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 Indie "vs" Mainstream (Why we can't have nice things) 
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Joined: Wed May 18, 2011 2:44 am
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Post Re: Indie "vs" Mainstream (Why we can't have nice things)
I think destructible terrain is a nice feature to a game it changes gameplay by alot and whatever I say shouldn't be stupid.


Tue Jun 14, 2011 2:59 am
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Post Re: Indie "vs" Mainstream (Why we can't have nice things)
I dunno, I much preferred the destructibility of, say, Red Faction: Guerrilla to simple terrain destruction - it changed gameplay quite a bit, was fun to mess with, and was very cool to watch. And before that, there was the original Red Faction, which had less-entertaining terrain destruction. I still had fun digging around in that, though.


Tue Jun 14, 2011 4:04 am
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Post Re: Indie "vs" Mainstream (Why we can't have nice things)
Ikr gotta love Red Faction. :grin:


Tue Jun 14, 2011 4:05 am
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REAL AMERICAN HERO
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Post Re: Indie "vs" Mainstream (Why we can't have nice things)
ok dame I'm gonna be real up front here

I've yet to see you make a post that didn't make me think you're functionally retarded

now I understand you're a marine fan and therefore an idiot

but this is taking it a little far

seriously. slow the ♥♥♥♥ down, type better, don't be such a goddamn idiot. lay out coherent sentences and proofread them a little tiny bit before you hit submit. or you'll just keep looking like a jackass.


Tue Jun 14, 2011 8:12 am
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Post Re: Indie "vs" Mainstream (Why we can't have nice things)
Ok I didn't think this forum was English Class. :P

I will proof read and all that ♥♥♥♥ for your liking too.


Tue Jun 14, 2011 8:23 pm
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Post Re: Indie "vs" Mainstream (Why we can't have nice things)
Good.

I think we can all agree that innovation in gaming is like science. There's a lot of little innovations that get tried that add up to most of the progress in gaming (such as going from craptastic controls in the early days to much better, if sometime meh, controls today), and a few huge gambles that turn out well, such as the invention of the analog joystick.


Tue Jun 14, 2011 8:54 pm
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Post Re: Indie "vs" Mainstream (Why we can't have nice things)
DAME777 wrote:
Ok I didn't think this forum was English Class. :P

I will proof read and all that ♥♥♥♥ for your liking too.

It comes as a suprise to many people but they teach you that stuff in "English Class" for a reason.
It's so that you don't sound like a complete idiot when writing anything outside of English class.

They're not just doing it for fun, teaching a class full of you must be a nightmare.


Tue Jun 14, 2011 10:42 pm
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Post Re: Indie "vs" Mainstream (Why we can't have nice things)
Shut your ♥♥♥♥ flaming mouth I get the picture.

Btw I stoped doing that so no more flaming.


Tue Jun 14, 2011 10:47 pm
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Post Re: Indie "vs" Mainstream (Why we can't have nice things)
DAME777 wrote:
Shut your ♥♥♥♥ flaming mouth I get the picture.

Btw I stoped doing that so no more flaming.


Dude, he's not flaming you. Don't over react to everything. Just let it slide.


Tue Jun 14, 2011 10:53 pm
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Post Re: Indie "vs" Mainstream (Why we can't have nice things)
He's still insulting me you know I'm really gettin pissed off.


Tue Jun 14, 2011 10:57 pm
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Post Re: Indie "vs" Mainstream (Why we can't have nice things)
Hi there! You're hereby AWARDED a 3 day period to cool off. After which I will personally ban anyone who insults Dame777 for even minor transgression. If he however keeps acting like this. Feel free to report his posts instead of this backseat moderating. At least tell him nicely in a PM instead of this public humiliation.


Tue Jun 14, 2011 10:59 pm
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Post Re: Indie "vs" Mainstream (Why we can't have nice things)
I can't believe no one has mentioned Cave Story yet. It's the perfect example of an indie game done right. It was coded by one person only over a period of five years and it's better than many AAA titles out there.
http://www.cavestory.org/
Link for you guys.

Cave Story doesn't radically innovate anything except maybe weapon energy. It took the castlevania/metroid formula and then polished it and added a compelling story. All of the environments aren't very original but they're really well made.


Fri Jun 17, 2011 10:19 pm
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Post Re: Indie "vs" Mainstream (Why we can't have nice things)
Oh, look. Opinions! Yeyyyy!
http://www.cracked.com/blog/the-6-most- ... deo-games/


Sun Jun 19, 2011 6:29 pm
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Post Re: Indie "vs" Mainstream (Why we can't have nice things)
Hahaha, I like how the first 'ominous trend' is looking down sights on a gun. Like, seriously? That isn't even a legitimate complaint - what, are we supposed to exclusively shoot from the hip or something? And the guy's being overly-pessimistic. Sure, in Uncharted: Golden Abyss, you can use the touch pad to make traversing the area easier. But it wasn't hard in the first place, you just moved the sticks in the direction you wanted to go and pressed 'X'.


Last edited by Ociamarru on Sun Jun 19, 2011 7:18 pm, edited 2 times in total.



Sun Jun 19, 2011 6:37 pm
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Post Re: Indie "vs" Mainstream (Why we can't have nice things)
Sighting down is omnious?
Not like it's how guns in real life work in the first place, not at all.


Sun Jun 19, 2011 6:51 pm
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