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 The Elder Scrolls V: Skyrim 
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Post Re: The Elder Scrolls V: Skyrim
metal chao wrote:
I think you are really underestimating the amount of time and money it takes to hire voice actors and write their lines (and code in the lines, and allocate storage space) compared to the number of NPCs in the game
That's what they want you to think! :-?


Thu Dec 01, 2011 5:26 pm
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Post Re: The Elder Scrolls V: Skyrim
New Generation game means, it's new. How many Good games that are RPG, That has Countless hours of content inside it, Yet STILL remains under 10 gig's.
all i can think of is Skyrim. And that says a lot.


Thu Dec 01, 2011 7:36 pm
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Post Re: The Elder Scrolls V: Skyrim
@metal chao: That's bull really. You or me could write down extra lines in an evening time and the voice actors would just need to speak them. The game wouldn't even be bigger since the amount of sound files would be the same as they're now.
5 different voice actors saying: "Blabla, junk, blabla, treasures." makes 5 different sound files.
5 different voice actors saying something entirely different also makes 5 different sound files.

The only thing they'd need to do is to make sure the actors' mouths are synched with the appropriate speech.
Sure, this is extra work, but isn't it worth it if it adds to immersion? I sure think it is.

Bethesda is lazy. :)


Thu Dec 01, 2011 8:31 pm
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Post Re: The Elder Scrolls V: Skyrim
Gotcha! wrote:
@metal chao: That's bull really. You or me could write down extra lines in an evening time and the voice actors would just need to speak them. The game wouldn't even be bigger since the amount of sound files would be the same as they're now.
5 different voice actors saying: "Blabla, junk, blabla, treasures." makes 5 different sound files.
5 different voice actors saying something entirely different also makes 5 different sound files.

The only thing they'd need to do is to make sure the actors' mouths are synched with the appropriate speech.
Sure, this is extra work, but isn't it worth it if it adds to immersion? I sure think it is.

Bethesda is lazy. :)

If it so easy, you do a voice acting mod.


Thu Dec 01, 2011 8:57 pm
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Post Re: The Elder Scrolls V: Skyrim
There you go again, Gotcha :lol:


Thu Dec 01, 2011 10:16 pm
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Post Re: The Elder Scrolls V: Skyrim
I'm sure he could. Very easily. It literally amounts to replacing sound files and dialogue captions... what's the big deal? :???: It's not very hard. It might take a while for one person, but for a dev team the size of Bethesda's? They could probably do it in an afternoon. Maybe if you wanna be prissy over the "AMOUNT OF WORK AND DEDICATION BEHIND SPEAKING AND MAKING SURE EVERYTHING IS PERFECT," a week, tops.

Gotcha! is pretty much absolutely correct.


Thu Dec 01, 2011 10:17 pm
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Post Re: The Elder Scrolls V: Skyrim
If voice acting wasn't so hard then i'm sure every god damn indie game would have voice acting.
Do remember voice actors gotta SUIT, the game, Sure gotcha could do thousand lines of voice for each person, but really i expect half of them to be half arsed or in poor quality.
and if i remember correctly, These voice actors are hired per game, not the company. the problem with the last game i believe they only had 5 or maybe a few more voice actors, This game may have a lot more. which basiclly means, They got maybe a day or a week to do lines. and that it, moved onto another game

And then you got to take into considering the file size of the game. sure on it one a sound file isn't a lot. but what about 200 different sound files?
Furthermore Time is still a relevant factor, you can't expect One person to record and perfectly fix up a sentenced in one go, it take a number of go even more then and then there the lines of code.

im sure there loads more stuff to take into consideration as well as the two things i previously said. Either way, if you're nitpicking at the lack of lines, Then why not nitpick howevery Npc does the exact same thing every day, every week, every hour every year. as well as every guard being exactly the same race, voice actor and job. and honestly from my experiance i hardly hear the same stuff over and over, because i don't visit the shop 200 times a hour. it more of a visit once, Sell loot buy stuff move off do other ♥♥♥♥ or quest for three hours (real time) realized i need to sell stuff, Or put stuff away, i do the former or the latter.


