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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Duh102's Minecraft server
Guest room = A+ Floating water is always fun.
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Sat Feb 20, 2010 10:04 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Duh102's Minecraft server
To those who love minecraft: GET ON HIS DEVLOG NOW AND VOTE FOR INFINITE MAPS
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Sun Feb 21, 2010 11:37 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Duh102's Minecraft server
oh my god infinite maps that sounds amazing
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Mon Feb 22, 2010 3:48 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Duh102's Minecraft server
And lagsplodarific. Let's hope that if he makes it, it can be toggled.
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Mon Feb 22, 2010 3:49 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Duh102's Minecraft server
uh
not really
it'd be regularly sized maps. actually smaller ones. it'd just take up more ram to hold the inactive chunks of map data. if you don't walk anywhere, you won't take up any extra RAM and it'd be exactly the same as normal gameplay.
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Mon Feb 22, 2010 4:13 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Duh102's Minecraft server
It doesn't seem very hard to grief then. All a person would have to do is go into as many segments as possible, and eventually the server would run out of RAM and break in some way. It could even happen inadvertently. Plus, no reason not to, there are going to be people who want the old way, so why not just let people choose?
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Mon Feb 22, 2010 4:16 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Duh102's Minecraft server
Hyperkultra wrote: Plus, no reason not to, there are going to be people who want the old way, so why not just let people choose? You can't choose if the option is not present (forgive me if I'm reading your comment wrong), so why not at least make the code for it? Read your earlier comment. Yeah, I agree, there should definitely be an option for it. If this were implemented, my server would have approximately 1.2 GB of RAM to play with (could get rid of the extra servers). I think we would be good. Anyway, I thought the idea was you'd take inactive chunks of map and put them in swap or even on HDD, not RAM. Move, and it would dump the old portion of map to disk and generate or load the next portion. The extra RAM would be in holding loading or saving map data while it's being transferred one way or the other.
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Mon Feb 22, 2010 4:27 am |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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Re: Duh102's Minecraft server
Now if only I had enough money to buy this -.-
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Mon Feb 22, 2010 4:38 am |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: Duh102's Minecraft server
If he does add infinite maps, I will honestly buy another two copies.
Just because.
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Mon Feb 22, 2010 7:43 pm |
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BTWXT
Joined: Sun Sep 20, 2009 8:58 am Posts: 49
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Re: Duh102's Minecraft server
I like the idea of generating large landmasses and the possibility of NPC villages and monster towns(or possibly dungeons), but for memory saving, perhaps the option to set a maximum radius, making it either a continent surrounded by uncrossable water/seas/oceans, or simply a province surrounded by an uncrossable wall to rival even the Great Wall of China. Cartographers, unite!
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Mon Feb 22, 2010 10:45 pm |
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01271
Joined: Tue Oct 27, 2009 3:14 am Posts: 31 Location: Vancouver island, BC
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Re: Duh102's Minecraft server
Duh102 wrote: Hyperkultra wrote: Plus, no reason not to, there are going to be people who want the old way, so why not just let people choose? Anyway, I thought the idea was you'd take inactive chunks of map and put them in swap or even on HDD, not RAM. Move, and it would dump the old portion of map to disk and generate or load the next portion. The extra RAM would be in holding loading or saving map data while it's being transferred one way or the other. Word of Notch: When you start the game, only the area nearest to the player is generated. When you move closer to the edge of this, more map is generated, and the areas you move away from gets saved to disc. Only areas near the player gets updated, so trees won’t grow far away from you, and farms will stop working. Saved games would grow larger and larger over time. Hard drives are pretty big, so it’s probably not going to be a problem.
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Mon Feb 22, 2010 11:43 pm |
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BTWXT
Joined: Sun Sep 20, 2009 8:58 am Posts: 49
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Re: Duh102's Minecraft server
One way a person could grief it would be by going on a generating rampage, either going on a very long hike, or by flying around with h4x and eat up memory.
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Tue Feb 23, 2010 1:53 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Duh102's Minecraft server
which would take up :woop woop woop: a few megabytes of space every time they generated a new chunk
also:
oh man if he made infinitely deep maps
infinite floating islands
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Tue Feb 23, 2010 2:59 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Duh102's Minecraft server
I think "RAM/HDD-Griefing" could be easily halted by requiring an OP to cross map borders before it will generate a new section.
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Tue Feb 23, 2010 4:06 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Duh102's Minecraft server
Grif wrote: infinite floating islands God damn grif that's a sexy idea.
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Tue Feb 23, 2010 6:30 pm |
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