Re: Dwarf Fortress - It's about time there's a thread
Miles_T3hR4t wrote:
I also have an artifact 'crown'... so... that might be... interesting?



1- Grab it with an adventurer;

2- Throw it at female zombies;

3- Yell "CR0WNED!!!" with all your might;

4- ??????

5-Profit!


Mon Apr 12, 2010 9:21 pm
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Post Re: Dwarf Fortress - It's about time there's a thread
miles, surely there's some water somewhere?
also aboveground farming doesn't need irrigation.


Tue Apr 13, 2010 1:17 am
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