Thu Dec 01, 2011 11:32 pm
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Post Re: The Elder Scrolls V: Skyrim
LordVonKain, reading your post makes me believe you absolutely didn't understand me at all.

I am not saying Bethesda should hire a lot more voice actors. I can easily deal with most having the same voice. I don't expect them to hire one voice actor for every single npc in the game. It'd be ludicrous to manage such a thing, not to mention the cost. I am not insane. Give me some credit.

What I meant was that a lot of npcs use the same lines, they say the same things. This was absolutely unnecessary since it would have been just as easy to have voice actors say:
Voice actor Joe: Hi, friend! Come to see what I have behind the counter?
Voice actor Mary: Feel free to browse. But no touching anything.
Voice actor Vinnie: All items come with a 2 day warrantee.
Voice actor Bob: You won't see better prices anywhere!
Voice actor Elmo: Some may call this junk, I call these treasures.


Instead of:
Voice actor Joe: Some may call this junk, I call these treasures.
Voice actor Mary: Some may call this junk, I call these treasures.
Voice actor Vinnie: Some may call this junk, I call these treasures.
Voice actor Bob: Some may call this junk, I call these treasures.
Voice actor Elmo: Some may call this junk, I call these treasures.


The voice actors were already hired. They were behind their mikes ready to read up the lines on paper.
So why make them all say the same things? Bring some variation into it.


At least the random people talking to you as you pass by is already fixable through a mod, so that won't be an immersion breaker anymore. :)


Fri Dec 02, 2011 2:02 am
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Post Re: The Elder Scrolls V: Skyrim
I just found a interesting little mod here, that seems to add a tonne of new content. I am eyeing up the ability to get a perk to let you duel wield two handed weapons.


Fri Dec 02, 2011 3:17 am
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Post Re: The Elder Scrolls V: Skyrim
caekdaemon wrote:
I just found a interesting little mod here, that seems to add a tonne of new content. I am eyeing up the ability to get a perk to let you duel wield two handed weapons.

Battlemage greatsword destruction magic.
With white Daedric armor, and a custom spell
I fully endorse this mod


Fri Dec 02, 2011 7:32 pm
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Post Re: The Elder Scrolls V: Skyrim
I only consider acceptable the mods which provide stuff you desperately
need inside one game, in cortex command would be vehicles, in fallout 3
would be advanced engineering perks and inside skyrim would be a significant improvement
of ridable animals, why can't you tame a wild animal and make it be your pet and ride?


Fri Dec 02, 2011 9:00 pm
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A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
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Post Re: The Elder Scrolls V: Skyrim
Protip: Saying "If it's so easy why don't you do it" doesn't change the fact that Bethesda are lazy ass developers who don't bug fix their games. They just happen to have talented world building people in their employ. Everyone else seems like they could benefit from lighting a fire under their ass.


Fri Dec 02, 2011 9:04 pm
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Post Re: The Elder Scrolls V: Skyrim
Note-to-self: Learn to mod inside Elder scrolls, create one mod which generate different kinds
of werewolves (different amounts of hair/muscles) and make vampire transformation possible.
Also, do a mod which show a heavy backpack in player's back when they're overloaded.


Mon Dec 05, 2011 5:35 am
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Post Re: The Elder Scrolls V: Skyrim
So I went to Morthal.
A wild dragon appeared, it killed some guy with a key to alvas house.
I was like, sweet, free house! So I went there and saw that there was a basement.
I went in it and discovered a vampire.
Pretty cool.


Mon Dec 05, 2011 8:45 pm
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Post Re: The Elder Scrolls V: Skyrim
I use to treat Morthal and Dawnstar as my private hunting grounds
in werewolf mode... It is so much fun :grin:


Anyone thinks civilians should act like civilians when dangers are detected?
90% of them attack dangers whatever they are, without giving a LadyGaga about death...


Tue Dec 06, 2011 12:29 am
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