Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
Re: WH40k discussion
Looks fine, though two things irk me a wee bit. First, your chaptain has no ranged weaponry, making him stand out a bit in a shoot/punch/shoot squad. If you want to keep the LCx2, why not give him an auxiliary grenade launcher as well? After all, you'll be well within 12' if you want to assault.
The second thing is the thunder hammer on the assault squad. Spess elves don't have all that many multi-wound models, so the initiative reducing effect is mostly wasted on them. +1 pen isn't that big of a deal either. For the same price, you could get a PFx2, potentially doubling your damage potential. Except of course, if you know the other guy is gonna go crazy on the tuff elites, or bring the Avatar. Then, by all means, do keep your hammer.
...on slightly unrelated news, I've kind of fallen in love with the assault marine models. Man, those jump packs are a blast to paint.
Thu Feb 02, 2012 12:39 pm
Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
Re: WH40k discussion
...okay. I'll try and take some pics of my stuff, as soon as I can find myself a camera.
Fri Feb 03, 2012 12:01 am
FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
Re: WH40k discussion
The TH on the assault squad is pretty useful if I happen to pop a tank and them elves happen to pour out. Last time I completely wiped out a squad in a single turn. Expensive as hell, but usually worth the points. The captain, well, I've got nothing better, I could use my standard captain, but he rarely does anything useful.
On an unrelated note, anyone know where I can get some 1/35 models on the cheap? I'm currently looking at m113 bradleys to use as rhinos, but the things usually cost about 30£. And that's even more expensive than GW prices.
Fri Feb 03, 2012 12:43 am
Izen
Joined: Sat Oct 22, 2011 12:56 am Posts: 1474 Location: At the corner of unoriginality and boring
Re: WH40k discussion
Nonsequitorian wrote:
The only reason I ever look at this thread, and I look at this thread a lot, is to see the cool pictures of the figurines. They're pretty dope even if they're badly painted.
Pictures it is then. I just need to get me camera PHONE PICTURES
Spoiler'd because lots.
Fri Feb 03, 2012 4:10 am
Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
Re: WH40k discussion
Looking nice, I say. Your sentinel could use a bit of love, though, there's plenty of mold lines showing in the legs and exhausts. A wash or two wouldn't hurt, either.
Fri Feb 03, 2012 2:18 pm
Izen
Joined: Sat Oct 22, 2011 12:56 am Posts: 1474 Location: At the corner of unoriginality and boring
Re: WH40k discussion
Yeah, the sentinel is not my best. After assembling and painting 25 Guardsmen, suddenly I had a whole lot of space. I screwed up more than I care to admit.
And I tried washes. That ♥♥♥♥ is hard. My brother can do it much better than I can.
Fri Feb 03, 2012 4:27 pm
FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
Re: WH40k discussion
Washes are pretty easy to apply, Just don't let them sit on the model too long or they'll dry where you don't want them to.
Fri Feb 03, 2012 4:31 pm
Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
Re: WH40k discussion
I really need to get myself a lightbox. A week highlighting these guys and none of it shows up on the pictures. =_=
Wed Feb 08, 2012 12:41 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: WH40k discussion
Areku wrote:
Those are yours? They look very good! I specially liked that one.
The pattern and colors you picked are nice.
Fri Feb 17, 2012 10:15 pm
FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
Re: WH40k discussion
Those are actually pretty great. I especially like the marine, those damn color transitions can be quite a ♥♥♥♥♥ to make.
On an unrelated note, have a 700 point list I'm considering.
700 Pts - UltraSmurfs: Codex Army
Unit Name ## WS BS St To Wo In At Ld Save Cost
Space Marine Chaplain (HQ) 1 5 4 4 4 2 4 2/3 10 3+/4++ 100 Combat Tactics; Independent Character; Liturgies of Battle; Honour of the Chapter; Power Armour; Crozius Arcanum; Bolt Pistol (x1); Frag Grenades; Krak Grenades; Rosarius
Option Footnotes: Bolt Pistol 12"R, S4, AP5, Pistol. Bolter 24"R, S4, AP5, Rapid Fire. Crozius Arcanum No armour save in close combat. Frag Grenades Attackers suffer no initiative penalty, when attacking models in cover. Heavy Bolter w/Hellfire Roun 36"R, S5, AP4, Heavy 3 or 36"R, SX, AP-, Heavy 1, Blast, Poisoned (2+). ; with Hellfire Rounds Krak Grenades Melta Bombs When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. Missile Launcher 48" R, (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast). Searchlight Allows one enemy unit spotted using Night Fight to be fired at by any friendly unit in range and with line of sight. Signum If the model with the Signum does not fire, one other model in the squad may fire with BS5. Smoke Launchers For one turn, vehicle cannot shoot & gains a 4+ cover save. Sniper Rifle 36"R, SX, AP6. Heavy 1, Sniper. Twin-linked Autocannon 48"R, S7, AP4, Heavy 2, Twin-linked.
Total Army Cost: 700
Notes: Special Rules (see C:SM, pg. 51): ATSKNF = And They Shall Know No Fear, Combat Tactics If the Army has more than one Chapter Tactics rule, choose one per battle.
Modified for Codex: Space Marines (2008) and 5th Ed. by Homer S v 1.6d
Models in Army: 22
The devastators are a bit of a gamble, but given the fact that they spit out 8 god damned rockets per turn, and two of them on hitting on a 2+ mind you, kind of make me want to go all out.
I've mostly been playing against orks these days and on sucj a small amount of points it can get pretty ridiculous on how easily they overwhelm pretty much anything that can't shoot fast enough.
Sun Feb 19, 2012 4:27 am
Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
Re: WH40k discussion
Why, thank you. I am rather proud of these models meself. As to the missile launcher, I'd say go for it. Two frag hits can break a medium unit of boys with ease, even if they're 'ard boyz, and kraks will instawreck any trukks you come by.
Tue Feb 21, 2012 5:06 pm
Tearagion
Joined: Mon Jan 11, 2010 12:41 am Posts: 78
Re: WH40k discussion
Me and a friend are going to make a Nurgle Chaos Space Marine army, how would you fine people go about painting it?
Tue Feb 28, 2012 4:24 am
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: WH40k discussion
White, with green, preferably heresy time. Those are the best armies.
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