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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: 1 Bar Design - Development Updates and Discussion - RVR α
WHAT MIGHT THIS BE?Ah yes, RvRMM Beta! Drastically improved display and interface. There is now a palette of tiles, so you don't have to remember those nasty hotkeys! SELECTION! You can now select multiple actors and change their values via a bar on the bottom of the application. EFFICIENCY! Large maps still take a while to be 'made' due to inefficiency, which I hope to fix, HOWEVER! Maps no longer lag the application... at all. SAVE AND LOAD PROMPTS! No more having to save or load form files in the same folder in the application! HURRAH! HAVE FUN GUYS
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Sun Jan 16, 2011 1:37 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: 1 Bar Design - Development Updates and Discussion - RVR α
BUT you can't play RvR while steamwise is down unless I go ahead and release an unlocked version... To be honest I'll think about it, that or I might invest in multi-site sitelocking, so you could play RvR from http://steamwise.org/1bardesign/rvr/That is if I can still connect through ftp...
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Mon Jan 17, 2011 12:11 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: 1 Bar Design - Development Updates and Discussion - RVR α
Steamwise has been down for, like, ever.
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Mon Jan 17, 2011 1:42 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: 1 Bar Design - Development Updates and Discussion - RVR α
Steamwise.org is technically functional. You just can't access /1bardesign through the subdomain anymore, only through the directory
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Mon Jan 17, 2011 2:01 am |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: 1 Bar Design - Development Updates and Discussion - RVR α
1 Bar Design is now available again, at http://steamwise.org/1bardesign. All the links are now relative* changed, so everything should work properly again. RvR and Prelude are still sitelocked to 1bardesign.steamwise.org at the moment, though. But yeah, hopefully all this will be sorted out properly at some point. :/ *i am a silly person
Last edited by Petethegoat on Mon Jan 17, 2011 10:52 pm, edited 1 time in total.
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Mon Jan 17, 2011 5:08 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: 1 Bar Design - Development Updates and Discussion - RVR α
I'll get onto fixing the sitelocking so you can play the games again asap :/ I'm doing uni enrolment stuff at the moment though, so it could be a matter of a day or two. Maybe not, but maybe so. I really need to get multiple sitelocking happening...
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Mon Jan 17, 2011 10:30 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: 1 Bar Design - Development Updates and Discussion - RVR α
It brings me to this: Here
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Fri Jan 21, 2011 1:06 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: 1 Bar Design - Development Updates and Discussion - RVR α
Progress has been made, but I'm not going to publicly reveal anything until I'm happy with it. I'll fix the sitelocks when I do though Give me two days, I'm busy with a concert today.
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Fri Jan 21, 2011 1:20 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: 1 Bar Design - Development Updates and Discussion - RVR α
HOLY SMOKES, NEW SITE!I've still got to port the sitelocking on the games so they aren't playable yet and I aren't on my usual computer at the moment, but hopefully I'll get around to that tonight. For now, the forums and blog are live again, and it looks a little different. I'd love to hear what you guys think of it.
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Sat Jan 22, 2011 4:21 am |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: 1 Bar Design - Development Updates and Discussion - NEW SITE
Gorgeous. Nice to finally see some colour!
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Sat Jan 22, 2011 1:06 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: 1 Bar Design - Development Updates and Discussion - NEW SITE
LudumDare mockup. We'll see how close I get, heh.
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Sun Jan 23, 2011 1:02 am |
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Dr. Evil
Joined: Mon Aug 17, 2009 3:00 am Posts: 242 Location: The Great White North
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Re: 1 Bar Design - Development Updates and Discussion - NEW SITE
Tisk. All your games seem to be broken due to your site migration ;_;
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Sun Jan 23, 2011 2:49 am |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: 1 Bar Design - Development Updates and Discussion - NEW SITE
And they're all postponed due to you being distracted. That said, looking forward to you fixing your site. RVR FTW!
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Sun Jan 23, 2011 3:42 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: 1 Bar Design - Development Updates and Discussion - RVR α
Geti wrote: I've still got to port the sitelocking on the games so they aren't playable yet and I aren't on my usual computer at the moment, but hopefully I'll get around to that tonight. For now, the forums and blog are live again, and it looks a little different. I'd love to hear what you guys think of it. I'll be working on LD tonight so it's unlikely to be fixed until tomorrow. that said, making progress: somewhat procedural
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Sun Jan 23, 2011 5:47 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: 1 Bar Design - Development Updates and Discussion - NEW SITE
http://www.1bardesign.com/experiments/springbots.swfInf scrolling landscapes need to make more cards though, so it'll get predictable quickly. Go right. R is to Reset if you die. You die from running out of springyness. Gibs, camera tweaks, a rotated screen so you can see below you and more coming soon, I'm going to bed now though. Feedback would be great.
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Sun Jan 23, 2011 3:01 pm |
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